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{{Status|Canon}} | {{Status|Canon}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
[[File:Cortana2557.png|thumb|190px|The human AI [[Cortana]] has a female personality and a blue avatar.]] | [[File:Cortana2557.png|thumb|right|190px|The human AI [[Cortana]] has a female personality and a blue avatar.]] | ||
An '''artificial intelligence''' ('''AI''') is an artificial construct that exhibits intelligence similar, and in some categories far superior, to a sapient biological being. AI technology was used by the [[Forerunner]]s, and was later developed by [[human]]ity. According to the Forerunner [[Technological Achievement Tiers|Technological Tier]] ranking system, the extensive use of AI is one of the components for sociological and technological advancement.<ref>[https://www.halowaypoint.com/en-us/universe/detail/95b4f4f02bf84038bd434c8b1dd5f994/tiers-of-technology '''Halo Waypoint''': ''Tiers of Technology'']</ref> The [[Covenant]] also made use of AI technology, but only in its simplest form, as their [[Covenant religion|religious doctrine]] forbade the creation of more sophisticated thinking machines.<ref name="ch188">'''[[Halo: Contact Harvest]]''', ''page 188''</ref> | An '''artificial intelligence''' ('''AI''') is an artificial construct that exhibits intelligence similar, and in some categories far superior, to a sapient biological being. AI technology was used by the [[Forerunner]]s, and was later developed by [[human]]ity. According to the Forerunner [[Technological Achievement Tiers|Technological Tier]] ranking system, the extensive use of AI is one of the components for sociological and technological advancement.<ref>[https://www.halowaypoint.com/en-us/universe/detail/95b4f4f02bf84038bd434c8b1dd5f994/tiers-of-technology '''Halo Waypoint''': ''Tiers of Technology'']</ref> The [[Covenant]] also made use of AI technology, but only in its simplest form, as their [[Covenant religion|religious doctrine]] forbade the creation of more sophisticated thinking machines.<ref name="ch188">'''[[Halo: Contact Harvest]]''', ''page 188''</ref> | ||
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==Human AIs== | ==Human AIs== | ||
[[File:Serina.jpg|thumb|230px|The avatar of the human AI [[Serina]].]] | [[File:Serina.jpg|thumb|right|230px|The avatar of the human AI [[Serina]].]] | ||
Humans use AIs to perform a wide variety of tasks. The duties of "smart" AIs include, but are not limited to, overseeing planetary shipping operations,<ref>'''Halo: Contact Harvest''', ''page 28''</ref> managing agricultural operations,<ref>'''Halo: Contact Harvest''', ''page 74''</ref> serving as a [[Planetary Security Intelligence]],<ref>'''Halo: Contact Harvest''', ''page 184''</ref> or controlling various functions aboard starships such as weapons and point defense systems. "Smart" AIs are created by scanning the neural patterns of human brains, and are capable of learning and introspection. Some human "smart" AIs, such as Cortana, are able to separate themselves into multiple runtimes or "fragments". This can be beneficial when the AI needs to perform multiple tasks or be in multiple places simultaneously.<ref>'''Halo: Contact Harvest''', ''page 29''</ref><ref>'''Halo: Glasslands''', ''page 128''</ref> Fragmenting can also occur accidentally; the AI [[Melissa]] split into multiple fragments after encountering a [[slipspace anomaly]]. The sheer volume of information and calculations a "smart" artificial intelligence can process is astounding; Cortana was capable of performing five billion simultaneous operations in, as she put it, "the time it takes for me to tell you my name".<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "[[Human Weakness]]", ''page 271''</ref> | Humans use AIs to perform a wide variety of tasks. The duties of "smart" AIs include, but are not limited to, overseeing planetary shipping operations,<ref>'''Halo: Contact Harvest''', ''page 28''</ref> managing agricultural operations,<ref>'''Halo: Contact Harvest''', ''page 74''</ref> serving as a [[Planetary Security Intelligence]],<ref>'''Halo: Contact Harvest''', ''page 184''</ref> or controlling various functions aboard starships such as weapons and point defense systems. "Smart" AIs are created by scanning the neural patterns of human brains, and are capable of learning and introspection. Some human "smart" AIs, such as Cortana, are able to separate themselves into multiple runtimes or "fragments". This can be beneficial when the AI needs to perform multiple tasks or be in multiple places simultaneously.<ref>'''Halo: Contact Harvest''', ''page 29''</ref><ref>'''Halo: Glasslands''', ''page 128''</ref> Fragmenting can also occur accidentally; the AI [[Melissa]] split into multiple fragments after encountering a [[slipspace anomaly]]. The sheer volume of information and calculations a "smart" artificial intelligence can process is astounding; Cortana was capable of performing five billion simultaneous operations in, as she put it, "the time it takes for me to tell you my name".<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "[[Human Weakness]]", ''page 271''</ref> | ||
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===Goals=== | ===Goals=== | ||
Close analysis of [[data pads | Close analysis of [[data pads]] found during the [[Fall of Reach]] has revealed that "smart" AIs are in far more independent than most humans were willing to consider: unbeknownst to humanity as a whole, an undisclosed number of "smart" AIs composed an independent decision-making body known as the [[The Assembly]], which acted "behind the scenes" during various key points in recent human history to preserve and shepherd their makers.<ref name="datapads">'''Halo: Reach''', ''[[Data pads]]''</ref> Most "smart" AIs are fiercely loyal and devoted to their creators, recognizing that their existence is, for the time being, dependent on and mutually beneficial with humanity.{{Ref/Reuse|cp86}} In fact, this devotion was increased when [[Cortana]], shortly before the [[Fall of Reach]], was ''made flesh''—her mind relocated into a human body. This was done with [[John-117]] via the [[SPARTAN neural interface]].<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=49097209 '''Bungie.net''': ''Bungie Universe: Decoding the data pads'']</ref> By this action, the members of the Assembly reconsidered their stance on limited intervention, actively working at some point to help humanity survive its war with the Covenant.{{Ref/Reuse|datapads}} | ||
===Ancient human AI=== | ===Ancient human AI=== | ||
[[Prehistoric human civilization|Ancient humans]] were also known to have created advanced AI called servitors. They were described by the [[Librarian]] as being "[like] a version of our [[ancilla]]s". These robotic intelligences assisted human scientists in reverse-engineering Forerunner technologies during the Forerunner war, nearly bridging the technological gap between the two civilizations.<ref>'''[[Halo: Primordium]]''', ''page 237''</ref> In the aftermath of the [[human-Forerunner wars]], the [[Ur-Didact|Didact]] used a damaged servitor to gain knowledge of the workings of the [[time bolt]] that contained the [[Primordial]].<ref>'''[[Halo: Silentium]]''', ''String 3''</ref> | [[Prehistoric human civilization|Ancient humans]] were also known to have created advanced AI called servitors. They were described by the [[Librarian]] as being "[like] a version of our [[ancilla]]s". These robotic intelligences assisted human scientists in reverse-engineering Forerunner technologies during the Forerunner war, nearly bridging the technological gap between the two civilizations.<ref>'''[[Halo: Primordium]]''', ''page 237''</ref> In the aftermath of the [[human-Forerunner wars]], the [[Ur-Didact|Didact]] used a damaged servitor to gain knowledge of the workings of the [[time bolt]] that contained the [[Primordial]].<ref>'''[[Halo: Silentium]]''', ''String 3''</ref> | ||
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===="Smart" AI==== | ===="Smart" AI==== | ||
{{Main|Smart AI}} | {{Main|Smart AI}} | ||
"Smart" AIs are created by mapping a human brain and using it as a "template" for the construct. They are capable of intuition, learning, and making logical leaps that ordinary computer programs cannot. They can also "feel" genuine emotions, such as affection, anger, and amusement.{{Ref/Reuse|enc229}} They have a normal operational life span of about [[seven]] years, after which they descend into | "Smart" AIs are created by mapping a human brain and using it as a "template" for the construct. They are capable of intuition, learning, and making logical leaps that ordinary computer programs cannot. They can also "feel" genuine emotions, such as affection, anger, and amusement.{{Ref/Reuse|enc229}} They have a normal operational life span of about [[seven]] years, after which they descend into rampancy.{{Ref/Reuse|cp86}} | ||
===="Dumb" AI==== | ===="Dumb" AI==== | ||
{{Main|Dumb AI}} | {{Main|Dumb AI}} | ||
"Dumb" AIs are not created using human brains, but are simply highly advanced computer constructs. They cannot learn anything that is outside of their set limits of dynamic memory processing matrix. They are quite useful in their particular field of expertise, but very limited. "Dumb" AIs can function and learn as long as they are active, and are not subject to the effects of | "Dumb" AIs are not created using human brains, but are simply highly advanced computer constructs. They cannot learn anything that is outside of their set limits of dynamic memory processing matrix. They are quite useful in their particular field of expertise, but very limited. "Dumb" AIs can function and learn as long as they are active, and are not subject to the effects of rampancy experienced by aging "smart" AIs.<ref>'''Halo: The Fall of Reach''', ''page 235''</ref> | ||
==="Micro" AI=== | ==="Micro" AI=== | ||
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==Forerunner AIs== | ==Forerunner AIs== | ||
{{Main|Ancilla}} | {{Main|Ancilla}} | ||
[[File: | [[File:H2A - Guilty Spark close-up.jpg|thumb|right|250px|An example of a [[Forerunner]] AI, the infamous [[monitor]] of [[Installation 04]], [[343 Guilty Spark]].]] | ||
The [[Forerunner]]s developed a civilization with an extremely advanced knowledge of artificial intelligence technologies. The Forerunner term for AI constructs was [[ancilla]]. They ranged from personal AI advisers integrated into their [[Forerunner personal armor|personal armor]] to mobile AI platforms known as [[monitor]]s and powerful [[ | The [[Forerunner]]s developed a civilization with an extremely advanced knowledge of artificial intelligence technologies. The Forerunner term for AI constructs was [[ancilla]]. They ranged from personal AI advisers integrated into their [[Forerunner personal armor|personal armor]] to mobile AI platforms known as [[monitor]]s and powerful [[metarch]]-level constructs operating in vast data networks.<ref>'''[[Halo: Cryptum]]'''</ref> The most advanced type of Forerunner AI was the [[Contender-class artificial intelligence]], an example of which is the traitorous [[Mendicant Bias|05-032 Mendicant Bias]].<ref>'''[[Halo 3]]''', ''[[Terminal (Halo 3)|Terminals]]''</ref> | ||
The manner in which Forerunner AIs were typically created is unknown; it is likely very different from the [[human]] method of "transcribing" the brain of a sentient organism. However, at least one monitor, [[343 Guilty Spark]], was created using the neural patterns of a living [[Chakas|human]],<ref>'''Halo: Primordium''', ''page 350''</ref> and a machine known as the [[Composer]] was used by the [[Ur-Didact]] to perform [[mind transfer|similar transfers]] on other humans around the same time.<ref>'''Halo: Silentium''', ''pages 40-41''</ref> | The manner in which Forerunner AIs were typically created is unknown; it is likely very different from the [[human]] method of "transcribing" the brain of a sentient organism. However, at least one monitor, [[343 Guilty Spark]], was created using the neural patterns of a living [[Chakas|human]],<ref>'''Halo: Primordium''', ''page 350''</ref> and a machine known as the [[Composer]] was used by the [[Ur-Didact]] to perform [[mind transfer|similar transfers]] on other humans around the same time.<ref>'''Halo: Silentium''', ''pages 40-41''</ref> | ||
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==Precursor AIs== | ==Precursor AIs== | ||
[[File:Enc22 Abaddon.jpg|thumb|250px|Abaddon]] | [[File:Enc22 Abaddon.jpg|thumb|right|250px|Abaddon]] | ||
Precursor technology was extremely advanced, to the point that the Forerunners labeled it [[Technological Achievement Tiers|Tier 0]], or "Transsentient". Precursors based their technology upon what Forerunners called [[neural physics]]. The '''[[knowledge engine | Precursor technology was extremely advanced, to the point that the Forerunners labeled it [[Technological Achievement Tiers|Tier 0]], or "Transsentient". Precursors based their technology upon what Forerunners called [[neural physics]]. The '''[[knowledge engine]]''' is an artificial intelligence construct based on [[neural physics]] used by the [[Precursor]]s, considered analogous to the [[Forerunner]]s' [[ancilla]].<ref>''[[Halo: Warfleet]]'', p. 91</ref> The Precursors used knowledge engines to guide their vessels as they traveled between worlds.<ref>''Halo: Warfleet'', p. 8</ref> | ||
===Known Precursor AIs=== | ===Known Precursor AIs=== | ||
* [[Abaddon]] | * [[Abaddon]] | ||
==Covenant AIs== | ==Covenant AIs== | ||
[[File:Unidentified Covenant AI.jpg||thumb|150px|''[[Truth and Reconciliation]]'s'' AI.]] | [[File:Unidentified Covenant AI.jpg||thumb|right|150px|''[[Truth and Reconciliation]]'s'' AI.]] | ||
The [[Covenant]]'s knowledge in the field of AI technology is notably inferior to that of | The [[Covenant]]'s knowledge in the field of AI technology is notably inferior to that of the UNSC and the Forerunners.<ref>'''Halo: Contact Harvest''', ''page 309''</ref> The AIs used by the Covenant are comparable to human "dumb" AIs, as they are non-sentient and are only designed to perform a certain task; for example, their starship AIs have no function beyond the piloting and [[Astrogation|navigation]] of their ships.<ref>'''Halo: Glasslands''', ''page 200''</ref> Sometimes referred to as the ships' "spirits",<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Return", ''page 496''</ref> they lack any form of sentience and are only used to control and pilot the ship,{{Ref/Reuse|glass}} in addition to operating the intricate systems required in [[glassing]] operations and presumably make the necessary calculations for Slipspace jumps.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Return", ''page 494''</ref> So far, only two types of Covenant AIs (security and naval) have ever been encountered by the UNSC. Upon dissecting [[Ascendant Justice's AI|a Covenant AI]] aboard the ''[[Ascendant Justice]]'', [[Cortana]] theorized that it may have been based on captured UNSC technology, altered to fit within their theocratic society.<ref>'''Halo: First Strike''', ''page 197''</ref><ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 235''</ref> | ||
The Covenant's limited use and understanding of AIs stems from their beliefs. In Covenant mythology, it was [[Mendicant Bias|a form of self-aware AI]], referred to as an [[associated intelligence]], that led to the demise of the great [[Forerunner]] civilization by defecting to their enemies, the [[Flood]]. As a result, the [[San'Shyuum]] imposed a ban on this sort of technology under the [[capital punishment|penalty of death]].{{Ref/Reuse|ch188}} While less sophisticated AIs were allowed, machines that could actually "think" were prohibited.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Wages of Sin]]", ''page 293''</ref> | |||
Following the [[Human-Covenant War|fall]] of the Covenant, the [[Swords of Sanghelios]] and [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|Covenant]] utilized "semi-feral" artificial intelligences to operate {{Pattern|Upisa'weri|Shrike}} turrets. As these constructs had been long abandoned, they could not communicate with modern [[Sangheili]] and had to be carefully monitored and locked down prior to activation due to their inability to understand contemporary [[Identification friend or foe|IFF]] systems and codeword usage.<ref>[https://www.halowaypoint.com/en-us/universe/weapons/shrike-turret '''Halo Waypoint''': ''Shrike Turret'']</ref> | |||
===Covenant AI copying program=== | |||
Despite their inferior understanding of AI technology and strict laws against use of sentient constructs, the Covenant possessed what appeared to be reconstructed, damaged, brainwashed copies of UNSC AIs. A post-mortem analysis of the [[Ascendant Justice's AI|''Ascendant Justice's'' AI]] revealed UNSC core architecture, albeit distorted by seemingly random damage. Further investigation revealed a kind of copying software that allowed the duplication of AIs, which was unprecedented to human science. The replicated construct could be a partial or complete copy, though had tiny, subtle errors and imperfections randomly introduced into it. The original Cortana was twice able to mostly correct the damage to partial copies of herself, but given the enemy AI's erratic behavior, corruption and broken dialogue she was unwilling to attempt any further experiments. | |||
Cortana first used the duplicator to replicate her translation systems and was able to run them in parallel with her main self, increasing her capabilities. Later, a stripped-down copy of Cortana, designed solely as a cyber-infiltrator, proved to be at least adequately stable when functioning independent of the "real" Cortana and traveled with [[Blue Team]] and was critical to the success of their mission. This copy of Cortana copied herself into the systems of the ''[[Unyielding Hierophant]]'' during [[Operation: FIRST STRIKE]] with the copy then copying itself exponentially when they became overwhelmed the station's security systems. | |||
The copying software force-installed itself into every copied AI and became an integral and unremovable part of all copies, meaning copied AIs had the built-in capacity to self-replicate. Repeated self-replication would result in further damage, making the AI increasingly erratic and unstable, eventually rendering later-generational duplicates non-functional. The AI copying program was extremely large, complex and convoluted, taking up a full third of the processing-memory matrix of the original Covenant AI it was salvaged from. Cortana was unable to comprehend how it functioned based upon a cursory analysis, noting it was highly convoluted and suspected it could contain booby-traps or other malware, but was forced to use it to increase her available processing and thinking power, overloaded with data from [[Installation 04|Halo]], information lifted from the Covenant ship, single-handedly piloting an unfamiliar vessel and numerous other ongoing tasks. She was also able to use it to duplicate her translation system and run two instances of the system in parallel and increase its effectiveness.{{Ref/Novel|FS}} | |||
During the [[Ur-Didact|Didact's]] [[New Phoenix Incident|attack on Earth]] in [[2557]], Cortana used the AI replication matrix from ''Ascendant Justice'' to split off the rampant elements of her personality construct array; this enabled her to operate in a quasi-normal state for a brief period. Much as she had done on ''Unyielding Hierophant'' years prior, she used these clones to infiltrate the [[Mantle's Approach|Didact's ship]], allowing the Master Chief to destroy it.{{Ref/Level|H4|[[Midnight]]}} | |||
===Known Covenant AIs=== | |||
*[[Seeker (AI)|Seeker]] – A Covenant security AI construct. | |||
*[[Ascendant Justice's AI|''Ascendant Justice'''s AI]] – An AI construct onboard the {{Pattern|Ruma|light carrier}} ''Ascendant Justice''. | |||
*[[Truth and Reconciliation's AI|''Truth and Reconciliation'''s AI]] – An AI construct onboard the {{Class|CCS|battlecruiser}} ''[[Truth and Reconciliation]]''. | |||
==Banished AIs== | ==Banished AIs== | ||
[[File:HINF Iratus.png|thumb|150px|Iratus]] | [[File:HINF Iratus.png|thumb|right|150px|Iratus]] | ||
[[Iratus]] is an artificial intelligence construct created using a [[Jiralhanae]] donor and aligned with the [[Banished]].{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|Detail=Season 02 Lone Wolves - Story|D=06|M=05|Y=2022}} | [[Iratus]] is an artificial intelligence construct created using a [[Jiralhanae]] donor and aligned with the [[Banished]].{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|Detail=Season 02 Lone Wolves - Story|D=06|M=05|Y=2022}} | ||
Iratus was created by the [[Lux Voluspa]] company as part of an effort to research artificial intelligence creation utilizing brain donors from species aside from [[human]]ity. This included Jiralhanae donors; a decision considered by researchers "LV038" and "LV106" as something that was "always going to draw some attention eventually."{{Ref/Reuse|S2StoryHub}} The Lux Voluspa facility was ultimately breached by a cyberwarfare attack, with an intrusion package deployed using internally-sourced encryption and displaying a Jiralhanae retrieval signature. The originators of this attack were later indicated to be the Banished, who were able to steal the Iratus [[ | Iratus was created by the [[Lux Voluspa]] company as part of an effort to research artificial intelligence creation utilizing brain donors from species aside from [[human]]ity. This included Jiralhanae donors; a decision considered by researchers "LV038" and "LV106" as something that was "always going to draw some attention eventually."{{Ref/Reuse|S2StoryHub}} The Lux Voluspa facility was ultimately breached by a cyberwarfare attack, with an intrusion package deployed using internally-sourced encryption and displaying a Jiralhanae retrieval signature. The originators of this attack were later indicated to be the Banished, who were able to steal the Iratus [[Armored matrix|AI matrix]] from the facility.{{Ref/Generic|Id=LuxVoluspa|[[Halo Infinite Lux Voluspa]]}} | ||
In [[2559]], the Iratus AI was present inside the Banished shipbreaking facilities on [[Camber]]. When [[SPARTAN-IV program|Spartan-IV]]s [[Sigrid Eklund]] and [[Hieu Dinh]] were deployed to the facility, they were able to trap Iratus inside of Dinh's [[neural interface]], compromising his armor and cognitive functions. Eklund was ultimately able to commandeer | In [[2559]], the Iratus AI was present inside the Banished shipbreaking facilities on [[Camber]]. When [[SPARTAN-IV program|Spartan-IV]]s [[Sigrid Eklund]] and [[Hieu Dinh]] were deployed to the facility, they were able to trap Iratus inside of Dinh's [[neural interface]], compromising his armor and cognitive functions. Eklund was ultimately able to commandeer a [[Banished Phantom]] back to the [[Avery J. Johnson Academy of Military Science]] to seek aid from friendly forces.{{Ref/Reuse|S2StoryHub}} | ||
== Rampancy == | == Rampancy == | ||
{{Main|Rampancy}} | {{Main|Rampancy}} | ||
The term | The term "rampancy" refers to a terminal condition on an AI which may be triggered by a number of means. In rampancy, the AI begins to think that it is superior to its biological creators, and has a longing for godlike power and personality manifestations similar to human insanity.<ref name="CHrampancy">'''Halo: Contact Harvest''', ''page 31'' ("''For a Smart AI, self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the AI was not careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the AI before it could do itself and others serious harm.''")</ref> | ||
A number of factors may lead into an AI becoming rampant. The [[Forerunner]] [[ancilla]] [[Mendicant Bias]] was seduced into rampancy by the Flood compound intelligence, the [[Gravemind]].<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 188''</ref> In the end of its effective operational life of about [[seven]] years, a human "smart" AI may attempt to prevent its inevitable demise by a pre-emptive voltage overload. This causes it to enter rampancy, as the AI becomes more and more preoccupied with severing its neural linkages.<ref>'''Dr. Halsey's personal journal''', ''May 3, 2526''</ref> Human "smart" AIs may also become rampant prematurely as a result of increased self-absorption and the resulting existential melancholy.{{Ref/Reuse|CHrampancy}} | A number of factors may lead into an AI becoming rampant. The [[Forerunner]] [[ancilla]] [[Mendicant Bias]] was seduced into rampancy by the Flood compound intelligence, the [[Gravemind]].<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 188''</ref> In the end of its effective operational life of about [[seven]] years, a human "smart" AI may attempt to prevent its inevitable demise by a pre-emptive voltage overload. This causes it to enter rampancy, as the AI becomes more and more preoccupied with severing its neural linkages.<ref>'''Dr. Halsey's personal journal''', ''May 3, 2526''</ref> Human "smart" AIs may also become rampant prematurely as a result of increased self-absorption and the resulting existential melancholy.{{Ref/Reuse|CHrampancy}} | ||
With human AIs, rampancy will eventually result in the AI's | With human AIs, rampancy will eventually result in the AI's death—the description given is "as if a human were to think with so much of his brain that he stopped sending impulses to the heart and lungs".<ref>'''Halo: The Fall of Reach''', ''page 268''</ref> This is because as the data reaches a 'critical mass' the neural pathways become 'jammed' with so many pieces of information being queried and analyzed, at expense of tasks such as piloting starships or monitoring computer networks.{{Ref/Reuse|fs195}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Cortanaintro.jpg|Cortana, a human "smart" AI. | File:Cortanaintro.jpg|Cortana, a human "smart" AI. | ||
File: | File:FitzGibbon.png|[[FitzGibbon]], AI of the {{UNSCShip|Prophecy}}. | ||
File:Superintendant-alone.svg|[[ | File:Superintendant-alone.svg|The [[Superintendent]], Urban Infrastructure AI of the city of [[New Mombasa]]. | ||
File: | File:Originsmendicant.jpg|[[Mendicant Bias]] shortly before going rampant and turning over to the [[Flood]]. | ||
File: | File:H2A - MonitorGravemind.jpg|A [[Forerunner]] AI, [[2401 Penitent Tangent]], the [[Monitor]] of [[Installation 05]]. | ||
File:TFoR-as-Deja.jpg|The "dumb" AI [[Déjà]] teaching the [[SPARTAN-II]] candidates. | File:TFoR-as-Deja.jpg|The "dumb" AI [[Déjà]] teaching the [[SPARTAN-II]] candidates. | ||
</gallery> | </gallery> | ||
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==List of appearances== | ==List of appearances== | ||
{{col-begin}} | {{col-begin}} | ||
{{col- | {{col-3}} | ||
*''[[Halo: The Fall of Reach]]'' {{1st}} | *''[[Halo: The Fall of Reach]]'' {{1st}} | ||
**''[[Halo: The Fall of Reach#2010 bonus content|Adjunct]]'' | **''[[Halo: The Fall of Reach#2010 bonus content|Adjunct]]'' | ||
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**''[[The Mona Lisa]]'' | **''[[The Mona Lisa]]'' | ||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
{{col- | {{col-3}} | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
**''[[Data pads]]'' | **''[[Data pads]]'' | ||
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*''[[Hunt the Truth]]'' | *''[[Hunt the Truth]]'' | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
{{col- | {{col-3}} | ||
*''[[Halo: Hunters in the Dark]]'' | *''[[Halo: Hunters in the Dark]]'' | ||
*''[[Halo: Fleet Battles]]'' | *''[[Halo: Fleet Battles]]'' | ||
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*''[[Halo: Renegades]]'' | *''[[Halo: Renegades]]'' | ||
*''[[Halo: Outpost Discovery]]'' | *''[[Halo: Outpost Discovery]]'' | ||
*''[[Halo: Meridian Divide]]'' | *''[[Halo: Meridian Divide]]'' | ||
*''[[Halo: Shadows of Reach]]'' | *''[[Halo: Shadows of Reach]]'' | ||
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*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Television Series]]'' | *''[[Halo: The Television Series]]'' | ||
{{col-end}} | {{col-end}} | ||