Editing Ascension
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{{ | {{Era|RW}} | ||
{{ | {{Title|Ascension}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Ascension | |name=Ascension | ||
|image=[[File:Ascension.png| | |image=[[File:Ascension.png|280px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 118-3<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |||
|map=War Games Map_Set/: 118-3 | |||
|location=[[Relay station]], [[Installation 05]] | |location=[[Relay station]], [[Installation 05]] | ||
|terrain=Plateau, [[Forerunner]] structure | |terrain=Plateau, [[Forerunner]] structure | ||
|symmetry= | |symmetry= | ||
|playernumber=2-12 | |playernumber=2-12 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Team Snipers]] | ||
*[[1 Flag CTF]] | *[[1 Flag CTF]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
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{{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}} | {{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}} | ||
'''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]] | '''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]]<ref name="waypoint">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> in ''[[Halo 2: Anniversary]]''. | ||
==Setting== | ==Setting== | ||
When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of [[UNSC]] vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the [[Covenant]], the ''Coral Sea'' hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several [[ | When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of [[UNSC]] vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the [[Covenant]], the ''Coral Sea'' hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several [[Relay station|communication relays]] across the installation's surface and acquired information that is now used to reconstruct Delta Halo locations for research and [[War Games]].<ref name="HU"/> These kinds of relay stations have kept Delta Halo running for centuries. | ||
Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background. | Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background. | ||
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==Design== | ==Design== | ||
[[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]] | [[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]] | ||
Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a | Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a [[Type-26 Banshee|Banshee]]. The centre of the map has a large dish inset into the ground, with a rotating structure capable of temporarily blocking sightlines across the map. | ||
===Territories=== | ===Territories=== | ||
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==Strategies== | ==Strategies== | ||
===Sniping Tips=== | ===Sniping Tips=== | ||
[[File:H2MP TGS sniper.jpg|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]] | [[File:H2MP TGS sniper.jpg|right|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]] | ||
Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island. | Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island. | ||
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Despite common speculation (which says that if you get to the top of the tower that you are invulnerable to enemy fire), you are not invulnerable to anything while open to the rest of the course. However, you cannot be shot by anything if you go to the very back on the top of the tower, as Banshees are incapable of reaching the spot and there aren't any open spaces for enemy fire. | Despite common speculation (which says that if you get to the top of the tower that you are invulnerable to enemy fire), you are not invulnerable to anything while open to the rest of the course. However, you cannot be shot by anything if you go to the very back on the top of the tower, as Banshees are incapable of reaching the spot and there aren't any open spaces for enemy fire. | ||
To do another Super | To do another Super Jump (easiest and very helpful) you go to the bottom of the forked tower (usually want to grab a sniper first for when you get up there). Stand behind the ramp that goes up to the little spot to snipe from. Don't go up the ramp just stand behind it looking right up the ramp. Then walk up to the right railing, jump and walk up to the top, staying on the ramp, don't jump. Then crouch down and walk forward, you should be able to let go of crouch and you should still be crouching because you are under the ledge. Now, very slowly keep walking forward for a few sec. Then let go of forward, press jump (you should still land on the railing after you jump) then turn to your right, look down and jump at an arc and land on the pillar down by the sniper. | ||
You have to land right in the center of the pillar at the right arc. (Hint: after you jump after being crouched you should turn right and look down and jump to the pillar fairly quickly, you don't have to be super quick but don't waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee is turned off get ready for a crap load of snipes. | You have to land right in the center of the pillar at the right arc. (Hint: after you jump after being crouched you should turn right and look down and jump to the pillar fairly quickly, you don't have to be super quick but don't waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee is turned off get ready for a crap load of snipes. | ||
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*Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map. | *Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map. | ||
*An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]]. | *An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]]. | ||
*Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map. | *Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref> | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H2 Ascension Map.png|Ascension Map. | File:HMCC H2 Ascension Map.png|Ascension Map. | ||
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File:H2_Ascension_Skybox.png|The view of Installation 05 from Ascension. | File:H2_Ascension_Skybox.png|The view of Installation 05 from Ascension. | ||
</gallery> | </gallery> | ||
==References== | |||
{{Reflist}} | |||
==Sources== | ==Sources== |