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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the Halo 2 multiplayer map|the Halo Wars 2 campaign level|Ascension (Halo Wars 2 level)}}
{{Title|Ascension}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Ascension
|name=Ascension
|image=[[File:Ascension.png|300px]]
|image=[[File:Ascension.png|280px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>ascension</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\ascension\ascension.scenario}}
|map=War Games Map_Set/: 118-3<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|map=War Games Map_Set/: 118-3{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo|D=27|M=10|Y=2015}}
|location=[[Relay station]], [[Installation 05]]
|location=[[Relay station]], [[Installation 05]]
|terrain=Plateau, [[Forerunner]] structure  
|terrain=Plateau, [[Forerunner]] structure  
|symmetry=Asymmetrical
|symmetry=
|playernumber=2-12
|playernumber=2-12
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Slayer|Team Snipers]]
*[[Team Snipers]]
*[[Tower of Power]]
*[[1 Flag CTF]]
*[[1 Flag CTF]]
*[[Assault|1 Bomb Assault]]
*[[Oddball]]
*[[Oddball]]
*[[King of the Hill]]
*[[King of the Hill]]
|pagegamelabel=H2
}}
}}
{{Center|{{Article quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}}}
<center>{{Article Quote|This relay station is part of a network that has kept Delta Halo functioning smoothly for untold centuries.}}</center>


'''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and as [[Zenith]]{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection|Site=Halo Waypoint|Page=Halo: The Master Chief Collection|D=10|M=11|Y=2015}} in ''[[Halo 2: Anniversary]]''.
'''Ascension''' is a multiplayer map in ''[[Halo 2]]''. It was remade as [[Pinnacle]] in [[Halo: Reach]] and in ''[[Halo 2: Anniversary]]'' as [[Zenith]].<ref name="waypoint">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref>


==Setting==
==Description==
When the High [[Prophet of Regret]] fled [[Earth]], he was pursued by a number of [[UNSC]] vessels, including the corvette {{UNSCShip|Coral Sea}}. To avoid discovery by the [[Covenant]], the ''Coral Sea'' hid close to Delta Halo's surface and devoted most of its time to scanning the ringworld. The crew discovered several [[relay station]]s across the installation's surface. They acquired information that is now used to reconstruct Delta Halo locations for research and [[War Games]].{{Ref/Reuse|HU}} These kinds of relay stations have kept Delta Halo running for centuries.
Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background. This location is a [[Forerunner]] communication relay structure. It has a dish for receiving signals and a forked tower for sending out signals. Located on [[Installation 05|Delta Halo]], it is one of many similar structures unique to this ring.
 
Though the skies of Ascension are exceptionally obscure and hazy, it is possible to see a Halo ring in the atmosphere. There are also giant rock formations in the background.
 
==Design==
[[File:H2 Ascension Overhead 1.png|thumb|250px|An overhead view of Ascension.]]
Ascension takes the form of platforms and walkways built on and around a central rocky pillar, interconnecting and weaving throughout. There are three primary platforms extending off the main area, with two containing sniper/ watchtowers and another containing a landing pad with a {{Pattern|Oghal|Banshee}}. The centre of the map has a large dish inset into the ground, with a rotating structure capable of temporarily blocking sightlines across the map.


===Territories===
===Territories===
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==Strategies==
==Strategies==
===Sniping Tips===
===Sniping Tips===
[[File:H2MP TGS sniper.jpg|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]]
[[File:H2MP TGS sniper.jpg|right|thumb|250px|A [[Spartan]] armed with a sniper rifle during a [[Slayer]] match on Ascension.]]
Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island.
Though this map is somewhat small, it is excellent for sniping. There are two [[SRS99C-S2 AM sniper rifle|sniper rifles]], one on the walkway near the left side of the big sniper tower and one on the platform near the left side of the small sniper tower. Though these sniping towers are great places to get a quick kill, a sniper should not stay there, as he will be extremely exposed. There are two, much better sniping spots on this island.


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==Glitches==
==Glitches==
There are three ways to get out of this map. The first only requires one person. To do this you will need a rocket launcher, an Overshield, and a Banshee. Place the Banshee wherever you need and flip it over and knock one of the wings to the ground. The lower wing should be pointing where you want to go, which is anywhere there is not a tower. Get on the lower wing and shoot at the high wing with the Rockets and it will send you flying out of the level. If you go far enough, the invisible floor will be above the death barrier so you can walk very far out of the level, but you will eventually hit a barrier.
There are two ways to get out of this map. The first only requires one person. To do this you will need a rocket launcher, an Overshield, and a Banshee. Place the Banshee wherever you need and flip it over and knock one of the wings to the ground. The lower wing should be pointing where you want to go, which is anywhere there is not a tower. Get on the lower wing and shoot at the high wing with the Rockets and it will send you flying out of the level. If you go far enough, the invisible floor will be above the death barrier so you can walk very far out of the level, but you will eventually hit a barrier.


The Second way requires two people. One person needs an Overshield and the other needs a Banshee. Position one Person on the Right side of the Tall Tower, where there is a long pathway with a corner. The person with the Overshield should stand at the corner. The player in the Banshee should boost at the other player, launching out of the map.
The Second way requires two people. One person needs an Overshield and the other needs a Banshee. Position one Person on the Right side of the Tall Tower, where there is a long pathway with a corner. The person with the Overshield should stand at the corner. The player in the Banshee should boost at the other player, launching out of the map.


It is possible to [[Banshee launch]] onto the rocks around the level. However, the Guardians will kill the player after a few seconds if they go far out enough.
It is possible to [[Banshee launch]] onto the rocks around the level. However, the Guardians will kill the player after a few seconds if they go far out enough.
The third method of breaking out of the map is with skulls on the Master Chief Collection's port of Halo 2. Using Sputnik, Feather, Overshields, and/or decreased gravity, the player can use a grenade (or any other explosive method) to get launched out of the map, skipping all of the kill barriers and landing outside of the map, letting one reach the walls of the whole map. This is relatively simple, and does not require many steps to complete, although stepping/boucing too close to the map will get you killed by the Guardians.


===Super Bounce===
===Super Bounce===
Go to the large tower. There should be a cut in half or split path, one going into the tower and the other going down to the dirt caves and sniper rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few seconds. Then turn and go to the center. Turn left and don't hit any rocks. Look off to the side of the path so you can see where the pavement and dirt thin and jump on the line. If you do it right you will fly up, if you do it wrong you will fall into the map and get killed by the [[The Guardians]].
Go to the large tower. There should be a cut in half or split path, one going into the tower and the other going down to the dirt caves and sniper rifle. You should see a small area sticking out of the walls of the path going up to the tower. Crouch and go up to it and stay there for a few seconds. Then turn and go to the center. Turn left and don't hit any rocks. Look off to the side of the path so you can see where the pavement and dirt thin and jump on the line. If you do it right you will fly up, if you do it wrong you will fall into the map and get killed by the [[Guardians]].


Another jump to the top of the tower is much easier, but has a chance of falling to your death. Go inside the base of the large tower. From the front entrance, go to the left. Walk down the spiral ramp and you will see a small wall coming out of the larger wall on your left side, forming a corner. Crouch into this corner walking forward until your screen starts to vibrate. When this happens turn around and run up the ramp. When you get near the top turn to face the bridge and look down. On the small walkway you see (not the bridge) there should be some lights. At the light all the way to the left stop and jump onto the railing in line with it, it should be right where the railing ramps up more sharply than the rest. Look at the railing on the bridge. You should see the first archway from the entrance to the base. Jump towards the center of the rail closest to you, between the entrance and the first archway.
Another jump to the top of the tower is much easier, but has a chance of falling to your death. Go inside the base of the large tower. From the front entrance, go to the left. Walk down the spiral ramp and you will see a small wall coming out of the larger wall on your left side, forming a corner. Crouch into this corner walking forward until your screen starts to vibrate. When this happens turn around and run up the ramp. When you get near the top turn to face the bridge and look down. On the small walkway you see (not the bridge) there should be some lights. At the light all the way to the left stop and jump onto the railing in line with it, it should be right where the railing ramps up more sharply than the rest. Look at the railing on the bridge. You should see the first archway from the entrance to the base. Jump towards the center of the rail closest to you, between the entrance and the first archway.
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Despite common speculation (which says that if you get to the top of the tower that you are invulnerable to enemy fire), you are not invulnerable to anything while open to the rest of the course. However, you cannot be shot by anything if you go to the very back on the top of the tower, as Banshees are incapable of reaching the spot and there aren't any open spaces for enemy fire.
Despite common speculation (which says that if you get to the top of the tower that you are invulnerable to enemy fire), you are not invulnerable to anything while open to the rest of the course. However, you cannot be shot by anything if you go to the very back on the top of the tower, as Banshees are incapable of reaching the spot and there aren't any open spaces for enemy fire.


To do another Super jump (easiest and very helpful) you go to the bottom of the forked tower (usually want to grab a sniper first for when you get up there). Stand behind the ramp that goes up to the little spot to snipe from. Don't go up the ramp just stand behind it looking right up the ramp. Then walk up to the right railing, jump and walk up to the top, staying on the ramp, don't jump. Then crouch down and walk forward, you should be able to let go of crouch and you should still be crouching because you are under the ledge. Now, very slowly keep walking forward for a few sec. Then let go of forward, press jump (you should still land on the railing after you jump) then turn to your right, look down and jump at an arc and land on the pillar down by the sniper.
To do another Super Jump (easiest and very helpful) you go to the bottom of the forked tower (usually want to grab a sniper first for when you get up there). Stand behind the ramp that goes up to the little spot to snipe from. Don't go up the ramp just stand behind it looking right up the ramp. Then walk up to the right railing, jump and walk up to the top, staying on the ramp, don't jump. Then crouch down and walk forward, you should be able to let go of crouch and you should still be crouching because you are under the ledge. Now, very slowly keep walking forward for a few sec. Then let go of forward, press jump (you should still land on the railing after you jump) then turn to your right, look down and jump at an arc and land on the pillar down by the sniper.


You have to land right in the center of the pillar at the right arc. (Hint: after you jump after being crouched you should turn right and look down and jump to the pillar fairly quickly, you don't have to be super quick but don't waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee is turned off get ready for a crap load of snipes.
You have to land right in the center of the pillar at the right arc. (Hint: after you jump after being crouched you should turn right and look down and jump to the pillar fairly quickly, you don't have to be super quick but don't waste time.) If you hit it right you should fly through the air upwards and land on the fork tower, if the banshee is turned off get ready for a crap load of snipes.


==Trivia==
==Trivia==
[[File:H2 Ascension Overhead 2.png|thumb|250px|The map, viewed from above.]]
===Production notes===
===Production notes===
*Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (map)|Guardian]], which included one of the main towers of the map.
*Some elements of Ascension were incorporated into the ''Halo 3'' map, [[Guardian (level)|Guardian]], which included one of the main towers of the map.
*An Ascension remake, [[Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]].
*An Ascension remake, [[Forge World/Pinnacle|Pinnacle]], appears in ''Halo: Reach'' as a built-in variant of [[Forge World]].
*Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.{{Ref/YouTube|Id=RTX|qQQbGq8TnR8|Halo|Halo: The Master Chief Collection Panel - RTX 2014|D=10|M=11|Y=2014}}
*Ascension was nearly cut from ''Halo 2'' in its early stages. The map was considered broken as all player traffic was concentrated to the center dish; this was solved by adding more paths to the sides of the map.<ref name="RTX">[https://www.youtube.com/watch?v=qQQbGq8TnR8&list=UU7NCg0venpKJg3kuJojKlbQ&index=3 '''YouTube''': ''Halo: The Master Chief Collection Panel - RTX 2014'']</ref>


===Miscellaneous===
===Miscellaneous===
*Players often play this map with a gametype known as "[[Tower of Power]]".{{fact}}
*Medium-long range fights, always with Battle Rifles and Sniper Rifles which have two spawn points on this map, populate Ascension.
*Medium-long range fights, always with Battle Rifles and Sniper Rifles which have two spawn points on this map, populate Ascension.
*Faces can be seen throughout the hazy clouds and rocks.
*Faces can be seen throughout the hazy clouds and rocks.
*The map is considered similar to [[Lockout]] in terms of gameplay; this is due to its platform-like structure and 'arms' extending out from it.
*If one destroys the machine gun turret on this map they can still operate the stub as if it were a fully functioning turret.
*If one destroys the machine gun turret on this map they can still operate the stub as if it were a fully functioning turret.
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HMCC H2 Ascension Map.png|Ascension Map.
File:H2_Ascension_Layout.jpg|The second revision of the paper design for Ascension.
File:H2 Elites Ascension.jpg|Sangheili on Ascension.
File:H2_Ascension_Skybox.png|The view of Installation 05 from Ascension.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H2|mode=yes}}
{{Levels|H2|mode=yes}}

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