Editing Armor effects
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{{ | {{Era|RW}} | ||
'''Armor effects''' are a special customizable option in | '''Armor effects''' are a special customizable option in the [[Armor Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | ||
On [[2020 | On [[2020|January 2020]], when [[Season 4: Reclaimer]] was released in ''[[Halo: The Master Chief Collection]]'', it made them available to use on the Elites. On [[2021 (real world)|2021]], it was revealed [[Season 7: Elite]] will make ''Halo: Reach'''s Armor effects available to use in ''[[Halo 4]]''. | ||
'' | ==Death Effects== | ||
==''Halo: Reach'' | The following effect occurs when the player is killed. | ||
Armor | ===Birthday Party=== | ||
{{Article Quote|Your death is softened by a joyful noise. And confetti.}} | |||
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''. | |||
*'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR BirthdayParty Effect Icon.png|75px]]<br/>Birthday Party | |||
|200,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 25, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
==Living Effects== | |||
The following effect is continuously visible as long as the player is alive. | |||
===Legendary (Flaming Helmet)=== | |||
{{Article Quote|Flames ensconce the skulls of the loyal.}} | |||
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Legendary Armor Effect.png|75px]][[File:HR Legendary Effect Icon.png|75px]]<br/>Legendary (Red Flaming Helmet) | |||
|0 cR - Included with the [[Halo: Reach Legendary Edition|Legendary Edition]] of ''Halo: Reach''. | |||
|[[Season 1: Noble|Season 1]] Tier 83, {{SeasonPoint|1}} | |||
|-align="center" | |||
|} | |||
</center> | |||
===Eternal=== | |||
{{Article Quote|Burn bright; burn blue.}} | |||
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Eternal Armor Effect.png|75px]][[File:HR Eternal Effect Icon.png|75px]]<br/>Eternal (Blue Flaming Helmet) | |||
|0 cR- Formerly only available to Bungie employees, required e-mail verification through [[Bungie.net]]. Available until [[Bungie Day|7/7/11]]. | |||
|[[Season 1: Noble|Season 1]] Tier 100, {{SeasonPoint|1}} | |||
|-align="center" | |||
|} | |||
</center> | |||
==Living/Death Effects== | |||
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed. | |||
===Heart Attack=== | |||
{{Article Quote|Upon expiry, flying hearts mark your demise.}} | |||
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. | |||
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> | |||
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR HeartAttack Effect Icon.png|75px]]<br/>Heart Attack | |||
|300,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
===Pestilence=== | |||
{{Article Quote|Foul brown clouds stink and swirl around steel.}} | |||
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green. | |||
<center> | |||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Pestilence Armor Effect.png|75px]][[File:HR Pestilence Effect Icon.png|75px]]<br/>Pestilence | |||
|1,000,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 52, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
===Inclement Weather=== | |||
{{Article Quote|High voltage, indeed.}} | |||
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | |||
*'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."'' | |||
== | <center> | ||
{| style="width:75%;height:100%" border="1" cellpadding="1" cellspacing="1" class="wikitable" | |||
! scope="col" style="text-align:center;" |Effect | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |||
|[[File:HR Inclement Weather Armor Effect.png|75px]][[File:HR InclementWeather Effect Icon.png|75px]]<br/>Inclement Weather | |||
|2,000,000 cR | |||
|[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | |||
|} | |||
</center> | |||
* | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Halo 4]] | [[Category:Halo 4]] | ||
[[Category: | [[Category:Customisation]] | ||