Editing Armor effects

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{{Status|Gameplay}}
{{Era|RE}}
'''Armor effects''' are a special customizable option in ''[[Halo: Reach]]'', the ''[[Halo: The Master Chief Collection]]'' edition of ''[[Halo 4]]'', and ''[[Halo Infinite]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.  
{{Ratings}}
'''Armor effects''' are a special customizable option in the [[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they do not display in cutscenes.


On [[2020#November|November 16, 2020]], when [[Series 4: Reclaimer]] was released for ''Halo: The Master Chief Collection'', it made the effects available for use on [[Sangheili]] player models in ''Reach''. On [[2021 (real world)#June|June 23, 2021]], with the release of [[Series 7: Elite]], these effects were added into ''Halo 4'' as a new [[Armor customization (Halo 4)|customization option]].
==Death Effects==
The following effect occurs when the player is killed.


''Halo Infinite'' would feature player effects in a major capacity, following their absence in ''[[Halo 5: Guardians]]''.
===Birthday Party===
==''Halo: Reach'' and ''Halo 4''==
[[File:BirthdayReach.jpg|right|100px]]
Armor effects functioned as passive character model effects, visible to other players in-game. They served no purpose past being aesthetic changes. Certain effects such as Heart Attack, and Pestilence featured specific death effects, which activated as the player died, such as a flurry of hearts floating above the player's place of death. Others, such as Legendary and Eternal were only active as the player remained alive, with no specific death effect associated to them.
{{Article Quote|Your death is softened by a joyful noise. And confetti.}}
*'''Cost''': 200,000 cR
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering(Yay!) will play.
{{clear}}


Originally, ''Halo: Reach'' was the first and only ''Halo'' title to feature armor effects in any capacity, with the original releases of ''Halo 4'' and ''Halo 5: Guardians'' forgoing the option. However, in 2021, ''Halo 4'' would be updated to feature ''Reach's'' suite of armor effects within ''The Master Chief Collection''. They functioned identically to their ''Reach'' counterparts.


{{/Reachand4Effects}}
==Living Effects==
The following effect is continuously visible as long as the player is alive.


==''Halo Infinite''==
===Legendary (Flaming Helmet)===
Following their absence in ''Halo 5'', and their reintegration into ''Halo 4'', ''Halo Infinite'' would feature armor effects in a notably more major capacity. Unlike ''Reach'' and ''Halo 4'', which featured armor effects that could be passive, activated on death, or both, ''Infinite'' would divide effects into three defined categories: Armor Effects, Mythic Effect Sets, and Kill Effects.
[[File:Flamelegendaryreach.jpg|right|100px]]
{{Article Quote|Flames ensconce the skulls of the loyal.}}
*'''Cost''': Available for free to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]].
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head.
{{clear}}


Armor effects act much like they did in prior titles, being passive, aesthetic changes to the player's character model. Unlike ''Reach'' and ''4'', these effects didn't feature any death effects, with their presence being solely limited to when the player is alive.
===Eternal===
[[File:Reach 270749 Thumbnail.jpg|right|150px]]
{{Article Quote|Burn bright, burn blue.}}
*'''Cost''': Only available to Bungie employees
*'''Effect''': Similar to Flaming helmet, but with Blue flames instead of orange.


Mythic effect sets are passive effects that affect the player's character model's actions, such as footsteps, and slides. They can also be activated through the use of certain equipment, which varies by the effect. These can be used in tandem with different armor effects, and aren't defined by them, unlike prior titles.
==Living/death Effects==
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.


Kill effects take the place of death effects in prior titles, and are a part of [[weapon customization]]. Following the theme of armor and mythic effect sets, kill effects are activated when the player kills another, and unlike prior titles, are defined by the killer's choice of effect.
===Heart Attack===
{{Tabcontainer|
[[File:Heartattack.jpg|right|100px]]
|title1=Armor Effects
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
|content1=
*'''Cost''': 300,000 cR
{{:Armor customization (Halo Infinite)/Armoreffects}}
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "[[Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.
|title2=Mythic Effect Set
{{clear}}
|content2=
{{:Armor customization (Halo Infinite)/MythicEffectSet}}
|title3=Kill Effect
|content3=
{{:Weapon customization/KillEffect}}
}}


==Trivia==
===Pestilence===
===General trivia===
[[File:Pestilence.jpg|right|100px]]
*The clip of sound for "Grunt Birthday Party" is an audio sample from ''Viva Piñata'' for Xbox 360.{{Citation needed}}
{{Article Quote|Foul brown clouds stink and swirl around steel.}}
*"Heart Attack" has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>
*'''Cost''': 1,000,000 cR
*The hearts of "Heart Attack" are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" Easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green acid. this is much cooler than inclemet weather Brink err Upon the player's death, he/she explodes in a manner similar to a [[Flood Carrier Form]].
*The Eternal armor effect was originally exclusive to [[Bungie]] employees, before being given out to players who verified their email on Bungie.net in 2011. The "Noble Fire" armor effect seen in ''Halo Infinite'' references this, being a blue flaming helmet effect, that is exclusive to [[343 Industries]] employees.
{{clear}}
===References===
 
*Inclement Weather's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."''
===Inclement Weather===
[[File:Inclementweather.jpg|right|100px]]
{{Article Quote|High voltage, indeed.}}
*'''Cost''': 2,000,000 cR
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref>
*'''Note''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]].
{{clear}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Halo 4]]
[[Category:Halo Infinite]]
[[Category:Customization]]

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