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{{Status|Canon}}
{{Era|Covenant|Human|UNSC|HCW|Post}}
[[File:HINF AssaultCannon.png|300px|thumb|An assault cannon attached to the right arm of a Hunter.]]
{{Center|Looking for the closely related Covenant vehicle weapon, the [[fuel rod cannon]], or for the handheld [[Type-33 Light Anti-Armor Weapon|fuel rod gun]]?}}
{{Article quote|The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.{{Ref/Novel|HBC|Chapter=18}}}}
'''Assault cannons''' are a family of heavy weapons utilised by the [[Covenant]].{{Ref/Novel|Id=CH16|HCH|Chapter=16}} They are most famously employed by the [[Mgalekgolo]], or "Hunters" - heavy infantry forces that typically wield an assault cannon mounted to their right arm in place of a hand. However, they may also be used as a vehicle armament or emplacement, and have been used in conjunction with a wide variety of the Covenant's ground and aerial vehicles.{{Ref/Book|Id=Enc22|Enc22|Page=298}}


==Overview==
{{Weapon
|image=[[File:TLJ Assault Cannon.PNG|270px]]
|name=Assault cannon
|manufacturer=
|model=
|type=[[Incendiary weapon|Anti-matériel/personnel weapon]]
|cost=
|length={{Convert|2|m|ftin|sp=us}}<ref name="HGOO">'''[[Halo: Ghosts of Onyx]]''', ''page 86''</ref>
|feed = Unlimited
|ammotype=[[Incendiary gel]]
|operation=
|rate=Continuous fire or single bolts
|accuracy=High
|range=Long
|service=[[Human-Covenant War]] <br>
[[Great Schism]] <br>
[[Post-Covenant War conflicts]]
|affiliation=[[Covenant]] <br>
[[Swords of Sanghelios]] <br>
[[Jul 'Mdama's Covenant faction]]
}}
{{Article Quote|The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.<ref name="HBC">'''[[Halo: Broken Circle]]''', ''page 285''</ref>}}
The '''assault cannon'''<ref name="multiple">'''[[Halo: Contact Harvest]]''', ''page 267''</ref><ref>'''[[Halo Wars]]''' ''In-game Upgrade''</ref> is a powerful weapon used by the [[Covenant]]. Similar to the [[Type-33 Light Anti-Armor Weapon|fuel rod gun]], it is most commonly utilized by [[Mgalekgolo]], although the [[Hierarchs]]' [[gravity throne]]s are equipped with a variant of the weapon.<ref name="halo2">'''Halo 2''', campaign level ''[[Regret (level)|Regret]]''</ref> The weapon has two primary firing modes, one of which fires the [[incendiary gel]] in globes similar to the standard fuel rod gun while the other fires a continuous stream of the gel.<ref name="multiple"/>
 
==Specifications==
===Design details===
===Design details===
[[File:HCE Hunter AssaultCannon.jpg|300px|thumb|A Hunter firing its assault cannon.]]
The standard version of the weapon is incredibly heavy, making it suitable only for Mgalekgolo. The weapon is integrated into the right "arm" of the Mgalekgolo's armor. In most models, the nozzle is surrounded by three metal "fingers", which may serve as manipulators or assist in the guiding of the projectile. Several translucent tubes project from the cannon, containing the glowing green fuel used in the weapon's firing. The Hierarchs' gravity thrones are also equipped with a form of the weapon that is fully integrated to the throne's armrests.<ref name="halo2"/>
Assault cannons take the form of large, heavy [[Fuel rod cannon|fuel rod weapons]] used by vehicles and heavy infantry forces. They utilise the same machine architecture and power systems as conventional fuel rod weapons alongside similar ammunition, though are still categorically distinct.{{Ref/Reuse|Enc22}} The most commonly-encountered kind of assault cannon are those equipped by Hunters in lieu of right hands,{{Ref/Reuse|Enc22}} measuring around {{Convert|2|m|ftin|sp=us}} in length.{{Ref/Novel|HGoO|Chapter=8|Quote=A pair of hulking Covenant Hunters blocked the Spartans' retreat. They raised their two-meter-long fuel rod arm cannons.}} These weapons are grafted onto the creature directly,{{Ref/Reuse|Enc22}} and are aimed and fired by that one hand while the other usually uses a [[nanolaminate]] shield to ward off enemy fire. The emitter at the front of the weapon is usually surrounded by three claws, which can be used by the Hunter for manipulating objects.


Mechanically, the weapons can be broadly divided into two distinct categories; fuel rod guns and assault beams.{{Ref/Game|Id=Beam|HW|Assault Beam upgrade}} The former work almost identically to standard infantry fuel rod guns such as the {{Pattern|Zasqi|fuel rod gun|}}, storing [[fuel rod]]s in a cylindrical magazine that are fed into the weapon and fired as projectiles.{{Ref/Reuse|Enc22}}{{Ref/Game|Id=HCE|HCE|Hunter in-game enemy}}{{Ref/Game|Id=H2|H2|Hunter in-game enemy}}{{Ref/Game|Id=HW|HW|Hunter in-game unit}} Assault beams, on the other hand, operate in a more unique fashion similar to more conventional [[Plasma weaponry|plasma weapons]]. Rather than firing a physical projectile, assault beams use magnetic fields to shape and guide streams of [[incendiary gel]]{{Ref/Reuse|CH16}} to their targets. Rather than fed from a magazine, these weapons appear to have transparent containers of incendiary gel fitted to the external carapace; the incendiary gel inside the container glows a vibrant green. To fire, the weapon must charge up for a short time before releasing its plasma.{{Ref/Reuse|Enc22}} Assault beams, or a similar variation thereupon, appear to be affixed to the [[Anti-gravity chair|gravity thrones]] of the [[Hierarchs]] for use in self-defense, if necessary.{{Ref/Level|H2|Regret (level)|Regret}}
===Ammunition===
The weapon uses tubes of radioactive [[incendiary gel]], very similar to those fired by the standard fuel rod gun, as ammunition.<ref name="multiple"/> The gel can be fired in globs, as seen in ''Halo: Combat Evolved'', ''Halo Wars'', ''Halo: Reach'', and ''Halo 3: ODST'', which detonate on impact and have an arcing trajectory. The weapon can also fire the gel in a "beam", as seen in ''Halo 2'', ''Halo 3'', ''Halo Wars'', and ''Halo 3: ODST''. In both cases, the weapon must charge before firing. The sound and light emitted during charging provides early warning to opponents that the Mgalekgolo is about to fire.


These gel-based assault cannons can fire in a number of firing modes dependant on use case, though some of the most common are single-fire explosive shots{{Ref/Game|Id=Flak|H3ODST|Flak Hunter in-game enemy}}, continuous beams similar in nature to the [[focus cannon]]s of the larger [[Scarab]]s,{{Ref/Game|Id=H3|H3|Hunter in-game enemy}}{{Ref/Game|Id=H3ODST|H3ODST|Hunter in-game enemy}} and a rapid-fire of dozens of shots similar to a [[machine gun]].{{Ref/Game|Id=H5G|H5G|Hunter in-game enemy}}{{Ref/Game|Id=HINF|HINF|Hunter in-game enemy}}
The gel used in the Mgalekgolo's assault cannons is exclusively radioactive green in color, while that used by the Hierarchs' gravity thrones is golden yellow.<ref name="halo2"/>
 
===Variants===
All specifically-observed variations of assault cannon derive from the assault beam described above, relying on tubes of incendiary gel to feed a plasma projector. These include:
*'''[[Berserker's Claw]]''': an assault cannon that fires single shots, capable of tracking enemy aircraft.{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=Berserker's Claw description|Quote=Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets.}}
*'''[[Wicked Grasp]]''': an assault cannon that fires in short bursts.{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=Wicked Grasp description|Quote=The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots.}}
*'''Siphon beam''': [[Mgalekgolo Captain]]s have a bigger and more powerful assault cannon with red fuel rods. Upgrades to this cannon can allow it to overcharge, increasing the damage, range and area of effect, while also stealing life from the targets hit by the beam.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Hunter Captain}}
<gallery>
File:H5G Berserker'sClaw Crop 3.png|Berserker's Claw.
File:H5G WickedGrasp Crop 3.png|Wicked Grasp.
</gallery>


==Gameplay==
==Gameplay==
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In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay.
In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay.


*In ''[[Halo: Combat Evolved]]'', the assault cannon fires single shots, similar to fuel rod gun shots, and appears to contain its gel supply in a "drum" mounted underneath the arm. Also, the cannon fires in a more parabolic arch than any other variant, resulting in a range, but low accuracy. Hunters will not continue to track once the cannon has started to charge, making them inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original assault cannon's recoil severely lowers its accuracy. The player can use this to their advantage to avoid being injured by standing completely still and firing from that position.
In ''[[Halo: Combat Evolved]]'', it was only able to fire single shots that were similar to fuel rod gun shots, and appeared to contain its gel supply in a "drum" mounted underneath the arm. Also, it fired in a more parabolic arch than any other variant, increasing range, but decreasing accuracy.
 
*In ''[[Halo 2]]'', there are minor changes to the assault cannon's appearance, but the weapon fires a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam, this makes it possible to survive a hit from it on [[Legendary]] difficulty if the player can very quickly move out of the stream. ''Halo 2'' also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the [[Prophet of Regret]]'s primary offensive ability in the level [[Regret (Halo 2 level)|Regret]].


*In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon's beam in can be cut off instantaneously if the target has gone to cover, which allows the Hunter to reposition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.
In ''[[Halo 2]]'', there were minor changes to its appearance but the weapon fired a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam this makes it possible to survive a hit from it on [[Legendary]] difficulty by only being hit by the beam for a small amount of time. ''Halo 2'' also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the [[Prophet of Regret]]'s primary offensive ability in the level [[Regret (level)|Regret]].


*In ''[[Halo Wars]]'', Hunters start with the mortar version of the assault cannon. Their last upgrade turns it into the beam version, which severely increases the damage.
In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon in ''Halo 3'' can be cut off instantaneously if the target has gone to cover, which stops it from wasting ammunition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.


*In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''.
In ''[[Halo Wars]]'', the Hunters start with the mortar version of the assault cannon. Later in the game, the Hunters can be equipped with the beam version for extra damage.<ref>'''[[Halo Wars]]''' ''Instruction Manual''</ref>


*''[[Halo: Reach]]'' features a full return to the Halo: CE -era assault cannon, which fires single explosive blobs of bright green gel. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover. However, shooting the cannon as it charges can stop it from firing.
In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''.


*In ''[[Halo 4]]'', the Hunters' assault cannon is very similar to the one in ''Halo: Reach''.
''[[Halo: Reach]]'' features a full return to the Halo: CE -era assault cannon, which fires single blobs of bright green gel much like a [[Type-33 fuel rod gun]]. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover.


*In ''[[Halo 5: Guardians]]'', the assault cannon can fire in two different modes. The first mode consists in two quick shots that do large amounts of damage. The other mode unleashes several small projectiles that track players but do noticeably less damage. The small projectiles are fast and meant to target players at ranges where the main attack would not be effective. ''Halo 5'' also introduces the assault cannon as a usable weapon in multiplayer, though each version appears to have only one firing mode as opposed to the hunter's dual-firing version.
In ''[[Halo 4]]'', the Hunters' assault cannon is very similar to the one in ''Halo: Reach''.


*In ''[[Halo Infinite]]'', the assault cannon is much like its ''Guardians'' counterpart, with two firing modes. The primary mode is a single, powerful arching shot. The secondary mode is a rapid fire stream of weaker tracking projectiles.
In ''[[Halo 5: Guardians]]'', the assault cannon now fires in both modes, the continuous stream returning from ''Halo 2'' and ''Halo 3'', now weaker and smaller projectiles and in addition to the individual shot, which now fires two bolts instead of one.


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of assault cannons}}
{{Linkbox|gallery=yes}}
*When using the Bump Possession cheat in ''Halo: Combat Evolved'' to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*When using the Bump Possession cheat in ''Halo: Combat Evolved'' to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*In ''Halo: Combat Evolved'', Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original assault cannon's recoil severely lowers the accuracy of said cannon. The player can use this to his/her advantage to avoid being injured by standing completely still and firing from that position.
*In ''Halo 3'', green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy when the weapon is charging. It is also possible this would create a type of small plasma mortar, and that something in the back of the weapon produces a type of gas to project it, similar to how a flamethrower works where a small flame is projected by gas.
*The ''Halo 3'' variant doesn't contain the "drum" like the previous assault cannons. Instead it has six tubes on the side of the gun which appear to house the incendiary liquid projectile.
*Some of the novels refer to the assault cannon as a fuel rod gun/cannon, while it is officially named in ''[[Halo: Contact Harvest]]''.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HCE - Assault Cannon.png|The assault cannon in ''Halo: Combat Evolved''.
File:Halo Reach Hunter Assault Cannon.png|A ''Halo: Reach''-era assault cannon.
File:H2 hunter assaultcannon.png|The assault cannon in ''Halo 2''.
File:HCE - Assault Cannon.png|The ''Halo: Combat Evolved''-era assault cannon.
File:MC attacks Regret.jpg|A gravity throne's integrated assault cannons emit an intense glow when active.
File:H2 hunter assaultcannon.png|A ''Halo 2''-era assault cannon.
File:H3-HunterAssaultCannon.png|The assault cannon ''Halo 3''.
File:H3-HunterAssaultCannon.png|A ''Halo 3''-era assault cannon.
File:TLJ Assault Cannon.PNG|Another view of the assault cannon.
File:H3ODST-HunterAssaultCannon.png|The assault cannon as it appears in ''Halo 3: ODST''.
File:Halo 3 Hunter Assault Cannon.jpg|An assault cannon preparing to fire in ''Halo 3''.
File:Halo 3 Hunter Assault Cannon.jpg|An assault cannon preparing to fire in ''Halo 3''.
File:H3 Hunter AssaultBeam.jpg|A Mgalekgolo using its assault cannon in ''Halo 3''.
File:Mortar.jpg|[[Mgalekgolo]] firing the assault cannon in ''Halo: Combat Evolved''.
File:H3ODST-HunterAssaultCannon.png|The assault cannon in ''Halo 3: ODST''.
File:Fuel Rod Beam Cannon in Action.jpg|An Mgalekgolo using its assault cannon in ''Halo 3''.
File:HTMCC-H3ODST GoldHunters 2.png|A [[Mgalekgolo Flak|"flak" Hunter]] firing its assault cannon in ''Halo 3: ODST''.
File:Halo Reach Hunter Assault Cannon.png|An assault cannon in ''Halo: Reach''.
File:HR Nightfall HunterLock.jpg|The blast of an assault cannon in ''Halo: Reach''.
File:HCEA-MgalekgoloHunter.png|A Mgalekgolo with an assault cannon in ''Halo: Combat Evolved Anniversary''.
File:H4FUD-AssaultCannon-Charge4.jpg|An assault cannon primes to fire at [[Thomas Lasky]] in ''Halo 4: Forward Unto Dawn''.
File:H4FUD-AssaultCannon-Charge4.jpg|An assault cannon primes to fire at [[Thomas Lasky]] in ''Halo 4: Forward Unto Dawn''.
File:H4 profile - Mgalekgolo.png|A Mgalekgolo with an assault cannon in ''Halo 4''.
File:MC attacks Regret.jpg|A gravity throne's integrated assault cannons emit an intense glow when active.
File:H2A Mgalekgolo.png|A Mgalekgolo with an assault cannon in ''Halo 2: Anniversary''.
File:Nakagagalit.png|A Mythic Mgalekgolo prepares to fire its assault cannon on [[March on Stormbreak]] in ''Halo 5: Guardians''.
File:HW2B-1v1.jpg|Banished Mgalekgolo firing their assault cannons in ''Halo Wars 2''.
File:HINF AssaultCannon.png|A view of the assault cannon in ''Halo Infinite''.
File:HINF AssaultCannon Bolt.png|A Banished Mgalekgolo fires its assault cannon in ''Halo Infinite''.
File:HINF BerserkHunter.png|A berserk Mgalekgolo's overcharged assault cannon in ''Halo Infinite''.
File:HINF BerserkHunterFiring.png|A berserk Mgalekgolo firing its assault cannon in ''Halo Infinite''.
File:HINF Ardent Hunter cannon fire.png|An [[Ardent Mgalekgolo]] fires its assault cannon at the Master Chief in ''Halo Infinite''.
</gallery>
</gallery>


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**''[[Prototype]]''
**''[[Prototype]]''
**''[[The Duel]]''
**''[[The Duel]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
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**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{Col-2}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
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*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Broken Circle]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo 2 Anniversary]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo: Smoke and Shadow]]''
*''[[Halo Wars 2]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo Infinite]]''
{{Col-end}}
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
==See also==
*[[Mgalekgolo]]
*[[Type-33 fuel rod gun]]
*[[Class-2 Projectile cannon|Fuel rod cannon]]


{{Covenant ordnance}}
{{Covenant Weapons}}
[[Category:Incendiary weapons]]
[[Category:Incendiary weapons]]
[[Category:Covenant weapons]]

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