Editing Asphalt and Ablution

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{{Status|RealWorld}}
{{Era|RW}}
{{Music infobox
{{Music infobox
  | name      = Asphalt and Ablution
  | name      = Asphalt and Ablution
  | yt     =0fDQulGXKUs
  | video     = {{#widget:YouTube|id=aGeSb9dcCxc|width=300}}
  | album      = ''[[Halo 3: ODST Original Soundtrack]]''
  | album      = ''[[Halo 3: ODST Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
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  | next      = [[Traffic Jam]]
  | next      = [[Traffic Jam]]
}}
}}
'''Asphalt and Ablution''' is the sixth track (Disc 1 Track 6) in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Mombasa Streets]]''. It is composed of ''Still Grounded'' (0:00-1:44), ''Island of War'' (1:44-2:46), ''Hardboiled'' (2:46-4:24), and ''Sneaking Suspicion'' (4:24-6:04).
'''Asphalt and Ablution''' is the sixth track (Disc 1 Track 6) included in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Mombasa Streets]]''. It is composed of ''Still Grounded'' (0:00-1:44), ''Island of War'' (1:44-2:46), ''Hardboiled'' (2:46-4:24), and ''Sneaking Suspicion'' (4:24-6:04).


==Overview==
==Overview==
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''Still Grounded'' (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following ''[[Uplift Reserve]]'', then continues into the gameplay sequence afterwards.
''Still Grounded'' (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following ''[[Uplift Reserve]]'', then continues into the gameplay sequence afterwards.


===Island of War===
===Island Of War===
''Island of War'' (1:02) features percussive beats. The rhythm speeds up and grows more complicated as more instruments join, playing a heavy and quick melody. The piece plays randomly when roaming in ''Mombasa Streets''.
''Island Of War'' (1:02) features percussive beats. The rhythm speeds up and grows more complicated as more instruments join, playing a heavy and quick melody. The piece plays randomly when roaming in ''Mombasa Streets''.


===Hardboiled===
===Hardboiled===

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