Editing Armor effects
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
'''Armor effects''' are a special customizable option in ''[[Halo: Reach]]'', | '''Armor effects''' are a special customizable option in the [[Armor customization (Halo: Reach)|Armory]] in ''[[Halo: Reach]]'', for ''Halo: Reach'' and ''[[Halo 4]]'' in ''[[Halo: The Master Chief Collection|The Master Chief Collection]]'', and ''[[Halo Infinite]]''. | ||
Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | |||
On [[2020#November|November 16, 2020]], when [[ | On [[2020#November|November 16, 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. In [[2021 (real world)#June|June 23, 2021]], with the release of [[Season 7: Elite]], these effects were added into ''[[Halo 4]]'' as a new [[Armor customization (Halo 4)|customization option]]. | ||
''Halo | ==Death Effects== | ||
==''Halo: Reach'' | The following effect occurs when the player is killed. | ||
===Birthday Party=== | |||
{{Article Quote|Your death is softened by a joyful noise. And confetti.}} | |||
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering will play. The effect is seemingly identical to the [[Grunt Birthday Party]] [[skulls|skull]], which was first seen in ''[[Halo 2]]'' without the cheering. The cheering sound effect would come later in ''[[Halo 3]]'', ''[[Halo: Reach]]'', and all subsequent games. | |||
*'''Trivia''': The clip of sound is a sample from Viva Piñata for Xbox 360.{{Citation needed}} | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |||
|[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party | |||
|200,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}} | |||
|[[Season 7: Elite|Season 7]] Tier 71, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
==Living Effects== | |||
The following effect is continuously visible as long as the player is alive. | |||
===Legendary (Flaming Helmet)=== | |||
{{Article Quote|Flames ensconce the skulls of the loyal.}} | |||
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |||
|[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]][[File:H4 Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet) | |||
|0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''. | |||
|[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}} | |||
|[[Season 7: Elite|Season 7]] Tier 84, {{SeasonPoint|1}} | |||
|-align="center" | |||
|} | |||
</center> | |||
===Eternal=== | |||
{{Article Quote|Burn bright; burn blue.}} | |||
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |||
|[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]][[File:H4 Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet) | |||
|0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]]. | |||
|[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}} | |||
|[[Season 7: Elite|Season 7]] Tier 100, {{SeasonPoint|1}} | |||
|-align="center" | |||
|} | |||
</center> | |||
==Living/Death Effects== | |||
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed. | |||
===Heart Attack=== | |||
{{Article Quote|Upon expiry, flying hearts mark your demise.}} | |||
*'''Effect''': Every few seconds, a heart floats out of the player's body and disappears. When a player dies, several flying hearts will appear around the body of the player. | |||
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" Easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> | |||
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |||
|[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack | |||
|300,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | |||
|[[Season 7: Elite|Season 7]] Tier 62, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
===Pestilence=== | |||
{{Article Quote|Foul brown clouds stink and swirl around steel.}} | |||
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |||
|[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]][[File:H4 Pestilence Effect Icon.png|75px]]<br/>Pestilence | |||
|1,000,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}} | |||
|[[Season 7: Elite|Season 7]] Tier 25, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
===Inclement Weather=== | |||
{{Article Quote|High voltage, indeed.}} | |||
== | *'''Effect''': Electricity and thunderclouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | ||
*'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."'' | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: Reach MCC'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo 4 MCC'') | |||
|-align="center" | |||
|[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]][[File:H4 InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather | |||
|2,000,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | |||
|[[Season 7: Elite|Season 7]] Tier 43, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
* | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Halo 4]] | [[Category:Halo 4]] | ||
[[Category:Customization]] | [[Category:Customization]] |