Editing Armor effects
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'''Armor effects''' are a special customizable option in ''[[Halo: Reach]]'', the ''[[Halo: The Master Chief Collection]]'' edition of ''[[Halo 4]]'', and ''[[Halo Infinite]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | '''Armor effects''' are a special customizable option in ''[[Halo: Reach]]'', the ''[[Halo: The Master Chief Collection]]'' edition of ''[[Halo 4]]'', and ''[[Halo Infinite]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | ||
On [[2020#November|November 16, 2020]], when [[ | On [[2020#November|November 16, 2020]], when [[Season 4: Reclaimer]] was released for ''Halo: The Master Chief Collection'', it made the effects available for use on [[Sangheili]] player models in ''Reach''. On [[2021 (real world)#June|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''Halo 4'' as a new [[Armor customization (Halo 4)|customization option]]. | ||
''Halo Infinite'' would feature player effects in a major capacity, following their absence in ''[[Halo 5: Guardians]]''. | ''Halo Infinite'' would feature player effects in a major capacity, following their absence in ''[[Halo 5: Guardians]]''. | ||
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Mythic effect sets are passive effects that affect the player's character model's actions, such as footsteps, and slides. They can also be activated through the use of certain equipment, which varies by the effect. These can be used in tandem with different armor effects, and aren't defined by them, unlike prior titles. | Mythic effect sets are passive effects that affect the player's character model's actions, such as footsteps, and slides. They can also be activated through the use of certain equipment, which varies by the effect. These can be used in tandem with different armor effects, and aren't defined by them, unlike prior titles. | ||
Kill effects take the place of death effects in prior titles, and are a part of [[weapon customization]]. Following the theme of armor and mythic effect sets, kill effects are activated when the player kills another, and unlike prior titles, are defined by the killer's choice of effect. | Kill effects take the place of death effects in prior titles, and are a part of [[Weapon customization|weapon customization]]. Following the theme of armor and mythic effect sets, kill effects are activated when the player kills another, and unlike prior titles, are defined by the killer's choice of effect. | ||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1=Armor Effects | |title1=Armor Effects | ||
|content1= | |content1= | ||
{{ | {{/Armoreffects}} | ||
|title2=Mythic Effect Set | |title2=Mythic Effect Set | ||
|content2= | |content2= | ||
{{ | {{/MythicEffectSet}} | ||
|title3=Kill Effect | |title3=Kill Effect | ||
|content3= | |content3= | ||
{{ | {{/KillEffect}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
===General trivia=== | ===General trivia=== | ||
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*The Eternal armor effect was originally exclusive to [[Bungie]] employees, before being given out to players who verified their email on Bungie.net in 2011. The "Noble Fire" armor effect seen in ''Halo Infinite'' references this, being a blue flaming helmet effect, that is exclusive to [[343 Industries]] employees. | *The Eternal armor effect was originally exclusive to [[Bungie]] employees, before being given out to players who verified their email on Bungie.net in 2011. The "Noble Fire" armor effect seen in ''Halo Infinite'' references this, being a blue flaming helmet effect, that is exclusive to [[343 Industries]] employees. | ||
===References=== | ===References=== | ||
* | *This armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."'' | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} |