Editing Assault on the Control Room
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|pagegamelabel=CE | |pagegamelabel=CE | ||
|prev=''[[The Silent Cartographer]]'' | |prev=''[[The Silent Cartographer]]'' | ||
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}} | |||
|devname=<code>b40</code> | |||
|next=''[[343 Guilty Spark (level)|343 Guilty Spark]]'' | |next=''[[343 Guilty Spark (level)|343 Guilty Spark]]'' | ||
|name='''''Assault on the Control Room''''' | |name='''''Assault on the Control Room''''' | ||
|image=[[File:HCEA AssaultOnTheControlRoom Loadscreen.png|300px]] | |image=[[File:HCEA AssaultOnTheControlRoom Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#September|September 20, 2552]] | |date= [[2552#September|September 20, 2552]] | ||
|place= On the surface of [[Installation 04]], in and around the [[Control Room (Installation 04)|Control Room]] | |place= On the surface of [[Installation 04]], in and around the [[Control Room (Installation 04)|Control Room]] | ||
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* If player rides a Banshee with full speed before the cutscene is triggered, there's a chance that the player will die when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, due to the Banshee landing on the player, killing them. | * If player rides a Banshee with full speed before the cutscene is triggered, there's a chance that the player will die when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, due to the Banshee landing on the player, killing them. | ||
* If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.<ref>[https://www.youtube.com/watch?v=kxdkP38lsRU Halo 1 LEGENDARY SOLO - Mission 5 - Assault on the Control Room]</ref> This is a common technique used by [[speedrun]]ners to traverse most of the level unopposed.<ref>[https://www.youtube.com/watch?v=cIcPIvC8WC4 Halo 1: "Assault on the Control Room" - Legendary Speedrun Guide (Master Chief Collection)]</ref> | * If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.<ref>[https://www.youtube.com/watch?v=kxdkP38lsRU Halo 1 LEGENDARY SOLO - Mission 5 - Assault on the Control Room]</ref> This is a common technique used by [[speedrun]]ners to traverse most of the level unopposed.<ref>[https://www.youtube.com/watch?v=cIcPIvC8WC4 Halo 1: "Assault on the Control Room" - Legendary Speedrun Guide (Master Chief Collection)]</ref> | ||
=== Easter eggs === | === Easter eggs === | ||
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=== Mistakes === | === Mistakes === | ||
* Despite its name, the level's in-game description outlines a defensive mission, rather than the | * Despite its name, the level's in-game description outlines a defensive mission, rather than the lengthily offensive that takes place in the level itself. | ||
* In ''The Art of Halo'' the level is mistakenly called "Attack on the Two Control Rooms." However, this may have been an early name for the level, or perhaps an accidental combination of the level's name with another level, [[Two Betrayals]]. Both share the same map design and are canonically in the same place, a snowy valley, featuring the [[Control Room (Installation 04)|Control Room]]. | * In ''The Art of Halo'' the level is mistakenly called "Attack on the Two Control Rooms." However, this may have been an early name for the level, or perhaps an accidental combination of the level's name with another level, [[Two Betrayals]]. Both share the same map design and are canonically in the same place, a snowy valley, featuring the [[Control Room (Installation 04)|Control Room]]. | ||
* The Pelican wreckage near the second group of marines from Fire Team Zulu uses Echo 419's model and numbers. | * The Pelican wreckage near the second group of marines from Fire Team Zulu uses Echo 419's model and numbers. | ||
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=== References === | === References === | ||
{{Reflist}} | |||
* The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in ''Halo: Combat Evolved'' and is the name of a skull in ''[[Halo 2 skulls#I Would Have Been Your Daddy|Halo 2]]'', ''[[IWHBYD skull (Halo 3)|Halo 3]]'' and ''[[Halo Infinite]]''. | * The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in ''Halo: Combat Evolved'' and is the name of a skull in ''[[Halo 2 skulls#I Would Have Been Your Daddy|Halo 2]]'', ''[[IWHBYD skull (Halo 3)|Halo 3]]'' and ''[[Halo Infinite]]''. | ||
* The Control Room is shaped like the ''[[Marathon]]'' symbol if observed from a bird's eye view. | * The Control Room is shaped like the ''[[Marathon]]'' symbol if observed from a bird's eye view. |