Editing Armor mods

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Series/Gameplay/Sandbox}}
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] NPC characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].


Armor mods are similar to the [[tactical package]]s and [[support upgrade]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer.
Armor mods are similar to the [[support upgrade]]s and [[tactical package]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer.


==Overview==
==Overview==
===Multiplayer===
In ''Halo 5: Guardians''{{'}}s multiplayer, armor mods are available for use in the Warzone gamemode and its various variants ([[Warzone Firefight (gametype)|Warzone Firefight]], [[Warzone Assault]], [[Warzone Turbo]], etc). They can be unlocked for use as part of the game's RNG REQ system - the individual REQ cards and their unlock requirements are listed further down this article. Below is a list of the general effects of each armor mod and what gameplay alterations they do - for full statistics, see further down this page.
*[[File:H5G ArmorMod AdvancedSensors Icon.png|30px|class=invert-light]] '''Advanced Sensors''' - Combines the effects of Sensor and Awareness support upgrades from ''Halo 4''. Increases [[motion tracker]] effectiveness.
*[[File:H5G ArmorMod AutoMedic Icon.png|30px|class=invert-light]] '''Auto-Medic''' - Combines the effects of Shielding tactical package and Recharge support upgrade from ''Halo 4''. Increases health and shield recharge rates.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Frag Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod PlasmaGrenadeExpert Icon.png|30px|class=invert-light]] '''Plasma Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Plasma Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod SplinterGrenadeExpert Icon.png|30px|class=invert-light]] '''Splinter Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Splinter grenade|Splinter Grenades]]. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' - Similar to Resistor tactical package from ''Halo 4''. Increases [[melee]] and spartan charge effectiveness. Damage no longer disables sprint.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' - Combines the effects of Dexterity tactical package and Stealth support upgrade from ''Halo 4''. Increases character handling and [[assassination]] speeds.
*[[File:H5G ArmorMod SpeedBooster Icon.png|30px|class=invert-light]] '''Speed Booster''' - Increases movement speed and jump height.
*[[File:H5G ArmorMod UpgradedShields Icon.png|30px|class=invert-light]] '''Upgraded Shields''' - Increases [[Energy shielding|shield]] strength.
*[[File:H5G ArmorMod UpgradedThrusters Icon.png|30px|class=invert-light]] '''Upgraded Thrusters''' - Similar to AA Efficiency tactical package from ''Halo 4''. Increases thruster and [[sprint]] speed. Increases thruster recharge rate.
Four armor mods were added to ''Halo 5: Guardians'' over the course of the game's expansions:
*[[File:H5G ArmorMod DeathFromAbove Icon.png|30px|class=invert-light]] '''Death From Above''' - added in [[Hammer Storm]]. Increases ground pound effectiveness.
*[[File:H5G ArmorMod Grenadier Icon.png|30px|class=invert-light]] '''Grenadier''' - added in [[Ghosts of Meridian]]. Similar to Explosives support upgrade from ''Halo 4''. Increases grenade effectiveness and explosive damage resistance.
*[[File:H5G ArmorMod Wheelman Icon.png|30px|class=invert-light]] '''Wheelman''' - added in [[Memories of Reach]]. Similar to Wheelman tactical package from ''Halo 4''. Increases vehicle survivability.
*[[File:H5G ArmorMod PatrolCase Icon.png|30px|class=invert-light]] '''Patrol Case''' - added in [[Warzone Firefight]]. Similar to Ammo support upgrade from ''Halo 4''. Increases starting and max ammo capacity.
As far as the [[Blam engine|game engine]] internal logic is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system, they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''.
===Campaign===
===Campaign===
In the ''Halo 5: Guardians'' campaign, every level features four [[Spartan (co-op)|co-op Spartan]] characters from one of two Spartan teams. Each member of each team has a unique loadout of weapons and armor mods, the latter of which are listed below. Characters can only have one armor mod equipped at a time-for this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
{{Expand-section}}


Below is a list of the armor mods used in campaign:
===Multiplayer===
*[[File:H5G ArmorMod UpgradedThrusters Icon.png|30px|class=invert-light]] '''Upgraded Thrusters''' is used by Fireteam Osiris. Blue Team also benefits from an effect of Upgraded Thrusters; both teams' shields and health recharge while sprinting.
{{Expand-section}}
*[[File:H5G ArmorMod AutoMedic Icon.png|30px|class=invert-light]] '''Auto-Medic''' is used by Blue Team. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]]. It combines the effects of Grenadier without the increase to grenade throw speed. Locke and Fred have an 80% explosive damage resistance compared to Warzone's 75%.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' is used by [[Edward Buck]] and [[John-117]]. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod AdvancedSensors Icon.png|30px|class=invert-light]] '''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]]. It only increases motion tracker range to 125% instead of Warzone's 160%. It does not make either character harder to detect on motion trackers, due to having no use in campaign.
*[[File:H5G ArmorMod SpeedBooster Icon.png|30px|class=invert-light]] '''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]]. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' is used only by [[Kelly-087]]. Kelly's melee speed is increased to 130% rather than the 140% bonus present in Warzone.


==List of mods==
==List of mods==
{{:List of REQ cards/Armor Mods}}
{{:List of REQ cards/Armor Mods}}
==Statistics==
{{scrollbox|height=400px|{{:Armor mods/Stats}}}}


==Gallery==
==Gallery==

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