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| {{Status|Gameplay}} | | {{Era|RE}} |
| '''Armor effects''' are a special customizable option in ''[[Halo: Reach]]'', the ''[[Halo: The Master Chief Collection]]'' edition of ''[[Halo 4]]'', and ''[[Halo Infinite]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | | {{Ratings}} |
| | {{New Content}} |
| | '''Armor effects''' are a special customizable option in the [[Armor_Permutations#The_Armory_.28Halo:_Reach_Permutations.29|Armory]] in ''[[Halo: Reach]]''. Armor effects offer a humorous tone to multiplayer. |
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| On [[2020#November|November 16, 2020]], when [[Series 4: Reclaimer]] was released for ''Halo: The Master Chief Collection'', it made the effects available for use on [[Sangheili]] player models in ''Reach''. On [[2021 (real world)#June|June 23, 2021]], with the release of [[Series 7: Elite]], these effects were added into ''Halo 4'' as a new [[Armor customization (Halo 4)|customization option]].
| | ==Death Effects== |
| | The following effects occur when a player is killed. |
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| ''Halo Infinite'' would feature player effects in a major capacity, following their absence in ''[[Halo 5: Guardians]]''. | | ===Birthday Party=== |
| ==''Halo: Reach'' and ''Halo 4''== | | [[File:BirthdayReach.jpg|right|100px]] |
| Armor effects functioned as passive character model effects, visible to other players in-game. They served no purpose past being aesthetic changes. Certain effects such as Heart Attack, and Pestilence featured specific death effects, which activated as the player died, such as a flurry of hearts floating above the player's place of death. Others, such as Legendary and Eternal were only active as the player remained alive, with no specific death effect associated to them.
| | {{Article Quote|Your death is softened by a joyful noise. And confetti.}} |
| | *'''Cost''': 200,000 cR |
| | *'''Effect''': When a player dies, an effect similar to that of the [[Halo 3 Skulls#Grunt Birthday Party|Grunt Birthday Party Skull]] will occur. |
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| | ===Heart Attack=== |
| | [[File:Heartattack.jpg|right|100px]] |
| | {{Article Quote|Upon expiry, flying hearts mark your demise.}} |
| | *'''Cost''': 300,000 cR |
| | *'''Effect''': When a player dies, flying hearts will appear around the body of the player. This armor effect is similar to the "[[Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''. |
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| Originally, ''Halo: Reach'' was the first and only ''Halo'' title to feature armor effects in any capacity, with the original releases of ''Halo 4'' and ''Halo 5: Guardians'' forgoing the option. However, in 2021, ''Halo 4'' would be updated to feature ''Reach's'' suite of armor effects within ''The Master Chief Collection''. They functioned identically to their ''Reach'' counterparts.
| | ==Living Effects== |
| | The following effects occur while a player is alive. |
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| {{/Reachand4Effects}} | | ===Pestilence=== |
| | [[File:Pestilence.jpg|right|100px]] |
| | {{Article Quote|Foul brown clouds stink and swirl around you.}} |
| | *'''Cost''': 1,000,000 cR |
| | *'''Effect''': Bugs and a cloud of green flows around the player. It also creates a green substance in place of the blood. Upon the player's death, he/she exlplodes in a manner similar to a [[Flood Carrier Form]]. |
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| ==''Halo Infinite''== | | ===Inclement Weather=== |
| Following their absence in ''Halo 5'', and their reintegration into ''Halo 4'', ''Halo Infinite'' would feature armor effects in a notably more major capacity. Unlike ''Reach'' and ''Halo 4'', which featured armor effects that could be passive, activated on death, or both, ''Infinite'' would divide effects into three defined categories: Armor Effects, Mythic Effect Sets, and Kill Effects.
| | [[File:Inclementweather.jpg|right|100px]] |
| | {{Article Quote|High voltage, indeed.}} |
| | *'''Cost''': 2,000,000 cR |
| | *'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> |
| | {{clear}} |
| | ===Legendary (Flaming Helmet)=== |
| | [[File:Flamelegendaryreach.jpg|right|100px]] |
| | {{Article Quote|Flames ensconce the skulls of the loyal.}} |
| | *'''Cost''': Only available to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]]. |
| | *'''Effect''': A flame similar to the one from the [[Bungie Armor]] burns around the player's head. |
| | {{clear}} |
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| Armor effects act much like they did in prior titles, being passive, aesthetic changes to the player's character model. Unlike ''Reach'' and ''4'', these effects didn't feature any death effects, with their presence being solely limited to when the player is alive.
| | ===Aurora=== |
| | | *Cost: Only available to Bungie employees |
| Mythic effect sets are passive effects that affect the player's character model's actions, such as footsteps, and slides. They can also be activated through the use of certain equipment, which varies by the effect. These can be used in tandem with different armor effects, and aren't defined by them, unlike prior titles.
| | *Effect: A blue flame similar to the Flaming Helmet effect burns around the player's head.[[File:Reach 270749 Thumbnail.jpg|right|150px]] |
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| Kill effects take the place of death effects in prior titles, and are a part of [[weapon customization]]. Following the theme of armor and mythic effect sets, kill effects are activated when the player kills another, and unlike prior titles, are defined by the killer's choice of effect.
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| {{Tabcontainer|
| | <br> |
| |title1=Armor Effects
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| |content1=
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| {{:Armor customization (Halo Infinite)/Armoreffects}}
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| |title2=Mythic Effect Set
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| |content2=
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| {{:Armor customization (Halo Infinite)/MythicEffectSet}}
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| |title3=Kill Effect
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| |content3=
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| {{:Weapon customization/KillEffect}}
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| }}
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| ==Trivia==
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| ===General trivia===
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| *The clip of sound for "Grunt Birthday Party" is an audio sample from ''Viva Piñata'' for Xbox 360.{{Citation needed}} | |
| *"Heart Attack" has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | |
| *The hearts of "Heart Attack" are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" Easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
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| *The Eternal armor effect was originally exclusive to [[Bungie]] employees, before being given out to players who verified their email on Bungie.net in 2011. The "Noble Fire" armor effect seen in ''Halo Infinite'' references this, being a blue flaming helmet effect, that is exclusive to [[343 Industries]] employees.
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| ===References===
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| *Inclement Weather's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."''
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| [[Category:Halo: Reach]] | | [[Category:Halo: Reach]] |
| [[Category:Halo 4]]
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| [[Category:Halo Infinite]]
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| [[Category:Customization]]
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