Editing Assault on the Control Room

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''The Chief emerges onto a bridge, where he discovers that it is snowing.  On [[Legendary]] a [[Type-26 Ground Support Aircraft|Banshee]] fighter flies around the area.''
''The Chief emerges onto a bridge, where he discovers that it is snowing.  On [[Legendary]] a [[Type-26 Ground Support Aircraft|Banshee]] fighter flies around the area.''


*'''Cortana''': "Interesting... the weather patterns here seem natural, not artificial. I wonder if the [[Installation 04|ring]]'s [[Weather spire|environment systems]] are malfunctioning... or if the [[Forerunner|designers]] wanted the installation to have inclement weather."
*'''Cortana''': "Interesting... the weather patterns here seem natural, not artificial. I wonder if the [[Installation 04|ring]]'s environment systems are malfunctioning... or if the [[Forerunner|designers]] wanted the installation to have inclement weather."


''A Pelican dropship flies over the bridge. The Covenant forces on the bridge (including the Banshee on Legendary) open fire at it.''
''A Pelican dropship flies over the bridge. The Covenant forces on the bridge (including the Banshee on Legendary) open fire at it.''
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== Trivia ==
== Trivia ==
=== Glitches ===
=== Glitches ===
* At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican as it flies back the way it came and can get off at any time. However, if the player doesn't get out the Pelican, it will crash and the player will die. This is known as the [[Pelican death glitch|Pelican Death Glitch]]. The glitch is not present in the ''Anniversary'' remake.
* At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican as it flies back the way it came and can get off at any time. However, if the player doesn't get out the Pelican, it will crash and the player will die. This is known as the [[Pelican death glitch|Pelican Death Glitch]].
* By jumping at the right point, it is possible to board [[Fireteam Zulu]]'s [[D77-TC Pelican|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck.
* By jumping at the right point, it is possible to board [[Fireteam Zulu]]'s [[D77-TC Pelican|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck.
* When Fireteam Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge.
* When Fireteam Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge.
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* Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered.  
* Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered.  
* If the player brings a Banshee into the control room and kill themself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue.
* If the player brings a Banshee into the control room and kill themself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue.
* If player rides a Banshee with full speed before the cutscene is triggered, there's a chance that the player will die by splatter when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, due to the Banshee landing on the player, killing them.
* If player rides a Banshee with full speed before the cutscene is triggered, there's a chance that the player will die when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, due to the Banshee landing on the player, killing them.
* If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.<ref>[https://www.youtube.com/watch?v=kxdkP38lsRU Halo 1 LEGENDARY SOLO - Mission 5 - Assault on the Control Room]</ref> This is a common technique used by [[speedrun]]ners to traverse most of the level unopposed.<ref>[https://www.youtube.com/watch?v=cIcPIvC8WC4 Halo 1: "Assault on the Control Room" - Legendary Speedrun Guide (Master Chief Collection)]</ref>
* If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.<ref>[https://www.youtube.com/watch?v=kxdkP38lsRU Halo 1 LEGENDARY SOLO - Mission 5 - Assault on the Control Room]</ref> This is a common technique used by [[speedrun]]ners to traverse most of the level unopposed.<ref>[https://www.youtube.com/watch?v=cIcPIvC8WC4 Halo 1: "Assault on the Control Room" - Legendary Speedrun Guide (Master Chief Collection)]</ref>
* Despite the doors being locked, it's possible to enter the rooms where the Pulse Generator are located in Two Betrayals. This can be done by forcing yourself through the doors by ejecting from a Banshee, with the hatch facing the locked door. The rooms are somewhat different, however, as they are dimly lit and the pulse generators are not online.
* Despite the doors being locked, it's possible to enter the rooms where the Pulse Generator are located in Two Betrayals. This can be done by forcing yourself through the doors by ejecting from a Banshee, with the hatch facing the locked door. The rooms are somewhat different, however, as they are dimly lit and the pulse generators are not online.
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* Unggoy sleeping in the level will still say their lines (e.g. "He's unstoppable!") when killed silently by melee. Their cries will not alert the other AI characters of the player's presence. This glitch also happens on other levels.
* Unggoy sleeping in the level will still say their lines (e.g. "He's unstoppable!") when killed silently by melee. Their cries will not alert the other AI characters of the player's presence. This glitch also happens on other levels.


=== References ===
=== Miscellaneous ===
* The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in ''Halo: Combat Evolved'' and is the name of a skull in ''[[Halo 2 skulls#I Would Have Been Your Daddy|Halo 2]]'', ''[[IWHBYD skull (Halo 3)|Halo 3]]'' and ''[[Halo Infinite]]''.
* The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in ''Halo: Combat Evolved'' and is the name of a skull in ''[[Halo 2 skulls#I Would Have Been Your Daddy|Halo 2]]'', ''[[IWHBYD skull (Halo 3)|Halo 3]]'' and ''[[Halo Infinite]]''.
* The Control Room is shaped like the ''[[Marathon]]'' symbol if observed from a bird's eye view.
* The Control Room is shaped like the ''[[Marathon]]'' symbol if observed from a bird's eye view.
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* In ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]'', the Winter Showcase Remix version of ''[[The Halo Experience Showcase]]'' is named ''Assault on the Control Room''.
* In ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]'', the Winter Showcase Remix version of ''[[The Halo Experience Showcase]]'' is named ''Assault on the Control Room''.
* Upon entering the cavern with the bridge, off to the right can be found [[seven]] dead marines and a single dead Hunter, as well as an ammo cache including rockets, sniper, assault rifle, and pistol rounds.
* Upon entering the cavern with the bridge, off to the right can be found [[seven]] dead marines and a single dead Hunter, as well as an ammo cache including rockets, sniper, assault rifle, and pistol rounds.
=== Miscellaneous ===
* The "[[Lost Muse]]", which was accidentally left out of the [[Halo: Original Soundtrack]], is played on this level in the series of rooms where the player fights a group of Stealth Sangheili and a pair of Mgalekgolo, immediately before the rock bridge overlooking the Control Room.
* The "[[Lost Muse]]", which was accidentally left out of the [[Halo: Original Soundtrack]], is played on this level in the series of rooms where the player fights a group of Stealth Sangheili and a pair of Mgalekgolo, immediately before the rock bridge overlooking the Control Room.
* This level features the largest number of Mgalekgolo in a campaign level in ''Halo: Combat Evolved'', a total of 20. As many are encountered in places the player has access to vehicles, they are particularly vulnerable to splatters.
* This level features the largest number of Mgalekgolo in a campaign level in ''Halo: Combat Evolved'', a total of 20. As many are encountered in places the player has access to vehicles, they are particularly vulnerable to splatters.
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== Gallery ==
== Gallery ==
===Development images===
===Halo: Combat Evolved===
<gallery>
File:HCE Chief&Scorpions.jpg|John fighting alongside two Scorpions.
File:HCE Chief&Shotgun.jpg|John wielding the shotgun.
File:HCE BansheeTunnel.jpg|John piloting a Banshee.
File:HCE ShadeVsBanshee.jpg|John's Banshee fighting against a Shade.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
<gallery>
File:HCE Menu 05 Assault on the Control Room.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 05 Assault on the Control Room.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:Power Room.png|The first room of the level.
File:Power Room.png|The first room of the level.
File:HCE ChiefVsZealot.jpg|John fighting a Sangheili Zealot.
File:Marines on the Battlefield.jpg|Fireteam Zulu securing the area after exiting the Pelican.
File:Marines on the Battlefield.jpg|Fireteam Zulu securing the area after exiting the Pelican.
File:HCE MarineTrio.jpg|A trio of Marines from Fireteam Zulu deployed from the Pelican.
File:HCE MarineTrio.jpg|A trio of Marines from Fireteam Zulu deployed from the Pelican.
File:Valleybattle.JPG|John's Warthog charges at Covenant forces.
File:Valleybattle.JPG|John-117's Warthog charges at Covenant forces.
File:Sarge beckon.jpg|Fireteam Zulu's Sergeant spots enemy forces in the valley.
File:Sarge beckon.jpg|Fireteam Zulu's Sergeant spots enemy forces in the valley.
File:Ghost of Halo1.jpg|A marine operating a Ghost.
File:Scrn_045.jpg|Master Chief fires a rocket at a Banshee.
File:HCE Scorpion Firing.jpg|John's Scorpion destroys a Banshee.
File:HCE GhostPlasmaCannons.jpg|Johnson firing a Ghost's dual plasma cannons.
File:Hunter1.jpg|A Mgalekgolo approaching the Scorpion.
File:HCE Banshee&Spirit.jpg|A Banshee and a Spirit in flight.
File:Scrn_045.jpg|John fires a rocket at a Banshee.
File:HCE AotCR HallwayBattle.jpg|John fighting a group of Unggoy.
File:HCE PlasmaRifleFire.jpg|John fighting a Sangheili Minor at close range.
File:HCE Chief&DeadHunter.jpg|John standing atop a dead Mgalekgolo.
File:HCE BansheeDestroyed.jpg|John's Banshee destroys another Banshee.
File:HCE ChiefVsEliteMinor.jpg|John prepares to melee with a shotgun.
</gallery>
</gallery>


===''Halo: Combat Evolved Anniversary''===
===Halo: Combat Evolved Anniversary===
<gallery>
<gallery>
File:HCEA AssaultOnTheControlRoom Concept.jpg|Concept art for ''Halo: Combat Evolved Anniversary''.
File:HCEA AssaultOnTheControlRoom Concept.jpg|Concept art for ''Halo: Combat Evolved Anniversary''.
File:HCEA AssaultOnTheControlRoom Concept Alt.jpg|An alternate variant of the previous artwork, featuring a Banshee attacking the Warthog.
File:HCEA AssaultOnTheControlRoom Concept Alt.jpg|An alternate variant of the previous artwork, featuring a Banshee attacking the Warthog.
File:HTMCC HCEA Achievement BeforeandAfter.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HTMCC HCEA Achievement BeforeandAfter.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HCEA Menu 05 AotCR.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:AssaultonControlRoom.png|A frontal view of the Control Room.
File:AssaultonControlRoom.png|A frontal view of the Control Room.
</gallery>
</gallery>
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{{Ref/Sources}}
{{Ref/Sources}}


{{succession box | before = ''[[The Silent Cartographer]]'' <br />| title = [[halo: Combat Evolved|''Halo'' Campaign Missions]] | years = '''''Assault on the Control Room''''' |after = ''[[343 Guilty Spark (level)|343 Guilty Spark]]''}}
{{succession box | before = ''[[The Silent Cartographer]]'' <br />| title = [[halo: Combat Evolved|''Halo CE'' Campaign Missions]] | years = '''''Assault on the Control Room''''' |after = ''[[343 Guilty Spark (level)|343 Guilty Spark]]''}}


{{Levels|H1}}
{{Levels|H1}}

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