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{{Center|''For the medal, see [[Assassin]].''}} | {{Center|''For the medal, see [[Assassin]].''}} | ||
[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]] | [[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]] | ||
[[File:Reach Assassination.gif|thumb|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]] | [[File:Reach Assassination.gif|thumb|right|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]] | ||
The '''Assassination''' is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[ | The '''Assassination''' is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Type-2 gravity hammer|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal. Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 commendations#Assassin|Assassin]] and [[List of Halo 4 commendations#Backstab|Backstab]] commendations respectively. | ||
== Mechanics == | == Mechanics == | ||
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== ''Halo 5: Guardians'' == | == ''Halo 5: Guardians'' == | ||
In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s are now immune to being assassinated. In addition, the [[ | In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s are now immune to being assassinated. In addition, the [[Promethean Soldier]] and [[Warden Eternal]] can be assassinated. The [[Halo 5: Guardians skulls#Black Eye|Black Eye]] skull has also been altered so that it recharges the player's [[energy shielding|energy shields]] after the assassination has been performed as opposed to recharging them during the assassination. | ||
=== Spartan vs. Spartan === | === Spartan vs. Spartan === | ||
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* Windup: Player A grabs Player B by the neck, spins them around to face them, and breaks their neck by twisting it. | * Windup: Player A grabs Player B by the neck, spins them around to face them, and breaks their neck by twisting it. | ||
* Emile's Regards: Player A holds Player B by their back and head, stabbing them in the throat and then allowing their body to fall to the ground. This assassination mirrors [[Emile-A239]]'s death by the hands of a [[Sangheili Zealot]] in the ''Halo: Reach'' mission ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''. | * Emile's Regards: Player A holds Player B by their back and head, stabbing them in the throat and then allowing their body to fall to the ground. This assassination mirrors [[Emile-A239]]'s death by the hands of a [[Sangheili Zealot]] in the ''Halo: Reach'' mission ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''. | ||
* Lawn Dart: Player A grabs Player B with both hands and slams them onto the ground head | * Lawn Dart: Player A grabs Player B with both hands and slams them onto the ground, with their head hitting the ground. | ||
* 104 Ways to Die: Player A swiftly stabs Player B in the stomach and then in the neck. | * 104 Ways to Die: Player A swiftly stabs Player B in the stomach and then in the neck. | ||
* Stop Stabbing Yourself: Player B tries to stab Player A, but fails as Player A grabs Player B's knife and stabs them twice with it, first in the chest and then in the neck. Player A finally throws Player B away onto the ground. | * Stop Stabbing Yourself: Player B tries to stab Player A, but fails as Player A grabs Player B's knife and stabs them twice with it, first in the chest and then in the neck. Player A finally throws Player B away onto the ground. | ||
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File:H5G-Assassination-Liftoff.png|A [[CENTURION-class Mjolnir|Centurion]]/[[VIGILANT-class Mjolnir|Vigilant]]-clad Spartan assassinating a [[Nightfall armor|Nightfall]]/[[WRATH-class Mjolnir|Wrath]]-clad Spartan with the ''Liftoff'' assassination. | File:H5G-Assassination-Liftoff.png|A [[CENTURION-class Mjolnir|Centurion]]/[[VIGILANT-class Mjolnir|Vigilant]]-clad Spartan assassinating a [[Nightfall armor|Nightfall]]/[[WRATH-class Mjolnir|Wrath]]-clad Spartan with the ''Liftoff'' assassination. | ||
File:H5G-Assassination-HelpingHands.png|A Nightfall/Wrath-clad Spartan assassinating a Centurion/Vigilant-clad Spartan with the ''Helping Hands'' assassination. | File:H5G-Assassination-HelpingHands.png|A Nightfall/Wrath-clad Spartan assassinating a Centurion/Vigilant-clad Spartan with the ''Helping Hands'' assassination. | ||
File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination. | File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination. | ||
File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination. | File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination. | ||
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{{clear}} | {{clear}} | ||
==== | ==== Promethean Soldier ==== | ||
; Both assassin and victim are on level ground | ; Both assassin and victim are on level ground | ||
* The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process. | * The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process. | ||
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<center> | <center> | ||
<gallery> | <gallery> | ||
File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[ | File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[Soldier Officer]] in ''The Breaking'', standard animation. | ||
File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a | File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a Soldier Officer in ''The Breaking''. | ||
File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a | File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a Promethean Soldier after being airborne in ''The Breaking''. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
== Beat Downs vs. Assassinations == | == Beat Downs vs. Assassinations == | ||
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]]. | With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]]. | ||
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* Elites may sometimes laugh after performing an assassination. | * Elites may sometimes laugh after performing an assassination. | ||
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling. | * Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling. | ||
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[ | * There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Type-2 gravity hammer|Gravity Hammer]]. | ||
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]]. | * The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]]. | ||
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref> | * A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref> |