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| {{Title|Assault Rifle}}
| | == Summary == |
| {{Status|Gameplay}}
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| {{Notice/Gameplay}}
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| {{Under construction}}
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| {{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "assault rifle"|Assault rifle (disambiguation)|l1=its disambiguation page}}
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=[[File:HINF MA40 Render.png|300px]]
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| |faction=[[Human]] ([[United Nations Space Command|UNSC]])
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| |tier=Tier-1 [[Loadout weapon]]
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| |class=[[Weapon_class#Assault_rifle|Assault rifle]]
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| |type=[[Kinetic|Kinetic weapon]]
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| |mode=Automatic
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| |range=Close to medium
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| |counterparts=
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| ;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger|Avenger]]<br>([[Silenced SMG|Silenced]]) [[SMG]]
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| ;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]]
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| ;[[Banished]]: [[Pulse Carbine]]
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| ;[[Forerunner]]: [[Sentinel Beam]]<br>[[Suppressor]]
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| |damage=Low
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| |aoedamage=
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| |aoeradius=
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| |dmgtype=
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| |projspeed=Slow to very high
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| |maxrange=
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| |rof=Medium to high
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| |accuracy=Very low to medium
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| |spread=
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| |recoil=
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| |mag=Varies
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| |maxammo=
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| |heat=
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| |battery=
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| |zoom=
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| |tagname=
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| |generalvariants=
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| |hovariants=
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| |h5reqvariants=
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| |hinfvariants=
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| |scopes=
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| |attachments=
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| }}
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| The '''Assault Rifle''' is an automatic weapon that has appeared in many ''[[Halo (disambiguation)|Halo]]'' video games.
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| ==Universe and lore==
| | This [[UNSC]] rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant, [[Threshold]], for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction. |
| {{Main|MA5 series}}
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| {{Expand-section}}
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| ==Overview==
| | This weapon can utilize varying types of ammunition, including "shredder" rounds (for lightly-armored infantry), and armor-piercing HE rounds (for moderately, and heavily armored infantry). This weapons also includes a built-in flashlight for low-light situations. Slightly modified versions of the MA5B's barrel can be made to support a silencer for covert missions where both power, and discretion is required. |
| {{Expand-section}}
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|
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| ===Counterparts===
| | The MA5B Rifle is the latest model of the MA series. The MA3, and MA2Bs were the standard rifles in 2525, but the newest model, the MA5B, is the current standard [[Marine]] rifle, and is one of the most versitile weapons in the Marine's arsenal. |
| {{Expand-section}}
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| {{Clear}}
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| ==''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''==
| | It needs to come back in Halo 3 because it is awesome for fighting flood. No one wants a sissy burst fire assualt rifle, we all want full auto! |
| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=[[File:HCE MA5B ICWS AR.png|300px]]
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| |mode=
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| |counterparts=;[[Covenant]]: [[Needler]]<br>[[Plasma Rifle]]
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| |damage=10
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| |dmgtype=<code>assault rifle\bullet</code>
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| |projspeed=324 [[world unit|wu]]/s
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| |hitscan=10.8 [[world unit|wu]]
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| |maxrange=40 [[world unit|wu]]
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| |rof=15 rounds per second
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| |spread=2 to 6.5 degrees
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| |mag=60 rounds
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| |maxammo=600 rounds (10 magazines)
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| |melee=
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| |tagname=<code>assault rifle</code>
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| {{Ref/File|Id=HCEEK_AR|HCEEK|tags\weapons\assault rifle\assault rifle.weapon}}
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| }}
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| {{Main|First-person shooter}}
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| ===[[Campaign]]=== | | == Technical Data == |
| {{Expand-section}}
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|
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| ===[[Multiplayer]]===
| | Rate of Fire : High, fully automatic (15 rounds per second) |
| {{Expand-section}}
| | Damage per Hit: Low |
| {{Clear}}
| | Range : Short to medium |
| | Accuracy : Low |
| | Magazine Size : 60 rounds |
| | Maximum Ammo : 660 rounds (including fully loaded magazine) |
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| ==''Halo 3'' and ''Halo 3: ODST''== | | ==Related Links== |
| {{Infobox/Weapon/Gameplay
| | *[[SMG]] |
| |name=Assault Rifle
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| |image=[[File:H3-MA5C-ICWS-AR-Left.png|300px]]
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| |mode=
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| |counterparts=
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| ;[[Human]] ([[United Nations Space Command|UNSC]]): ([[Silenced SMG|Silenced]]) [[SMG]]
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| ;[[Covenant]]: [[Needler]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Spiker]]
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| ;[[Forerunner]]: [[Sentinel Beam]]
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| |damage=7.5
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| |dmgtype=<code>bullet_slow</code>
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| |projspeed=80 [[world unit|wu]]/s
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| |hitscan=~2.67 [[world unit|wu]]
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| |maxrange=40 [[world unit|wu]]
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| |rof=10 rounds per second
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| |spread=0.1 to 3 degrees<br>(0.1 degrees min error)
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| |mag=32
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| |maxammo=352 rounds (11 magazines)
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| |melee=<code>strike_melee</code>
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| |tagname=<code>assault_rifle</code>
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| {{Ref/File|Id=H3EK_AR|H3EK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
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| {{Ref/File|Id=H3ODSTEK_AR|H3ODSTEK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
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| }}
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|
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|
| ===Campaign and [[Firefight]]===
| | [[Category:UNSC]] |
| {{Expand-section}}
| | [[Category:Weapons]] |
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| ===Multiplayer===
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| {{Expand-section}}
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| ===Changes from ''Halo 3'' to ''ODST''===
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| *Bullet damage vs shields decreased to 50%
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| {{Clear}}
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| ==''Halo: Reach''==
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=[[File:HR-MA37-left.png|300px]]
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| |mode=
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| |counterparts=
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| ;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>[[Plasma Rifle]]<br>[[Spiker]]
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| |damage=5.834 to 6.788
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| |dmgtype=<code>bullet_slow</code>
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| |projspeed=3000 [[world unit|wu]]/s
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| |hitscan=200 [[world unit|wu]]
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| |maxrange=100 [[world unit|wu]]
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| |rof=10 rounds per second
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| |spread=0.3 to 2.5 degrees
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| |mag=32
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| |maxammo=288 rounds (9 magazines)
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| |melee=<code>strike_melee</code>
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| |tagname=<code>assault_rifle</code>
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| {{Ref/File|Id=HREK_AR|HREK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
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| }}
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| ===Campaign and Firefight===
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| {{Expand-section}}
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| ===Multiplayer===
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| {{Expand-section}}
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| {{Clear}}
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| ==''Halo 4''==
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=[[File:H4-MA5D-ICWS-AR-AltLeftSide.png|300px]]
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| |mode=
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| |counterparts=
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| ;[[Covenant]]: [[Storm Rifle]]
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| ;[[Forerunner]]: [[Suppressor]]
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| |damage=Default: 7.5
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| {{Clear}}
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| Tuning: 9
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| |dmgtype=<code>bullet_slow</code>
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| |projspeed=1500 [[world unit|wu]]/s
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| |hitscan=100 [[world unit|wu]]
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| |maxrange=100 [[world unit|wu]]
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| |rof=10 rounds per second
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| |spread=Default:0.15 to 2.4 degrees
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| {{Clear}}
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| Tuning:0.15 to 2 degrees
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| |mag=32
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| |maxammo=224 rounds (7 magazines)
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| |melee=<code>strike_melee</code>
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| |tagname=<code>storm_assault_rifle</code>
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| {{Ref/File|Id=H4EK_AR|H4EK|tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon}}
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| }}
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| ===Campaign and [[Spartan Ops]]===
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| {{Expand-section}}
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| ===Multiplayer===
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| {{Expand-section}}
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| ===Changes from ''Halo 4'' to [[Halo_4_Title_Updates#Weapon_Tuning_Update|''Weapon Tuning Update'']]===
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| *Damage increased to 120%.
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| *Max [[spread]] decreased from 2.4 to 2 degrees.
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| *[[Auto aim]] angle decreased from 5 to 3 degrees.
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| *[[Magnetism]] angle decreased from 10 to 7 degrees.{{Ref/File|Id=H4EK_WT|H4EK|data\multiplayer\megalo\weapon_params.txt}}
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| {{Clear}}
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| ==''Halo 2: Anniversary'' multiplayer==
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=[[File:H2A MA5D-AR.png|300px]]
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| |mode=
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| |counterparts=
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| ;[[Human]] ([[United Nations Space Command|UNSC]]): ([[Silenced SMG|Silenced]]) [[SMG]]
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| ;[[Covenant]]: [[Needler]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]
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| ;[[Forerunner]]: [[Sentinel Beam]]
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| |damage=7.5
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| |dmgtype=<code>bullet_slow</code>
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| |projspeed=1500 [[world unit|wu]]/s
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| |hitscan=50 [[world unit|wu]]
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| |maxrange=75 [[world unit|wu]]
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| |rof=10 rounds per second
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| |spread=0.4 to 2.3 degrees<br>(0.2 degrees min error)
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| |mag=32
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| |maxammo=224 rounds (7 magazines)
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| |melee=<code>strike_melee</code>
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| |tagname=<code>h2a_assault_rifle</code>
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| {{Ref/File|Id=H2AMPEK_AR|H2AMPEK|tags\objects\weapons\h2a_assault_rifle\h2a_assault_rifle.weapon}}
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| }}
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| ===Multiplayer===
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| {{Expand-section}}
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| {{Clear}}
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| ==''Halo 5: Guardians''==
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| <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=[[File:H5G-Render-AssaultRifle.png|300px]]
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| |mode=
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| |counterparts=
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| ;[[Human]] ([[United Nations Space Command|UNSC]]): [[SMG]]
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| ;[[Covenant]]: [[Brute Plasma Rifle]]<br>[[Storm Rifle]]
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| ;[[Forerunner]]: [[Sentinel Beam|Safeguard Sentinel Beam]]<br>[[Suppressor]]
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| |damage=Default: 7.8 (2x headshot)
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| {{Clear}}
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| Tuning: 6 (6x headshot)
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| |dmgtype=<code>bullet_slow</code>
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| |projspeed=1500 [[world unit|wu]]/s
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| |hitscan=50 [[world unit|wu]]
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| |maxrange=100 [[world unit|wu]]
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| |rof=Default: 10 rounds per second
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| {{Clear}}
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| Tuning: 10.5 rounds per second
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| |spread=Default: 0.15 to 2.3 degrees<br>(0.05 degrees min error)<br>(0.09 to 1.38 degrees zoomed)
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| {{Clear}}
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| Tuning: 0.15 to 2 degrees<br>(0.05 degrees min error)
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| |mag=36
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| |maxammo=216 rounds (6 magazines) <br>324 rounds with Ammo Mod
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| |zoom=1.4x magnification<br>(projection sight)
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| |melee=<code>strike_melee</code>
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| |tagname=<code>assault_rifle</code>
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| |generalvariants=
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| |h5reqvariants=None
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| |scopes=*[[Projection Sight]] (default)
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| *[[Recon Sight]]
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| *[[Longshot Sight]]
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| *[[Hybrid Sight]]
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| *[[COG]]
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| *[[Morph Sight]]
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| |attachments=*[[Kinetic Bolts]]
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| *[[Silencer]]
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| *[[Laser Targeter]]
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| *[[Long Barrel]]
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| *[[Stabilization Jets]]
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| *[[Energy Bayonet]]
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| *[[Extended Mag]]
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| *[[Knight Blade]]
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| *[[Threat Marker]]
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| *[[Sound Dampener]]
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| }}
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| ===Campaign===
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| {{Expand-section}}
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| ===Multiplayer and [[Warzone]]===
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| {{Expand-section}}
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| ===Unlock and acquisition requirements===
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| {{Expand-section}}
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| ===Changes from ''Halo 5: Guardians'' to ''[[Overtime|Weapon Tuning Update]]''===
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| {{Expand-section}}
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| {{Clear}}
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| ==''Halo Infinite''==
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| <center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
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| {{Infobox/Weapon/Gameplay
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| |name=MA40 AR
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| |image=[[File:HInf MA40 cutout 2.png|300px]]
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| |mode=
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| |counterparts=
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| ;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger]]
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| ;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]]
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| ;[[Forerunner]]: [[Sentinel Beam]]
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| |damage=11.77 (2.55x headshot)
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| |dmgtype=[[Kinetic]]
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| |projspeed=360 [[world unit|wu]]/s
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| |hitscan=12 [[world unit|wu]]
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| |maxrange=100 [[world unit|wu]]
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| |rof=12 rounds per second
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| |spread=SP: ~0.35 to ~2.1 degrees<br>(~0.15 to ~0.75 degrees min error)
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| {{Clear}}
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| MP: ~0.25 to ~1.3 degrees<br>(~0.25 degrees min error)
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| |mag=36
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| |maxammo=216 rounds (6 magazines)
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| |zoom=1.4x magnification
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| |melee=SP: <code>strike_melee</code>
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| {{Clear}}
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| MP: <code>strike_melee_mp</code>
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| |tagname=<code>assault_rifle</code>
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| |hinfvariants=
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| *[[MA40 Longshot]]{{Ref/Game|Id=longshot|HINF|[[Forge]] - MA40 Longshot description|Quote=Precision MA40 with improved long-range performance.}}
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| }}
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| ===Campaign===
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| {{Expand-section}}
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| ===Multiplayer===
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| {{Expand-section}}
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| ===Unlock and acquisition requirements===
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| The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
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| ===Variants===
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| =====Longshot Assault Rifle=====
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| The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a [[Longshot sight]].
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| In campaign, the MA40 Longshot is a [[Legendary variant weapons|legendary weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,300 [[Valor]]. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.
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| In multiplayer, when players pick up or spawn with the MA40 Longshot, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.
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| <gallery>
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| File:HINF MA40Longshot 1.jpg|A Marine wielding the MA40 Longshot on Zeta Halo.
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| File:HINF MA40 Longshot.png|First-person view of the MA40 Longshot.
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| </gallery>
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| ===Changes from ''Halo Infinite'' to ''[[Season 02: Lone Wolves|Season 2: Lone Wolves]]''===
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| *Melee damage has been reduced by 10% in both multiplayer and campaign.
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| ===Changes from ''Season 2: Lone Wolves'' to ''[[Fleetcom (Operation)|Fleetcom Operation Update]]''===
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| *Minimum error angle (high) 0 >> 0.25
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| *Maximum error angle (low) 0 >> 0.25
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| *Maximum error angle (high) 2.1 >> 1.3
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| {{Clear}}
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| ==''Halo: Spartan Assault'' and ''Halo: Spartan Strike''==
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=
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| |tier=[[Weapon_types#Primary|Primary]] [[Loadout weapon|standard weapon]]
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| |mode=Automatic
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| |range=Medium
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| |damage=Low
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| |rof=High
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| |mag=352
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| }}
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| {{Main|Twin-stick shooter}}
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| {{Quote|Medium-ranged standard UNSC rifle|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA|Loadout description}}}}
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| ===Campaign===
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| {{Expand-section}}
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| ===Unlock and acquisition requirements===
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| {{Expand-section}}
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| {{Clear}}
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| ==''Halo: Fireteam Raven''==
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| {{Infobox/Weapon/Gameplay
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| |name=Assault Rifle
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| |image=
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| |mag=60
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| }}
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| {{Main|Halo: Fireteam Raven}}
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| ===Campaign===
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| {{Expand-section}}
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| {{Clear}}
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| ==Skins and cosmetics==
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| ===''Halo 4''===
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| {{Main|Weapon skins (Halo 4)}}
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| {{:Weapon skins (Halo 4)/AssaultRifle}}
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| ===''Halo: Combat Evolved'' (''MCC'')===
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| {{Main|Skins (Halo: Combat Evolved)}}
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| {{:Skins (Halo: Combat Evolved)/AssaultRifle}}
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| ===''Halo 3'' (''MCC'')===
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| {{Main|Skins (Halo 3)}}
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| {{:Skins (Halo 3)/AssaultRifle}}
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| ===''Halo 2: Anniversary''===
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| {{Main|Skins (Halo 2: Anniversary)}}
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| {{:Skins (Halo 2: Anniversary)/AssaultRifle}}
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| ===''Halo 5: Guardians''===
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| {{Main|List of REQ cards/Weapon Skins}}
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| ===''Halo Infinite''===
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| {{Main|Weapon coatings (Halo Infinite)}}
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| ==Gallery==
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| ===Concept art===
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| <gallery>
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| </gallery>
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| {{Expand-section}}
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| ===Renders===
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| <gallery>
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| </gallery>
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| {{Expand-section}}
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| ===HUD icons===
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| <gallery>
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| </gallery>
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| {{Expand-section}}
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| ===Screenshots===
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| <gallery>
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| </gallery>
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| {{Expand-section}}
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| ==List of appearances==
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| *''[[Halo: Combat Evolved]]'' {{1st}}
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| **''[[Halo: Combat Evolved Anniversary]]''
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| *''[[Halo 3]]''
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| *''[[Halo Wars]]''
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| *''[[Halo 3: ODST]]''
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| *''[[Halo: Reach]]''
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| *''[[Halo 4]]''
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| *''[[Halo: Spartan Assault]]''
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| *''[[Halo 2: Anniversary]]''
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| *''[[Halo: Spartan Strike]]''
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| *''[[Halo Online]]''
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| *''[[Halo 5: Guardians]]''
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| *''[[Halo Wars 2]]''
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| *''[[Halo Infinite]]''
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| ==Sources==
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| {{Ref/Sources}}
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| {{Navbox/Weapons/Gameplay|Human}}
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| {{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}}
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| [[Category:Halo: Combat Evolved weapons]]
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| [[Category:Halo 3 weapons]]
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| [[Category:Halo 3: ODST weapons]]
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| [[Category:Halo: Reach weapons]]
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| [[Category:Halo 4 weapons]]
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| [[Category:Halo 2: Anniversary multiplayer weapons]]
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| [[Category:Halo 5: Guardians weapons]]
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| [[Category:Halo Infinite weapons]]
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| [[Category:Halo: Spartan Assault weapons]]
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| [[Category:Halo: Spartan Strike weapons]]
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| [[Category:Halo: Fireteam Raven weapons]]
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| [[Category:Human weapons (gameplay)]]
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| [[Category:Loadout weapons]]
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| [[Category:Rifle weapons]]
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| [[Category:Bullet weapons]]
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| [[Category:Magazine-fed weapons]]
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| [[Category:Automatic weapons]]
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