Editing Assault Rifle (gameplay)

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{{Title|Assault Rifle}}
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
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|range=Close to medium
|range=Close to medium
|counterparts=
|counterparts=
;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger|Avenger]]<br>([[Silenced SMG|Silenced]]) [[SMG]]
;[[Human]] ([[United Nations Space Command|UNSC]]): ([[Silenced SMG|Silenced]]) [[SMG]]
;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]]
;[[Covenant]]: [[Needler]]<br>[[Plasma Repeater]]<br>([[Brute Plasma Rifle|Brute]]) [[Plasma Rifle]]<br>[[Storm Rifle]]<br>[[Spiker]]
;[[Banished]]: [[Pulse Carbine]]
;[[Banished]]: [[Pulse Carbine]]
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|dmgtype=<code>assault rifle\bullet</code>
|dmgtype=<code>assault rifle\bullet</code>
|projspeed=324 [[world unit|wu]]/s
|projspeed=324 [[world unit|wu]]/s
|hitscan=10.8 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|rof=15 rounds per second
|rof=15 rounds per second
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|mag=60 rounds
|mag=60 rounds
|maxammo=600 rounds (10 magazines)
|maxammo=600 rounds (10 magazines)
|melee=
|tagname=<code>assault rifle</code>
|tagname=<code>assault rifle</code>
{{Ref/File|Id=HCEEK_AR|HCEEK|tags\weapons\assault rifle\assault rifle.weapon}}
{{Ref/File|Id=HCEEK_AR|HCEEK|tags\weapons\assault rifle\assault rifle.weapon}}
}}
}}
{{Main|First-person shooter}}
{{Main|First-person shooter}}
{{Expand-section}}


===[[Campaign]]===
===[[Campaign]]===
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|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=80 [[world unit|wu]]/s
|projspeed=80 [[world unit|wu]]/s
|hitscan=~2.67 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|maxrange=40 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
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|mag=32
|mag=32
|maxammo=352 rounds (11 magazines)
|maxammo=352 rounds (11 magazines)
|melee=<code>strike_melee</code>
|tagname=<code>assault_rifle</code>
|tagname=<code>assault_rifle</code>
{{Ref/File|Id=H3EK_AR|H3EK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
{{Ref/File|Id=H3EK_AR|H3EK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
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|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=3000 [[world unit|wu]]/s
|projspeed=3000 [[world unit|wu]]/s
|hitscan=200 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
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|mag=32
|mag=32
|maxammo=288 rounds (9 magazines)
|maxammo=288 rounds (9 magazines)
|melee=<code>strike_melee</code>
|tagname=<code>assault_rifle</code>
|tagname=<code>assault_rifle</code>
{{Ref/File|Id=HREK_AR|HREK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
{{Ref/File|Id=HREK_AR|HREK|tags\objects\weapons\rifle\assault_rifle\assault_rifle.weapon}}
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|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=1500 [[world unit|wu]]/s
|projspeed=1500 [[world unit|wu]]/s
|hitscan=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
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|mag=32
|mag=32
|maxammo=224 rounds (7 magazines)
|maxammo=224 rounds (7 magazines)
|melee=<code>strike_melee</code>
|tagname=<code>storm_assault_rifle</code>
|tagname=<code>storm_assault_rifle</code>
{{Ref/File|Id=H4EK_AR|H4EK|tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon}}
{{Ref/File|Id=H4EK_AR|H4EK|tags\objects\weapons\rifle\storm_assault_rifle\storm_assault_rifle.weapon}}
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{{Clear}}
{{Clear}}


==''Halo 2: Anniversary'' multiplayer==
==''Halo 2: Anniversary'' Multiplayer==
{{Infobox/Weapon/Gameplay
{{Infobox/Weapon/Gameplay
|name=Assault Rifle
|name=Assault Rifle
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|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=1500 [[world unit|wu]]/s
|projspeed=1500 [[world unit|wu]]/s
|hitscan=50 [[world unit|wu]]
|maxrange=75 [[world unit|wu]]
|maxrange=75 [[world unit|wu]]
|rof=10 rounds per second
|rof=10 rounds per second
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|mag=32
|mag=32
|maxammo=224 rounds (7 magazines)
|maxammo=224 rounds (7 magazines)
|melee=<code>strike_melee</code>
|tagname=<code>h2a_assault_rifle</code>
|tagname=<code>h2a_assault_rifle</code>
{{Ref/File|Id=H2AMPEK_AR|H2AMPEK|tags\objects\weapons\h2a_assault_rifle\h2a_assault_rifle.weapon}}
{{Ref/File|Id=H2AMPEK_AR|H2AMPEK|tags\objects\weapons\h2a_assault_rifle\h2a_assault_rifle.weapon}}
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;[[Human]] ([[United Nations Space Command|UNSC]]): [[SMG]]
;[[Human]] ([[United Nations Space Command|UNSC]]): [[SMG]]
;[[Covenant]]: [[Brute Plasma Rifle]]<br>[[Storm Rifle]]
;[[Covenant]]: [[Brute Plasma Rifle]]<br>[[Storm Rifle]]
;[[Forerunner]]: [[Sentinel Beam|Safeguard Sentinel Beam]]<br>[[Suppressor]]
;[[Forerunner]]: [[Safeguard Sentinel Beam]]<br>[[Suppressor]]
|damage=Default: 7.8 (2x headshot)
|damage=Default: 7.8 (2x headshot)
{{Clear}}
{{Clear}}
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|dmgtype=<code>bullet_slow</code>
|dmgtype=<code>bullet_slow</code>
|projspeed=1500 [[world unit|wu]]/s
|projspeed=1500 [[world unit|wu]]/s
|hitscan=50 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=Default: 10 rounds per second
|rof=Default: 10 rounds per second
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|maxammo=216 rounds (6 magazines) <br>324 rounds with Ammo Mod
|maxammo=216 rounds (6 magazines) <br>324 rounds with Ammo Mod
|zoom=1.4x magnification<br>(projection sight)
|zoom=1.4x magnification<br>(projection sight)
|melee=<code>strike_melee</code>
|tagname=<code>assault_rifle</code>
|tagname=<code>assault_rifle</code>
|generalvariants=
|generalvariants=
|h5reqvariants=None
|h5reqvariants=None
|scopes=*[[Projection Sight]] (default)
|scopes=[[Projection Sight]] (default)<br>[[Recon Sight]]<br>[[Longshot Sight]]<br>[[Hybrid Sight]]<br>[[COG]]<br>[[Morph Sight]]
*[[Recon Sight]]
|attachments=[[Kinetic Bolts]]<br>[[Silencer]]<br>[[Long Barrel]]<br>[[Stabilization Jets]]<br>[[Laser Targeter]]<br>[[Energy Bayonet]]<br>[[Knight Blade]]<br>[[Extended Mag]]<br>[[Threat Marker]]<br>[[Sound Dampener]]
*[[Longshot Sight]]
*[[Hybrid Sight]]
*[[COG]]
*[[Morph Sight]]
|attachments=*[[Kinetic Bolts]]
*[[Silencer]]
*[[Laser Targeter]]
*[[Long Barrel]]
*[[Stabilization Jets]]
*[[Energy Bayonet]]
*[[Extended Mag]]
*[[Knight Blade]]
*[[Threat Marker]]
*[[Sound Dampener]]
}}
}}


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{{Expand-section}}
{{Expand-section}}


===Unlock and acquisition requirements===
===Changes from ''Halo 5: Guardians'' to ''[[Overtime|Weapon Tuning Update]]''===
{{Expand-section}}
{{Expand-section}}


===Changes from ''Halo 5: Guardians'' to ''[[Overtime|Weapon Tuning Update]]''===
===Unlock and acquisition requirements===
{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}
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|mode=
|mode=
|counterparts=
|counterparts=
;[[Human]] ([[United Nations Space Command|UNSC]]): [[MA5K Avenger]]
;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]]
;[[Banished]]: [[Needler]]<br>[[Pulse Carbine]]
;[[Forerunner]]: [[Sentinel Beam]]
;[[Forerunner]]: [[Sentinel Beam]]
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|dmgtype=[[Kinetic]]
|dmgtype=[[Kinetic]]
|projspeed=360 [[world unit|wu]]/s
|projspeed=360 [[world unit|wu]]/s
|hitscan=12 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|maxrange=100 [[world unit|wu]]
|rof=12 rounds per second
|rof=12 rounds per second
|spread=SP: ~0.35 to ~2.1 degrees<br>(~0.15 to ~0.75 degrees min error)
|spread=~0.573 to ~2.3 degrees
{{Clear}}
MP: ~0.25 to ~1.3 degrees<br>(~0.25 degrees min error)
|mag=36
|mag=36
|maxammo=216 rounds (6 magazines)
|maxammo=216 rounds (6 magazines)
|zoom=1.4x magnification
|zoom=1.4x magnification
|melee=SP: <code>strike_melee</code>
{{Clear}}
MP: <code>strike_melee_mp</code>
|tagname=<code>assault_rifle</code>
|tagname=<code>assault_rifle</code>
|hinfvariants=
|hinfvariants=
*[[MA40 Longshot]]{{Ref/Game|Id=longshot|HINF|[[Forge]] - MA40 Longshot description|Quote=Precision MA40 with improved long-range performance.}}
*[[MA40 Longshot]]
}}
}}


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===Unlock and acquisition requirements===
===Unlock and acquisition requirements===
The Assault Rifle is unlocked at 400 Valor and once unlocked can be summoned at any FOB in the campaign.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
{{Expand-section}}
{{Ref/Game|HI|campaign|Detail=Valor unlocks}}


===Variants===
===Variants===
=====Longshot Assault Rifle=====
{{Expand-section}}
The Longshot variant of the MA40 assault rifle has increased precision capabilities, raising its performance at long-range. It has additional yellow coloration on certain components, including the ammunition counter, the charging handle, and the magazine. Despite the name and increased ranged performance, the rifle does not appear to employ a [[Longshot sight]].
 
In campaign, the MA40 Longshot is a [[Legendary variant weapons|legendary weapon]] awarded to the player in the [[Forward Operating Base]] progression system upon reaching 2,300 [[Valor]]. The weapon can then be acquired at any Forward Operating Base. It has a reduced magazine size from 36 to 25, though it has increased accuracy, much greater damage (killing a fully-shielded Spartan with 15 rounds instead of 20 rounds), and is capable of dealing headshot damage.
 
In multiplayer, when players pick up or spawn with the MA40 Longshot, their [[Weapon customization|customization options]] are automatically applied to the weapon model, and the unique appearance of the MA40 Longshot is lost.
 
<gallery>
File:HINF MA40Longshot 1.jpg|A Marine wielding the MA40 Longshot on Zeta Halo.
File:HINF MA40 Longshot.png|First-person view of the MA40 Longshot.
</gallery>
 
===Changes from ''Halo Infinite'' to ''[[Season 02: Lone Wolves|Season 2: Lone Wolves]]''===
*Melee damage has been reduced by 10% in both multiplayer and campaign.
 
===Changes from ''Season 2: Lone Wolves'' to ''[[Fleetcom (Operation)|Fleetcom Operation Update]]''===
*Minimum error angle (high) 0 >> 0.25
*Maximum error angle (low) 0 >> 0.25
*Maximum error angle (high) 2.1 >> 1.3
{{Clear}}
{{Clear}}


==''Halo: Spartan Assault'' and ''Halo: Spartan Strike''==
==''Halo: Spartan Assault''==
{{Infobox/Weapon/Gameplay
|name=Assault Rifle
|image=
|tier=[[Weapon_types#Primary|Primary]] [[Loadout weapon|standard weapon]]
|mode=Automatic
|range=Medium
|damage=Low
|rof=High
|mag=352
}}
{{Main|Twin-stick shooter}}
{{Main|Twin-stick shooter}}
{{Quote|Medium-ranged standard UNSC rifle|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA|Loadout description}}}}


===Campaign===
===Campaign===
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{{Clear}}
{{Clear}}


==''Halo: Fireteam Raven''==
==''Halo: Spartan Strike''==
{{Infobox/Weapon/Gameplay
|name=Assault Rifle
|image=
|mag=60
}}
{{Main|Halo: Fireteam Raven}}


===Campaign===
===Campaign===
{{Expand-section}}
===Unlock and acquisition requirements===
{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}
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{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}}
{{Navbox/Weapons/Gameplay/Engine|CE|H3|ODST|HR|H4|H2AMP|H5G|HI|HSA|HSS|HFR}}
[[Category:Halo: Combat Evolved weapons]]
 
[[Category:Halo 3 weapons]]
[[Category:Human weapons (gameplay)|Sniper Rifle]]
[[Category:Halo 3: ODST weapons]]
[[Category:Halo: Combat Evolved weapons|Sniper Rifle]]
[[Category:Halo: Reach weapons]]
[[Category:Halo 2 weapons|Sniper Rifle]]
[[Category:Halo 4 weapons]]
[[Category:Halo 3 weapons|Sniper Rifle]]
[[Category:Halo 2: Anniversary multiplayer weapons]]
[[Category:Halo 3: ODST weapons|Sniper Rifle]]
[[Category:Halo 5: Guardians weapons]]
[[Category:Halo: Reach weapons|Sniper Rifle]]
[[Category:Halo Infinite weapons]]
[[Category:Halo 4 weapons|Sniper Rifle]]
[[Category:Halo: Spartan Assault weapons]]
[[Category:Halo: Spartan Assault weapons|Sniper Rifle]]
[[Category:Halo: Spartan Strike weapons]]
[[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]]
[[Category:Halo: Fireteam Raven weapons]]
[[Category:Halo: Spartan Strike weapons|Sniper Rifle]]
[[Category:Human weapons (gameplay)]]
[[Category:Halo 5: Guardians weapons|Sniper Rifle]]
[[Category:Loadout weapons]]
[[Category:Halo Online weapons|Sniper Rifle]]
[[Category:Rifle weapons]]
[[Category:Halo Infinite weapons|Sniper Rifle]]
[[Category:Bullet weapons]]
[[Category:Magazine-fed weapons]]
[[Category:Automatic weapons]]

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