Editing Atriox/Gameplay
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==''Halo Wars 2''== | |||
{{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': [[Atriox's Chosen]] | *'''Unique Units''': [[Atriox's Chosen]] | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**'''Countermeasures''': Drops [[Plasma mine]]s around newly captured [[Control Tower]]s and [[Power Node]]s. Also allows [[Jiralhanae Jumper]]s to drop [[TR/9 trip mine]]s when they use their jump packs. | **'''Countermeasures''': Drops [[Plasma mine]]s around newly captured [[Control Tower]]s and [[Power Node]]s. Also allows [[Jiralhanae Jumper]]s to drop [[TR/9 trip mine]]s when they use their jump packs. | ||
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***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: 105 seconds | ***Cooldown: 105 seconds | ||
**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed | **'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 250 | ||
***Power Cost: | ***Power Cost: 20 | ||
***Cooldown: 180 seconds | ***Cooldown: 180 seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
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***Power Cost: 225 | ***Power Cost: 225 | ||
***Cooldown: 200 seconds | ***Cooldown: 200 seconds | ||
**'''[[ | **'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads. | ||
***Population Cost: 4 | ***Population Cost: 4 | ||
***Supply Cost: 240 | ***Supply Cost: 240 | ||
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | **'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam II''': Increases Glassing Beam size and damage. | **'''Glassing Beam II''': Increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 385 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Glassing Beam III''': Further increases Glassing Beam size and damage. | **'''Glassing Beam III''': Further increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 600 | ||
***Power Cost: | ***Power Cost: 500 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''[[Teleport]] I''': Teleports own units to any location within range. | **'''[[Teleport]] I''': Teleports own units to any location within range. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: 165 seconds | ***Cooldown: 165 seconds | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Unbreakable''': Grants invulnerability to all your deployed units for 7 seconds. | **'''Unbreakable''': Grants invulnerability to all your deployed units for 7 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 2,000 | ||
***Power Cost: | ***Power Cost: 1,000 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
**'''Eradication''': Unleashes eight converging glassing beams. | **'''Eradication''': Unleashes eight converging glassing beams. | ||
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***Power Cost: 1,000 | ***Power Cost: 1,000 | ||
***Cooldown: 360 seconds | ***Cooldown: 360 seconds | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |