Editing Armor customization (Halo Infinite)
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- AIColor
- AIModel
- Armoreffects
- Chimera/Attachments
- Chimera/Chest
- Chimera/Glove
- Chimera/Helmet
- Chimera/Kit
- Chimera/Knee
- Chimera/Shoulder
- Chimera/Utility
- Chimera/Visor
- Chimera/Wrist
- Eaglestrike/Attachments
- Eaglestrike/Chest
- Eaglestrike/Glove
- Eaglestrike/Helmet
- Eaglestrike/Kit
- Eaglestrike/Knee
- Eaglestrike/Shoulder
- Eaglestrike/Utility
- Eaglestrike/Visor
- Eaglestrike/Wrist
- Hazmat/Attachments
- Hazmat/Chest
- Hazmat/Glove
- Hazmat/Helmet
- Hazmat/Hip
- Hazmat/Knee
- Hazmat/Shoulder
- Hazmat/Wrist
- Mark IV/Attachments
- Mark IV/Chest
- Mark IV/Glove
- Mark IV/Helmet
- Mark IV/Hip
- Mark IV/Knee
- Mark IV/Shoulder
- Mark IV/Wrist
- Mark V(B)/Attachments
- Mark V(B)/Chest
- Mark V(B)/Glove
- Mark V(B)/Helmet
- Mark V(B)/Kit
- Mark V(B)/Knee
- Mark V(B)/Shoulder
- Mark V(B)/Utility
- Mark V(B)/Wrist
- Mark VII/Attachments
- Mark VII/Chest
- Mark VII/Glove
- Mark VII/Helmet
- Mark VII/Hip
- Mark VII/Kit
- Mark VII/Knee
- Mark VII/Shoulder
- Mark VII/Wrist
- Mirage IIC/Attachments
- Mirage IIC/Chest
- Mirage IIC/Glove
- Mirage IIC/Helmet
- Mirage IIC/Hip
- Mirage IIC/Knee
- Mirage IIC/Shoulder
- Mirage IIC/Wrist
- MythicEffectSet
- Prosthesis
- Rakshasa/Attachments
- Rakshasa/Chest
- Rakshasa/Glove
- Rakshasa/Helmet
- Rakshasa/Hip
- Rakshasa/Kit
- Rakshasa/Knee
- Rakshasa/Shoulder
- Rakshasa/Wrist
- Visor
- Yoroi/Attachments
- Yoroi/Chest
- Yoroi/Glove
- Yoroi/Helmet
- Yoroi/Knee
- Yoroi/Shoulder
- Yoroi/Utility
- Yoroi/Visor
- Yoroi/Wrist
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{{Title|Armor customization (''Halo Infinite'')}} | {{Title|Armor customization (''Halo Infinite'')}} | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Center|For other uses, see [[armor | {{Center|For other uses, see [[armor customizations]].}} | ||
[[File:HINF Multiplayer Reveal 2021-3.png|thumb|300px|A pre-release screenshot showcasing different armor permutations in ''Halo Infinite'' multiplayer.]] | [[File:HINF Multiplayer Reveal 2021-3.png|thumb|300px|A pre-release screenshot showcasing different armor permutations in ''Halo Infinite'' multiplayer.]] | ||
Known in-game as the '''Armor Hall''', '''armor customization''' in ''[[Halo Infinite]]'' allow players to customize their Spartan player model. Inspired by ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]],{{Ref/Site|Id=IIDec|https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020|D=11|M=12|Y=2020}} ''Halo Infinite'' has a greatly expanded array of player customization compared to previous entries in the series.{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}} | Known in-game as the '''Armor Hall''', '''armor customization''' in ''[[Halo Infinite]]'' allow players to customize their Spartan player model. Inspired by ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]],{{Ref/Site|Id=IIDec|https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020|D=11|M=12|Y=2020}} ''Halo Infinite'' has a greatly expanded array of player customization compared to previous entries in the series.{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}} | ||
== Overview == | == Overview == | ||
''Halo Infinite''{{'}}s armor customization allows players to change | ''Halo Infinite''{{'}}s armor customization allows players to change the following components: Helmet, Helmet Attachments, Chest Gear, Shoulder Pads (left and right), Gloves, Wrist Gear, Knee Pads, Utility, Visor Color, and [[Armor effects]]. Furthermore, players can customize [[Emblems and Nameplates (Halo Infinite)|emblems]] on the chest piece. Players can unlock armor permutations pieces through gameplay, [[season]]al [[Battle Pass]]es, [[Challenges/Halo Infinite|challenges]], in-game [[Fractures]] events, and purchase in the [[Shop]].{{Ref/Reuse|mpreveal}} Additionally, armor pieces are exclusive to their acquisition methods; for example, items on the Battle Pass would not be unlockable through other methods.{{Ref/Generic|[[Halo Infinite Multiplayer Overview]]|Quote=All of these rewards are single source, so you're never going to be confused about where things come from. If you can unlock something in the Battle Pass, we're not going to let any other players circumvent that by purchasing it out of the storefront.|Quotee=Ryan Paradis}} Players choose their armor core, which acts as the foundation for their armor where other components are placed.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments will be locked to their specific armor core, although 343 has stated they are looking into ways to open up cross-core customization.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. | ||
Players choose their armor core, which acts as the foundation for | |||
== List of permutations == | |||
===Armor cores=== | ===Armor cores=== | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
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|align="center"|[[File:HINF MarkVII Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] | |align="center"|[[File:HINF MarkVII Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] | ||
|[[Materials Group]] | |[[Materials Group]] | ||
|Created with | |Created with imput from [[Dr. Halsey]] herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation. | ||
|Common{{Ref/Note|Id=S2change| | |Common{{Ref/Note|Id=S2change|In Season 01 Mark VII had a Rare rarity.}} | ||
|Unlocked by default | |Unlocked by default | ||
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|Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to [[UNICOM]]/[[SPECWAR]]. | |Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to [[UNICOM]]/[[SPECWAR]]. | ||
|Epic | |Epic | ||
| | |[[Season 01: Heroes of Reach]] Battle Pass level 1 (Premium) | ||
|- | |- | ||
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|Wrought of the finest blessed oreas and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth. | |Wrought of the finest blessed oreas and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth. | ||
|Legendary | |Legendary | ||
| | |[[Fractures: Tenrai]] [[Event]] Pass level 5 | ||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:Rakshasa Core Icon.png|75px]]<br/>[[Rakshasa]] | ||
|[[Lethbridge Industrial]] | |[[Lethbridge Industrial]] | ||
|RAKSHASA armor was battle-tested by [[Delta-6]] hunter-killer teams and disruption operatives who ranged far into the former [[Covenant]] core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system. | |RAKSHASA armor was battle-tested by [[Delta-6]] hunter-killer teams and disruption operatives who ranged far into the former [[Covenant]] core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system. | ||
|Epic | |Epic | ||
| | |[[Season 02: Lone Wolves]] Battle Pass level 6 (Free) | ||
|- | |- | ||
|align="center"|[[File: | |align="center"|[[File:Eaglestrike Core Icon.png|75px]]<br/>[[Eaglestrike]] | ||
|Fracture: Entrenched | |Fracture: Entrenched | ||
|Last of a series of energized plate armors issued to United Nations Security Confederation (UNSC) special forces. EAGLESTRIKE is hardened against radiation, harsh environments, and the warped science of Covenant arcanotechology. | |Last of a series of energized plate armors issued to United Nations Security Confederation (UNSC) special forces. EAGLESTRIKE is hardened against radiation, harsh environments, and the warped science of Covenant arcanotechology. | ||
|Legendary | |Legendary | ||
| | |[[Fractures: Entrenched]] Event Pass level 5 | ||
|} | |} | ||
===Mark VII core=== | ===Mark VII core=== | ||
{{Center|For armor coatings on the Mark VII armor core, see [[Armor coatings (Halo Infinite)#Mark VII core|here]].}} | |||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1=Armor Kit | |title1=Armor Kit | ||
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|content3= | |content3= | ||
{{/Mark VII/Attachments}} | {{/Mark VII/Attachments}} | ||
|title4=Visor | |||
|content4= | |||
{{/Mark VII/Visor}} | |||
|title5=Chest | |title5=Chest | ||
|content5= | |content5= | ||
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}} | }} | ||
=== Mark V (B) core === | === Mark V(B) core === | ||
{{Center|For armor coatings on the Mark V[B] armor core, see [[Armor coatings (Halo Infinite)#Mark V(B) core|here]].}} | |||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1=Armor Kit | |title1=Armor Kit | ||
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|content3= | |content3= | ||
{{/Mark V(B)/Attachments}} | {{/Mark V(B)/Attachments}} | ||
|title4=Visor | |||
|content4= | |||
{{/Mark V(B)/Visor}} | |||
|title5=Chest | |title5=Chest | ||
|content5= | |content5= | ||
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=== Yoroi core === | === Yoroi core === | ||
{{Center|For armor coatings on the Yoroi armor core, see [[Armor coatings (Halo Infinite)#Yoroi core|here]].}} | |||
{{Tabcontainer| | {{Tabcontainer| | ||
|title2=Helmets | |title2=Helmets | ||
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|content3= | |content3= | ||
{{/Yoroi/Attachments}} | {{/Yoroi/Attachments}} | ||
|title4=Visor | |||
|content4= | |||
{{/Yoroi/Visor}} | |||
|title5=Chest | |title5=Chest | ||
|content5= | |content5= | ||
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}} | }} | ||
===Rakshasa core=== | ===Rakshasa core=== | ||
{{Center|For armor coatings on the Rakshasa armor core, see [[Armor coatings (Halo Infinite)#Rakshasa core|here]].}} | |||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1=Armor Kit | |title1=Armor Kit | ||
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|content3= | |content3= | ||
{{/Rakshasa/Attachments}} | {{/Rakshasa/Attachments}} | ||
|title4=Visor | |||
|content4= | |||
{{/Rakshasa/Visor}} | |||
|title5=Chest | |title5=Chest | ||
|content5= | |content5= | ||
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}} | }} | ||
===Eaglestrike core=== | ===Eaglestrike core=== | ||
{{Center|For armor coatings on the Eaglestrike armor core, see [[Armor coatings (Halo Infinite)#Eaglestrike core|here]].}} | |||
{{Tabcontainer| | {{Tabcontainer| | ||
|title2=Helmets | |title2=Helmets | ||
|content2= | |content2= | ||
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|content3= | |content3= | ||
{{/Eaglestrike/Attachments}} | {{/Eaglestrike/Attachments}} | ||
|title4=Visor | |||
|content4= | |||
{{/Eaglestrike/Visor}} | |||
|title5=Chest | |title5=Chest | ||
|content5= | |content5= | ||
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|title8=Wrist | |title8=Wrist | ||
|content8= | |content8= | ||
{{/Eaglestrike/ | {{/Eaglestrike/Wrist}} | ||
|title9=Utility | |title9=Utility | ||
|content9= | |content9= | ||
{{/Eaglestrike/ | {{/Eaglestrike/Utility}} | ||
|title10=Knee pads | |title10=Knee pads | ||
|content10= | |content10= | ||
{{/Eaglestrike/Knee}} | {{/Eaglestrike/Knee}} | ||
}} | }} | ||
=== Multi-core customization === | |||
=== | {{Center|For armor emblems, see [[Emblems and Nameplates (Halo Infinite)|here]].}} | ||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1= | |title1=Prosthesis | ||
|content1= | |content1= | ||
{{/ | {{/Prosthesis}} | ||
|title4=Armor Effects | |||
|title4= | |||
|content4= | |content4= | ||
{{/ | {{/Armoreffects}} | ||
|title5= | |title5=Mythic Effect Set | ||
|content5= | |content5= | ||
{{/MythicEffectSet}} | {{/MythicEffectSet}} | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HINF-Helmetconcepts.jpg|Concept art of various GEN3 helmets for ''Halo Infinite''. | File:HINF-Helmetconcepts.jpg|Concept art of various GEN3 helmets for ''Halo Infinite''. | ||
File:HINF | File:HINF-Johncatearexploration.jpg|Concept art explorations for Purrfect Audio. | ||
File:HINF Customization Platforms.png| | File:HINF-Catears.jpg|More Purrfect Audio concept art. | ||
File:HINF-Vader.png|Artificial limb customization in ''Halo Infinite''. | |||
File:HINF - Desert Splinter armor coating (Transparent).png|Mark V Zeta helmet on the Mark VII core. | |||
File:HINF - Noble Defender armor coating (Transparent).png|Grenadier helmet on the Mark V[B] core. | |||
File:HINF Emile Armor Kit.png|The Emile-A239 armor kit on the Mark V[B] core. | |||
File:HINF-Yoroi transparent.png|Yoroi core. | |||
File:HINF Customization Platforms.png|Infinite's customization menu in the game and on the Halo Waypoint app/website.{{Ref/Site|Id=|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021|Detail=|Quote=|Quotee=|D=24|M=6|Y=2021}} | |||
File:HINF-preserveuserchoice.jpg|Helmets changing color in the customization menu based on the player's coating. | File:HINF-preserveuserchoice.jpg|Helmets changing color in the customization menu based on the player's coating. | ||
File:HINF-armorcores.jpg|The 3 cores of [[Season 01: Heroes of Reach]]: Yoroi, Mark VII, and Mark V[B]. | |||
File:HINF-armorcores.jpg|The | |||
File:HINF Season2Spartans.jpg|Some of the armor customization of [[Season 02: Lone Wolves]]. | File:HINF Season2Spartans.jpg|Some of the armor customization of [[Season 02: Lone Wolves]]. | ||
</gallery> | </gallery> | ||
==Notes== | |||
==Notes== | |||
{{Ref/Notes}} | {{Ref/Notes}} | ||
==Sources== | ==Sources== |