Editing Ascension
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{{ | {{Era|RW}} | ||
{{disambig header|the Halo 2 multiplayer map|the Halo Wars 2 campaign level|Ascension (Halo Wars 2 level)}} | {{disambig header|the Halo 2 multiplayer map|the Halo Wars 2 campaign level|Ascension (Halo Wars 2 level)}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Ascension | |name=Ascension | ||
|image=[[File:Ascension.png| | |image=[[File:Ascension.png|280px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 118-3<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |||
|map=War Games Map_Set/: 118-3 | |||
|location=[[Relay station]], [[Installation 05]] | |location=[[Relay station]], [[Installation 05]] | ||
|terrain=Plateau, [[Forerunner]] structure | |terrain=Plateau, [[Forerunner]] structure | ||
|symmetry= | |symmetry= | ||
|playernumber=2-12 | |playernumber=2-12 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Team Snipers]] | ||
*[[1 Flag CTF]] | *[[1 Flag CTF]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
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{{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}} | {{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}} | ||
'''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]] | '''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]]<ref name="waypoint">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> in ''[[Halo 2: Anniversary]]''. | ||
==Setting== | ==Setting== | ||
When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of [[UNSC]] vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the [[Covenant]], the ''Coral Sea'' hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several [[ | When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of [[UNSC]] vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the [[Covenant]], the ''Coral Sea'' hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several [[Relay station|communication relays]] across the installation's surface and acquired information that is now used to reconstruct Delta Halo locations for research and [[War Games]].{{Ref/Reuse|HU}} These kinds of relay stations have kept Delta Halo running for centuries. | ||
Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background. | Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background. | ||
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==Design== | ==Design== | ||
[[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]] | [[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]] | ||
Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a | Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a [[Type-26 Banshee|Banshee]]. The centre of the map has a large dish inset into the ground, with a rotating structure capable of temporarily blocking sightlines across the map. | ||
===Territories=== | ===Territories=== | ||
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==Strategies== | ==Strategies== | ||
===Sniping Tips=== | ===Sniping Tips=== | ||
[[File:H2MP TGS sniper.jpg|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]] | [[File:H2MP TGS sniper.jpg|right|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]] | ||
Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island. | Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island. | ||
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*Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map. | *Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map. | ||
*An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]]. | *An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]]. | ||
*Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map. | *Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> | ||
===Miscellaneous=== | ===Miscellaneous=== |