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{{ | {{Era|RW}} | ||
{{Center|''For the medal | {{Center|''For the medal see [[Assassin]].''}} | ||
[[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]] | [[File:Player vs. Player.png|300px|right|Assassination in ''Halo 4''.]] | ||
[[File:Reach Assassination.gif|thumb|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]] | [[File:Reach Assassination.gif|thumb|right|250px|A slow-motion example of one of the many Assassinations in ''[[Halo: Reach]]''.]] | ||
The '''Assassination''' is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[ | The '''Assassination''' is a gameplay feature that allows player to enter a third-person view while elaborately taking an enemy player down with a close combat weapon, usually a [[Combat knife|Combat Knife]], [[Energy dagger]], [[Type-1 energy sword|Energy Sword]], [[Type-2 gravity hammer|Gravity Hammer]], or a Ball/Bomb or their hands, knees, legs and feet. Note that assassinations are different from beat downs and pummels. Pummels are kills from a normal melee attack; a beat down occurs when Player A melees Player B by simply tapping the melee button while behind them, resulting in an instant kill. An assassination occurs when Player A presses and holds the melee button when directly behind Player B, resulting in an elaborate kill that earns the player a special medal. Assassinations have been featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]''. Assassinations performed in ''Halo: Reach'' [[multiplayer]] matchmaking also count towards the [[List of Halo: Reach Commendations#Rear Admiral|Rear Admiral]] commendation; those performed in ''Halo 4'' matchmaking and [[Spartan Ops]] advance the [[List of Halo 4 Commendations#Assassin|Assassin]] and [[List of Halo 4 Commendations#Backstab|Backstab]] commendations respectively. | ||
== Mechanics == | == Mechanics == | ||
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* The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her. | * The initial melee hits the right shoulder of player B: Player B is spun around to face player A. Holding the knife with the blade pointed up in his/her clenched fist, player A "punches" player B in the chest, stabbing him or her. | ||
* The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat | * The initial melee hits the right side of player B's back: Player B turns to face player A, who raises his/her combat kife and plunges it down on player B's head. | ||
* The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed. | * The initial melee hits the center of player B's back: Holding the knife with the blade pointed down in his/her fist, player A forcefully stabs player B in the back, and player B is dragged to the side when the knife is removed. | ||
* The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the back, then tosses the body off to the side. | * The initial melee hits the left side of player B's back: Player A spins the knife, stab's player B in the back, then tosses the body off to the side. | ||
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This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head. | This assassination involves Player A jumping (or possibly falling) right behind (Close enough proximity to melee) Player B. Player A will initiate the assassination, which involves player A wrapping his/her hands together, and delivers a smash on player B's head. | ||
Note: if the assassin is wielding an Energy Sword, the animation will be bugged | Note: if the assassin is wielding an Energy Sword, the animation will be bugged. Which results in a armor morphing glitch, where both players armor permutations will become one. | ||
; The assassin is airborne, but the victim is not | ; The assassin is airborne, but the victim is not | ||
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; Player A is more elevated than player B, but both are on a surface | ; Player A is more elevated than player B, but both are on a surface | ||
The Spartan | The Spartan hops and hangs off of the Elite's back, and jumps straight to the top of the Elites head resulting in a brutal skull-cracker. | ||
; Both players are airborne | ; Both players are airborne | ||
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=== Spartan vs. Brute === | === Spartan vs. Brute === | ||
[[File:BruteAssassination.jpg|thumb|A Spartan assassinating a Brute.]] | [[File:BruteAssassination.jpg|thumb|A Spartan assassinating a Brute.]] | ||
* The player pushes the [[Jiralhanae|Brute]] down, then stabs it in the back. | * The player pushes the [[Jiralhanae|Brute]] down, then stabs it in the back. These are done with mixed difficulty. | ||
{{clear}} | {{clear}} | ||
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; Both assassin and victim are on level ground | ; Both assassin and victim are on level ground | ||
* Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS NOT standing near a ledge: The assassin grabs the victim, and pulls them to their side. The assassin then buries the knife in the victim's throat, and pulls | * Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS NOT standing near a ledge: The assassin grabs the victim, and pulls them to their side. The assassin then buries the knife in the victim's throat, and pulls his or her body to the left. | ||
* Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS standing near a ledge: The assassin wraps their hand around the victim's face. While the victim struggles to free themselves, the assassin stabs the victim in the back of the head. | * Initial melee hits directly on the victim's right shoulder (four o'clock), and victim IS standing near a ledge: The assassin wraps their hand around the victim's face. While the victim struggles to free themselves, the assassin stabs the victim in the back of the head. | ||
* Initial melee hits right side of victim's back (five o'clock): The assassin grabs the back of the victim's collar, and tugs him or her backwards, sending them on their back. The assassin then pulls a knife, and stabs the victim in the heart from just above the sternum. | * Initial melee hits right side of victim's back (five o'clock): The assassin grabs the back of the victim's collar, and tugs him or her backwards, sending them on their back. The assassin then pulls a knife, and stabs the victim in the heart from just above the sternum. | ||
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{{clear}} | {{clear}} | ||
==== Oddball ==== | ==== Oddball ==== | ||
[[File:H4OddballAssassination.jpg|thumb|A Spartan assassinating another Spartan with an Oddball.]] | |||
; Both assassin and victim are on level ground | ; Both assassin and victim are on level ground | ||
* The victim turns to face the assassin. The assassin then violently slams the Oddball into the victim's chin, sending him/her flying into the air and causing the victim to disintegrate. | * The victim turns to face the assassin. The assassin then violently slams the Oddball into the victim's chin, sending him/her flying into the air and causing the victim to disintegrate. | ||
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; Assassin is airborne, but victim is not | ; Assassin is airborne, but victim is not | ||
* The assassin knocks the victim onto their hands and knees. While the victim attempts to escape, the assassin crushes the victim's skull with the Oddball, causing the victim to disintegrate. | * The assassin knocks the victim onto their hands and knees. While the victim attempts to escape, the assassin crushes the victim's skull with the Oddball, causing the victim to disintegrate. | ||
{{clear}} | {{clear}} | ||
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== ''Halo 5: Guardians'' == | == ''Halo 5: Guardians'' == | ||
In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s | In ''Halo 5: Guardians'', assassinations are introduced into Spartan customization, allowing players to choose from a number of different animations. The various new animations are unlocked via the [[Requisition system]]. Assassinations otherwise remain the same as in ''Halo 4'', although [[Promethean Watcher]]s can longer be assassinated. In addition, the [[Promethean Soldier]] and [[Warden Eternal]] can be assassinated. | ||
=== Spartan vs. Spartan === | === Spartan vs. Spartan === | ||
<gallery> | <gallery> | ||
File:REQ Card - Back Breaker.png|[[Requisition system|REQ]] card of the Back Breaker assassination. | File:REQ Card - Back Breaker.png|[[Requisition system|REQ]] card of the Back Breaker assassination. | ||
File:REQ Card - Meat Hook.png|REQ | File:REQ Card - Meat Hook.png|REQ Card of the Meat Hook assassination. | ||
File:REQ Card - Don't Flip Out.png|REQ | File:REQ Card - Don't Flip Out.png|REQ Card of the Don't Flip Out assassination. | ||
File:REQ Card - Get Low.png|REQ card of the Get Low assassination. | File:REQ Card - Get Low.png|REQ card of the Get Low assassination. | ||
File:H5G-Assassination-Windup.png|REQ card of the Windup assassination. | File:H5G-Assassination-Windup.png|REQ card of the Windup assassination. | ||
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File:H5G-Assassination-KneedfulThings.png|REQ card of the Knee-dful Things assassination. | File:H5G-Assassination-KneedfulThings.png|REQ card of the Knee-dful Things assassination. | ||
File:H5G-Assassination.jpg|A Spartan assassinating another Spartan on [[Escape from ARC]]. | File:H5G-Assassination.jpg|A Spartan assassinating another Spartan on [[Escape from ARC]]. | ||
File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination. | File:H5-Assassination-ShoveIt.gif|Animation of the Shove It assassination. | ||
File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination. | File:H5-Assassination-NiceTry.gif|Animation of the Nice Try assassination. | ||
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{{clear}} | {{clear}} | ||
==== | ==== Promethean Soldier ==== | ||
; Both assassin and victim are on level ground | ; Both assassin and victim are on level ground | ||
* The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process. | * The Spartan pulls out a knife and causes the Soldier to try and downward punch him/her. The Soldier fails and falls to one knee and look down while facing him/her. The Spartan then thrusts the knife into the Soldier's head, causing the Soldier to break apart and disintegrate in the process. | ||
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<center> | <center> | ||
<gallery> | <gallery> | ||
File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[ | File:H5G-Soldier-Assassination.png|Fred-104 assassinating a [[Soldier Officer]] in ''The Breaking'', standard animation. | ||
File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a | File:H5G-Soldier-Assassination2.png|Fred-104 jumping on a Soldier Officer in ''The Breaking''. | ||
File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a | File:H5G-Soldier-Assassination3.png|Fred-104 assassinating a Promethean Soldier after being airborne in ''The Breaking''. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
== Beat Downs vs. Assassinations == | == Beat Downs vs. Assassinations == | ||
With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]]. | With normal beat downs, one will quickly melee the opponent's back, resulting in an instant kill, but will stay in first person view. This earns them a medal but no credit or commendation increase. With an assassination, the player goes into third person view and performs a special finishing move. In campaign, assassinations are not silent and will alert nearby enemies. During an assassination, the player runs a risk of getting their kill stolen by a teammate, which results in the teammate getting a [[Yoink]] medal in Halo: Reach. The player is also able to be damaged and even killed during the animation, which will cause the victim to be saved and the savior will get a [[Showstopper]] medal. This makes assassinations relatively unpopular for fast-paced gametypes such as [[Oddball]] or [[Team SWAT]]. Also, performing assassinations will negate fall damage, unlike beat downs. This allows players to survive fatal falls if an enemy happens to be directly below. This is featured in the achievement [[If They Came to Hear Me Beg]]. | ||
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* The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand. | * The Grunt assassination involving breaking the Grunt's neck has also become known on Bungie.net as the "Grunt Buddy" assassination, as it is commonly freeze-framed to make it look as if the Spartan is giving the Grunt a one-armed hug while giving a thumbs up with his other hand. | ||
* Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire. | * Even though the player is killing an enemy during an assassination, AI allies will still regard the enemies as alive, and will continue to fire at the enemy being assassinated, which may result in the player having their kill stolen, losing health, or even dying from friendly fire. | ||
* [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], [[Huragok|Engineers]], [[Promethean Watcher]]s (the latter only in ''[[Halo 5: Guardians]]''), and | * [[Yanme'e|Drones]], [[Mgalekgolo|Hunters]], [[Huragok|Engineers]], [[Promethean Watcher]]s (the latter only in ''[[Halo 5: Guardians]]''), and [[Goblin]]s cannot be assassinated. | ||
* Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short. | * Some assassinations require a certain amount of space to perform. If there is not enough space, a different animation than usual will occur, or the animation will be cut short. | ||
*If an Elite wearing a closed helmet is involved in an Assassination, either killing or being killed, its jaws may clip through its helmet. | *If an Elite wearing a closed helmet is involved in an Assassination, either killing or being killed, its jaws may clip through its helmet. | ||
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* Elites may sometimes laugh after performing an assassination. | * Elites may sometimes laugh after performing an assassination. | ||
* Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling. | * Performing assassinations by unaware or sleeping enemies may sometimes alert them to the player's presence, if they hear the victim's yells. The only one known that doesn't is the Spartan-vs-Elite assassination that is triggered by attacking from midair, since it involves crushing the Elite's head, thus preventing him from yelling. | ||
* There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[ | * There are [[Seven|7]] assassinations for each type of scenario, excluding in Campaign and using Energy Sword or [[Type-2 gravity hammer|Gravity Hammer]]. | ||
* The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]]. | * The Grunt assassinations seem to be inspired by [[Cal-141]]'s ways of killing Grunt sentries in [[The Babysitter]]. | ||
* A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref> | * A cut animation for ''Halo: Reach'' allowed Sangheili to assassinate Marines and Army troopers. The animation depicted them being grabbed by the head and having their neck snapped.<ref>[https://twitter.com/game_fabricator/status/695983088321503232 '''Twitter.com''', ''Marcus Lehto: "Oh yeah, that was a good one. Intended to reinforce just how powerful the Elites were."'']</ref> | ||
* An Assassination that appears in ''Halo 5: Guardians'' titled ''"104 Ways to Die"'' may be a possible nod to Fred-104, a SPARTAN-II known for his proficiency with knives. | * An Assassination that appears in ''Halo 5: Guardians'' titled ''"104 Ways to Die"'' may be a possible nod to Fred-104, a SPARTAN-II known for his proficiency with knives. | ||
* In the ''Halo 5: Guardians'' campaign, any character who does an assassination will randomly say one of two quotes. The quotes vary for each character, although [[Jameson Locke]] has only one line when he assassinates an enemy: "He's dead. Who's next?", which he says slightly differently each time. | * In the ''Halo 5: Guardians'' campaign, any character who does an assassination will randomly say one of two quotes. The quotes vary for each character, although [[Jameson Locke]] has only one line when he assassinates an enemy: "He's dead. Who's next?", which he says slightly differently each time. | ||
== Videos == | |||
{{#widget:YouTube|id=xK33k_AF6QE|width=300|height=250}} | |||
== Sources == | == Sources == | ||
<references/> | |||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Halo 4]] | [[Category:Halo 4]] | ||
[[Category:Halo 5: Guardians]] | [[Category:Halo 5: Guardians]] |