Editing Armor effects
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{{ | {{Era|RW}} | ||
'''Armor effects''' are a special customizable option in | '''Armor effects''' are a special customizable option in the [[Armor Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | ||
==Death Effects== | |||
The following effect occurs when the player is killed. | |||
'' | ===Birthday Party=== | ||
[[File:BirthdayReach.jpg|right|100px]] | |||
{{Article Quote|Your death is softened by a joyful noise. And confetti.}} | |||
*'''Cost''': 200,000 cR | |||
*'''Effect''': When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the [[Grunt Birthday Party]] skull from ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo: Reach]]''. | |||
*'''Trivia''': The clip of sound is a sample from Viva Pinata for Xbox 360. | |||
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==Living Effects== | |||
The following effect is continuously visible as long as the player is alive. | |||
{{ | ===Legendary (Flaming Helmet)=== | ||
[[File:Flamelegendaryreach.jpg|right|100px]] | |||
{{Article Quote|Flames ensconce the skulls of the loyal.}} | |||
*'''Cost''': Available for free to buyers of the [[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]]. | |||
*'''Effect''': Flames similar to those from [[Bungie Armor]] burn around the player's head. | |||
{{clear}} | |||
== | ===Eternal=== | ||
[[File:Eternal effect.png|right|100px]] | |||
{{Article Quote|Burn bright; burn blue.}} | |||
*'''Cost''': Was originally limited to Bungie employees, but it was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie iPhone app before July 7, 2011. As of December 3, 2019, it is available to everyone as a Tier 100 rank reward in Halo: The Master Chief Collection on PC and Xbox One. | |||
*'''Effect''': Similar to Flaming Helmet, but with blue flames instead of orange. | |||
==Living/Death Effects== | |||
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed. | |||
===Heart Attack=== | |||
[[File:Heartattack.jpg|right|100px]] | |||
{{Article Quote|Upon expiry, flying hearts mark your demise.}} | |||
*'''Cost''': 300,000 cR | |||
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. | |||
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo 3.3A ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> | |||
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://halo.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | |||
===Pestilence=== | |||
{{ | [[File:Pestilence.jpg|right|100px]] | ||
{{Article Quote|Foul brown clouds stink and swirl around steel.}} | |||
*'''Cost''': 1,000,000 cR | |||
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. Occasionally the cloud will be red instead of green. | |||
{{clear}} | |||
}} | |||
== | ===Inclement Weather=== | ||
[[File:Inclementweather.jpg|right|100px]] | |||
{{Article Quote|High voltage, indeed.}} | |||
* | *'''Cost''': 2,000,000 cR | ||
*'''Effect''': Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.<ref>[http://xbox360.ign.com/dor/objects/14276699/halo-reach/videos/halor_armory_montage_072210.html '''IGN Video''': ''The Armory'']</ref> | |||
* | *'''Trivia''': This Armor effect's name is possibly a reference to [[Cortana]]'s comment on [[Installation 04|Halo]]'s climate as heard on ''[[Halo: Combat Evolved]]'' [[campaign]] level [[Assault on the Control Room (level)|Assault on the Control Room]]; ''"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."'' | ||
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==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||