Editing Asphalt and Ablution
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{{ | {{Era|RW}} | ||
{{Music infobox | {{Music infobox | ||
| name = Asphalt and Ablution | | name = Asphalt and Ablution | ||
| | | video = {{#widget:YouTube|id=aGeSb9dcCxc|width=300}} | ||
| album = ''[[Halo 3: ODST Original Soundtrack]]'' | | album = ''[[Halo 3: ODST Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
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| next = [[Traffic Jam]] | | next = [[Traffic Jam]] | ||
}} | }} | ||
'''Asphalt and Ablution''' is the sixth track (Disc 1 Track 6) in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Mombasa Streets]]''. It is composed of ''Still Grounded'' (0:00-1:44), ''Island of War'' (1:44-2:46), ''Hardboiled'' (2:46-4:24), and ''Sneaking Suspicion'' (4:24-6:04). | '''Asphalt and Ablution''' is the sixth track (Disc 1 Track 6) included in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Mombasa Streets]]''. It is composed of ''Still Grounded'' (0:00-1:44), ''Island of War'' (1:44-2:46), ''Hardboiled'' (2:46-4:24), and ''Sneaking Suspicion'' (4:24-6:04). | ||
==Overview== | ==Overview== | ||
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''Still Grounded'' (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following ''[[Uplift Reserve]]'', then continues into the gameplay sequence afterwards. | ''Still Grounded'' (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following ''[[Uplift Reserve]]'', then continues into the gameplay sequence afterwards. | ||
===Island | ===Island Of War=== | ||
''Island | ''Island Of War'' (1:02) features percussive beats. The rhythm speeds up and grows more complicated as more instruments join, playing a heavy and quick melody. The piece plays randomly when roaming in ''Mombasa Streets''. | ||
===Hardboiled=== | ===Hardboiled=== |