Editing Armor customization (Halo Infinite)
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- AIColor
- AIModel
- Armoreffects
- Chimera/Attachments
- Chimera/Chest
- Chimera/Glove
- Chimera/Helmet
- Chimera/Kit
- Chimera/Knee
- Chimera/Shoulder
- Chimera/Utility
- Chimera/Visor
- Chimera/Wrist
- Eaglestrike/Attachments
- Eaglestrike/Chest
- Eaglestrike/Glove
- Eaglestrike/Helmet
- Eaglestrike/Kit
- Eaglestrike/Knee
- Eaglestrike/Shoulder
- Eaglestrike/Utility
- Eaglestrike/Visor
- Eaglestrike/Wrist
- Hazmat/Attachments
- Hazmat/Chest
- Hazmat/Glove
- Hazmat/Helmet
- Hazmat/Hip
- Hazmat/Knee
- Hazmat/Shoulder
- Hazmat/Wrist
- Mark IV/Attachments
- Mark IV/Chest
- Mark IV/Glove
- Mark IV/Helmet
- Mark IV/Hip
- Mark IV/Knee
- Mark IV/Shoulder
- Mark IV/Wrist
- Mark V(B)/Attachments
- Mark V(B)/Chest
- Mark V(B)/Glove
- Mark V(B)/Helmet
- Mark V(B)/Kit
- Mark V(B)/Knee
- Mark V(B)/Shoulder
- Mark V(B)/Utility
- Mark V(B)/Wrist
- Mark VII/Attachments
- Mark VII/Chest
- Mark VII/Glove
- Mark VII/Helmet
- Mark VII/Hip
- Mark VII/Kit
- Mark VII/Knee
- Mark VII/Shoulder
- Mark VII/Wrist
- Mirage IIC/Attachments
- Mirage IIC/Chest
- Mirage IIC/Glove
- Mirage IIC/Helmet
- Mirage IIC/Hip
- Mirage IIC/Knee
- Mirage IIC/Shoulder
- Mirage IIC/Wrist
- MythicEffectSet
- Prosthesis
- Rakshasa/Attachments
- Rakshasa/Chest
- Rakshasa/Glove
- Rakshasa/Helmet
- Rakshasa/Hip
- Rakshasa/Kit
- Rakshasa/Knee
- Rakshasa/Shoulder
- Rakshasa/Wrist
- Visor
- Yoroi/Attachments
- Yoroi/Chest
- Yoroi/Glove
- Yoroi/Helmet
- Yoroi/Knee
- Yoroi/Shoulder
- Yoroi/Utility
- Yoroi/Visor
- Yoroi/Wrist
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Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible. | Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible. | ||
With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. On January | With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. On 30th January [[2024]] with the launch of the [[Spirit of Fire (Operation)|Spirit of Fire operation]], shoulders were made cross-core compatible. | ||
==List of permutations== | ==List of permutations== | ||
{{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}} | {{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}} | ||
These lists of items use what the items were originally tied to prior to crosscore being enabled for various items for easy of organization. If the item released after, the image is used to decide what core an item is tied to. | |||
===Armor cores=== | ===Armor cores=== | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
|-align="center" | |-align="center" | ||
!colspan=" | !colspan="5"|Armor cores {{VDE|Armor customization (Halo Infinite)#Armor cores}} | ||
|- | |- | ||
! scope="col" style="width: 15%" |Armor core | ! scope="col" style="width: 15%" |Armor core | ||
! scope="col" style="width: | ! scope="col" style="width: 15%"|Manufacturer | ||
! scope="col" style="width: | ! scope="col" style="width: 40%" |Lore | ||
! scope="col" style="width: 10%" |Rarity | ! scope="col" style="width: 10%" |Rarity | ||
! scope="col" style="width: 20%" |Unlock Requirements | ! scope="col" style="width: 20%" |Unlock Requirements | ||
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|Created with input from [[Dr. Halsey]] herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation. | |Created with input from [[Dr. Halsey]] herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation. | ||
|Common{{Ref/Note|Id=S2change|Rare during [[Season 01: Heroes of Reach]].}} | |Common{{Ref/Note|Id=S2change|Rare during [[Season 01: Heroes of Reach]].}} | ||
|Unlocked by default | |Unlocked by default | ||
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|Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to [[UNICOM]]/[[SPECWAR]]. | |Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to [[UNICOM]]/[[SPECWAR]]. | ||
|Epic | |Epic | ||
| | | | ||
*[[Season 01: Heroes of Reach]] Battle Pass level 1 (Premium) | *[[Season 01: Heroes of Reach]] Battle Pass level 1 (Premium) | ||
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|Wrought of the finest blessed oreas and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth. | |Wrought of the finest blessed oreas and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth. | ||
|Legendary | |Legendary | ||
| | | | ||
*[[Fractures: Tenrai]] [[Event]] Pass level 5 | *[[Fractures: Tenrai]] [[Event]] Pass level 5 | ||
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|RAKSHASA armor was battle-tested by [[Delta-6]] hunter-killer teams and disruption operatives who ranged far into the former [[Covenant]] core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system. | |RAKSHASA armor was battle-tested by [[Delta-6]] hunter-killer teams and disruption operatives who ranged far into the former [[Covenant]] core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system. | ||
|Epic | |Epic | ||
| | | | ||
*Season 02: Lone Wolves Battle Pass level 6 (Free) | *[[Season 02: Lone Wolves]] Battle Pass level 6 (Free) | ||
*Unlocked by default as of December 2022 Update{{Ref/Reuse|december2022}} | *Unlocked by default as of December 2022 Update{{Ref/Reuse|december2022}} | ||
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|Last of a series of energized plate armors issued to United Nations Security Confederation (UNSC) special forces. EAGLESTRIKE is hardened against radiation, harsh environments, and the warped science of Covenant arcanotechology. | |Last of a series of energized plate armors issued to United Nations Security Confederation (UNSC) special forces. EAGLESTRIKE is hardened against radiation, harsh environments, and the warped science of Covenant arcanotechology. | ||
|Legendary | |Legendary | ||
| | | | ||
*[[Fractures: Entrenched]] Event Pass level 5 | *[[Fractures: Entrenched]] Event Pass level 5 | ||
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|MIRAGE IIC armor builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration (SPI) armor program to create low cost, multi-role powered assault armor that meets baseline GEN3 Mjolnir standards. | |MIRAGE IIC armor builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration (SPI) armor program to create low cost, multi-role powered assault armor that meets baseline GEN3 Mjolnir standards. | ||
|Rare | |Rare | ||
|[[Season 03: Echoes Within]] | |[[Season 03: Echoes Within]] - Unlocked by default | ||
|- | |- | ||
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|Executors are born of evolved minds seeking a perfection of the bipedal war machine. Their flesh and bone is broken, compacted, rewoven, and overwritten into a hybrid where man and machine are almost indistinguishable. | |Executors are born of evolved minds seeking a perfection of the bipedal war machine. Their flesh and bone is broken, compacted, rewoven, and overwritten into a hybrid where man and machine are almost indistinguishable. | ||
|Legendary | |Legendary | ||
| | |Season 03: Echoes Within - Unlocked by default | ||
|- | |- | ||
|align="center"|[[File:HINF Hazmat Core Icon.png|75px]]<br/>[[Hazmat (armor)|Hazmat]] | |align="center"|[[File:HINF Hazmat Core Icon.png|75px]]<br/>[[Hazmat (armor)|Hazmat]] | ||
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|Project: OSTEO combat engineering suits incorporate an array of contingency systems focused on surviving extended operations in extraordinarily harsh working and combat environments. | |Project: OSTEO combat engineering suits incorporate an array of contingency systems focused on surviving extended operations in extraordinarily harsh working and combat environments. | ||
|Epic | |Epic | ||
|[[Season 04: Infection]] | |[[Season 04: Infection]] - Unlocked by default | ||
|- | |- | ||
|align="center"|[[File:HINF MarkIV Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | |align="center"|[[File:HINF MarkIV Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | ||
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|Stocks of Mark IV armor recovered from the Damascus archives have now been rebuilt under the direction of Dr. Halsey. These refits are fully compatible with official GEN2 and GEN3 standards but Halsey has her own ideas about the next step for Mjolnir. | |Stocks of Mark IV armor recovered from the Damascus archives have now been rebuilt under the direction of Dr. Halsey. These refits are fully compatible with official GEN2 and GEN3 standards but Halsey has her own ideas about the next step for Mjolnir. | ||
|Epic | |Epic | ||
|[[ | |[[Content Update 29]] - Unlocked by default | ||
|} | |} | ||
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|title8=Wrist | |title8=Wrist | ||
|content8= | |content8= | ||
{{/Eaglestrike/ | {{/Eaglestrike/Utility}} | ||
|title9=Utility | |title9=Utility | ||
|content9= | |content9= | ||
{{/Eaglestrike/ | {{/Eaglestrike/Wrist}} | ||
|title10=Knee pads | |title10=Knee pads | ||
|content10= | |content10= |