Editing Armor mods

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Series/Gameplay/Sandbox}}
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].


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*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Frag Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Frag Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod PlasmaGrenadeExpert Icon.png|30px|class=invert-light]] '''Plasma Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Plasma Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod PlasmaGrenadeExpert Icon.png|30px|class=invert-light]] '''Plasma Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Plasma Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod SplinterGrenadeExpert Icon.png|30px|class=invert-light]] '''Splinter Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Splinter grenade|Splinter Grenades]]. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod SplinterGrenadeExpert Icon.png|30px|class=invert-light]] '''Splinter Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Splinter Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' - Similar to Resistor tactical package from ''Halo 4''. Increases [[melee]] and spartan charge effectiveness. Damage no longer disables sprint.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' - Similar to Resistor tactical package from ''Halo 4''. Increases [[melee]] and spartan charge effectiveness. Damage no longer disables sprint.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' - Combines the effects of Dexterity tactical package and Stealth support upgrade from ''Halo 4''. Increases character handling and [[assassination]] speeds.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' - Combines the effects of Dexterity tactical package and Stealth support upgrade from ''Halo 4''. Increases character handling and [[assassination]] speeds.
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*[[File:H5G ArmorMod Wheelman Icon.png|30px|class=invert-light]] '''Wheelman''' - added in [[Memories of Reach]]. Similar to Wheelman tactical package from ''Halo 4''. Increases vehicle survivability.
*[[File:H5G ArmorMod Wheelman Icon.png|30px|class=invert-light]] '''Wheelman''' - added in [[Memories of Reach]]. Similar to Wheelman tactical package from ''Halo 4''. Increases vehicle survivability.
*[[File:H5G ArmorMod PatrolCase Icon.png|30px|class=invert-light]] '''Patrol Case''' - added in [[Warzone Firefight]]. Similar to Ammo support upgrade from ''Halo 4''. Increases starting and max ammo capacity.
*[[File:H5G ArmorMod PatrolCase Icon.png|30px|class=invert-light]] '''Patrol Case''' - added in [[Warzone Firefight]]. Similar to Ammo support upgrade from ''Halo 4''. Increases starting and max ammo capacity.
As far as the [[Blam engine|game engine]] internal logic is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system, they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''.


===Campaign===
===Campaign===
In the ''Halo 5: Guardians'' campaign, every level features four [[Spartan (co-op)|co-op Spartan]] characters from one of two Spartan teams. Each member of each team has a unique loadout of weapons and armor mods, the latter of which are listed below. Characters can only have one armor mod equipped at a time-for this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
In the ''Halo 5: Guardians'' campaign, every level features four [[Spartan (co-op)|co-op Spartan]] characters from one of two Spartan teams. Each member of each team has a unique loadout of weapons and armor mods, the latter of which are listed below.


Below is a list of the armor mods used in campaign:
Below is a list of the armor mods used in campaign:
*[[File:H5G ArmorMod UpgradedThrusters Icon.png|30px|class=invert-light]] '''Upgraded Thrusters''' is used by Fireteam Osiris. Blue Team also benefits from an effect of Upgraded Thrusters; both teams' shields and health recharge while sprinting.
*[[File:H5G ArmorMod UpgradedThrusters Icon.png|30px]] '''Upgraded Thrusters''' is used by Fireteam Osiris. Blue Team also benefits from an effect of Upgraded Thrusters; both teams' shields and health recharge while sprinting.
*[[File:H5G ArmorMod AutoMedic Icon.png|30px|class=invert-light]] '''Auto-Medic''' is used by Blue Team. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod AutoMedic Icon.png|30px]] '''Auto-Medic''' is used by Blue Team. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]]. It combines the effects of Grenadier without the increase to grenade throw speed. Locke and Fred have an 80% explosive damage resistance compared to Warzone's 75%.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px]] '''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]]. It combines the effects of Grenadier without the increase to grenade throw speed. Locke and Fred have an 80% explosive damage resistance compared to Warzone's 75%.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' is used by [[Edward Buck]] and [[John-117]]. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px]] '''Increased Strength''' is used by [[Edward Buck]] and [[John-117]]. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod AdvancedSensors Icon.png|30px|class=invert-light]] '''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]]. It only increases motion tracker range to 125% instead of Warzone's 160%. It does not make either character harder to detect on motion trackers, due to having no use in campaign.
*[[File:H5G ArmorMod AdvancedSensors Icon.png|30px]] '''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]]. It only increases motion tracker range to 125% instead of Warzone's 160%. It does not make either character harder to detect on motion trackers, due to having no use in campaign.
*[[File:H5G ArmorMod SpeedBooster Icon.png|30px|class=invert-light]] '''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]]. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
*[[File:H5G ArmorMod SpeedBooster Icon.png|30px]] '''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]]. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' is used only by [[Kelly-087]]. Kelly's melee speed is increased to 130% rather than the 140% bonus present in Warzone.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px]] '''Reflex Enhancer''' is used only by [[Kelly-087]]. Kelly's melee speed is increased to 130% rather than the 140% bonus present in Warzone.


==List of mods==
==List of mods==
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==Statistics==
==Statistics==
{{scrollbox|height=400px|{{:Armor mods/Stats}}}}
{{:Armor mods/Stats}}


==Gallery==
==Gallery==
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File:H5G ArmorMod IncreasedStrength Icon.png|Increased Strength
File:H5G ArmorMod IncreasedStrength Icon.png|Increased Strength
</gallery>
</gallery>
==Trivia==
*Characters can only have one armor mod equipped at a time. For this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
*As far as the game engine is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''.


==See also==
==See also==

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