Editing Ascension
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|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|devname=<code>ascension</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\ascension\ascension.scenario}} | |devname=<code>ascension</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\ascension\ascension.scenario}} | ||
|map=War Games Map_Set/: 118-3 | |map=War Games Map_Set/: 118-3<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | ||
|location=[[Relay station]], [[Installation 05]] | |location=[[Relay station]], [[Installation 05]] | ||
|terrain=Plateau, [[Forerunner]] structure | |terrain=Plateau, [[Forerunner]] structure | ||
|symmetry= | |symmetry= | ||
|playernumber=2-12 | |playernumber=2-12 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
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{{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}} | {{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}} | ||
'''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]] | '''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]]<ref name="waypoint">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> in ''[[Halo 2: Anniversary]]''. | ||
==Setting== | ==Setting== | ||
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==Design== | ==Design== | ||
[[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]] | [[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]] | ||
Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a | Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a [[Type-26 Banshee|Banshee]]. The centre of the map has a large dish inset into the ground, with a rotating structure capable of temporarily blocking sightlines across the map. | ||
===Territories=== | ===Territories=== | ||
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*Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map. | *Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map. | ||
*An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]]. | *An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]]. | ||
*Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map. | *Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> | ||
===Miscellaneous=== | ===Miscellaneous=== |