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| {{Title|Armor customization (''Halo Infinite'')}} | | {{Title|Armor customization (''Halo Infinite'')}} |
| {{Status|Gameplay}} | | {{Era|RW}} |
| {{Center|For other uses, see [[armor customization]].}} | | {{Center|For other uses, see [[armor customizations]].}} |
| [[File:HINF Multiplayer Reveal 2021-3.png|thumb|300px|A pre-release screenshot showcasing different armor permutations in ''Halo Infinite'' multiplayer.]] | | [[File:HINF Multiplayer Reveal 2021-3.png|thumb|300px|A pre-release screenshot showcasing different armor permutations in ''Halo Infinite'' multiplayer.]] |
| Known in-game as the '''Armor Hall''', '''armor customization''' in ''[[Halo Infinite]]'' allow players to customize their Spartan player model. Inspired by ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]],{{Ref/Site|Id=IIDec|https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020|D=11|M=12|Y=2020}} ''Halo Infinite'' has a greatly expanded array of player customization compared to previous entries in the series.{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}} | | Known in-game as the '''Armor Hall''', '''armor customization''' in ''[[Halo Infinite]]'' allow players to customize their Spartan player model. Inspired by ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]],{{Ref/Site|Id=IIDec|https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020|D=11|M=12|Y=2020}} ''Halo Infinite'' has a greatly expanded array of player customization compared to previous entries in the series.{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}} |
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| == Overview == | | == Overview == |
| ''Halo Infinite''{{'}}s armor customization allows players to change their helmet, helmet attachments, chest gear, shoulder pads, gloves, wrist gear, knee pads, hip utility, visor color, and [[Armor effects]]. Furthermore, players can customize [[Emblems and Nameplates (Halo Infinite)|emblems]] on their chest piece. Players can unlock armor permutations pieces through [[season]]al [[Battle Pass]]es, [[Challenges/Halo Infinite|challenges]], in-game [[Event|events]] for both canon and [[Fractures]], and by purchasing items through the [[Shop]].{{Ref/Reuse|mpreveal}} Additionally, armor pieces are exclusive to their acquisition methods; for example, items on the Battle Pass are not currently unlockable through other methods.{{Ref/Generic|[[Halo Infinite Multiplayer Overview]]|Quote=All of these rewards are single source, so you're never going to be confused about where things come from. If you can unlock something in the Battle Pass, we're not going to let any other players circumvent that by purchasing it out of the storefront.|Quotee=Ryan Paradis}} | | ''Halo Infinite''{{'}}s armor customization will allow players to change the Helmet, Helmet Attachments, Chest Gear, Shoulder Pads (left and right), Gloves, Knee Guards, Wrist Gear, Utility, Visor Color, Prosthetics, Voices, [[Armor effects]] as well as other components yet to be announced. Players can unlock armor permutations pieces through gameplay, [[season]]al [[Battle Pass]]es, [[Challenges/Halo Infinite|challenges]], in-game [[Fracture]] events, and purchase.{{Ref/Reuse|mpreveal}} Additionally, armor pieces are exclusive to their acquisition methods; for example, items on the Battle Pass would not be unlockable through other methods.{{Ref/Generic|[[Halo Infinite Multiplayer Overview]]|Quote=All of these rewards are single source, so you're never going to be confused about where things come from. If you can unlock something in the Battle Pass, we're not going to let any other players circumvent that by purchasing it out of the storefront.|Quotee=Ryan Paradis}} Players choose their armor core, which acts as the foundation for their armor where other components, including at least the helmets, are placed.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments will be locked to their specific armor core, although 343 has stated they are looking into ways to open up cross-core customization.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'' this is not the default appearance. |
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| Players choose their armor core, which acts as the foundation for the aesthetic of their armor.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|Quote=... each of the helmets below as part of the new Mk. VII armor core.|D=16|M=6|Y=2021}} At launch, attachments were locked to their specific armor core, although 343i stated they were looking into ways to open up customization to work across all cores.{{Ref/Site|ID=Twitter|URL=https://twitter.com/ske7ch/status/1420532588851040258?s=20|Site=Twitter|Page=Brian Jarrard|Quote=For launch, customization components are associated with a specific core. Sorry we weren't more clear about that. Team is already thinking about ways to open that up and allow more mixing and matching down the road.|D=16|M=8|Y=2021}} Similar to ''Halo: Reach'', ''Halo Infinite'' allows players to remove their shoulder pads entirely, though unlike ''Halo: Reach'', this is not the default appearance. As of the August 9th 2022 update, visors were made cross-core compatible.
| | == List of permutations == |
| | | === Mark VII core === |
| With [[Season 05: Reckoning]] on October 17, [[2023]], helmets were made cross-core compatible.{{Ref/YouTube|Id=HINFS5RTrailer|QORZtiws6Sk|Halo|Season 5: Reckoning Trailer - Halo Infinite|D=08|M=10|Y=2023}} While armor kits were originally locked presets and could not be customized, Season 05 added the ability to change newly released kit items, including the visor, coating, emblem, armor effect, and mythic effect set. This change affects the ''Infinite'' Mark VI, Rusalka, Transgressor, and ''Combat Evolved'' Mark V armor kits. On 30th January [[2024]] with the launch of the [[Spirit of Fire (Operation)|Spirit of Fire operation]], shoulders were made cross-core compatible.
| | {{Center|For armor coatings on the Mark VII armor core, see [[Armor coatings (Halo Infinite)#Mark VII|here]].}} |
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| ==List of permutations== | |
| {{Center|For the coatings used with the various armor cores, see [[Armor coatings (Halo Infinite)|here]].}} | |
| These lists of items use what the items were originally tied to prior to crosscore being enabled for various items for easy of organization. If the item released after, the image is used to decide what core an item is tied to.
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| | |
| ===Armor cores===
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| {| class="wikitable sortable" style="width: 100%;"
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| |-align="center"
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| !colspan="5"|Armor cores {{VDE|Armor customization (Halo Infinite)#Armor cores}}
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| |-
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| ! scope="col" style="width: 15%" |Armor core
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| ! scope="col" style="width: 15%"|Manufacturer
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| ! scope="col" style="width: 40%" |Lore
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| ! scope="col" style="width: 10%" |Rarity
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| ! scope="col" style="width: 20%" |Unlock Requirements
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| | |
| |-
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| |align="center"|[[File:HINF MarkVII Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]
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| |[[Materials Group]]
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| |Created with input from [[Dr. Halsey]] herself, the latest MARK VII iteration refreshes the Mjolnir technical architecture with breakthroughs in neural interaces, shield emitters, fusion power, and armor formulation.
| |
| |Common{{Ref/Note|Id=S2change|Rare during [[Season 01: Heroes of Reach]].}}
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| |Unlocked by default
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| | |
| |-
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| |align="center"|[[File:HINF MARKVB Icon.png|75px]]<br/>[[B-class Mjolnir|Mark V [B]]]
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| |Materials Group
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| |Battle-tested and technically refined, refit MARK V [B] suits remain a popular chasis for Spartans assigned to [[UNICOM]]/[[SPECWAR]].
| |
| |Epic
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| *[[Season 01: Heroes of Reach]] Battle Pass level 1 (Premium)
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| *[[Winter Update]] Battle Pass level 1 (Free)
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| *Unlocked by default as of December 2022 Update{{Ref/Site|Id=december2022|URL=https://www.halowaypoint.com/news/halo-infinite-december-2022-update|Site=Halo Waypoint|Page=Halo Infinite <nowiki>|</nowiki> December 2022 Update|D=8|M=12|Y=2022}}
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| | |
| |-
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| |align="center"|[[File:HINF Yoroi Core Icon.png|75px]]<br/>[[Yoroi]]
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| |Fracture: Tenrai
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| |Wrought of the finest blessed oreas and cooled by the breath of a thousand saints, each YOROI is a masterpiece of art and war. When its bearer falls, the armor is reclaimed and refitted for another young warrior eager to prove their worth.
| |
| |Legendary
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| *[[Fractures: Tenrai]] [[Event]] Pass level 5
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| *Unlocked by default as of December 2022 Update{{Ref/Reuse|december2022}}
| |
| | |
| |-
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| |align="center"|[[File:HINF Rakshasa Core Icon.png|75px]]<br/>[[Rakshasa]]
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| |[[Lethbridge Industrial]]
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| |RAKSHASA armor was battle-tested by [[Delta-6]] hunter-killer teams and disruption operatives who ranged far into the former [[Covenant]] core worlds. Key to its success are multiple levels of subsystem redundancy and an integral self-repair system.
| |
| |Epic
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| |
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| *[[Season 02: Lone Wolves]] Battle Pass level 6 (Free)
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| *Unlocked by default as of December 2022 Update{{Ref/Reuse|december2022}}
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| | |
| |-
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| |align="center"|[[File:HINF Eaglestrike Core Icon.png|75px]]<br/>[[Eaglestrike]]
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| |Fracture: Entrenched
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| |Last of a series of energized plate armors issued to United Nations Security Confederation (UNSC) special forces. EAGLESTRIKE is hardened against radiation, harsh environments, and the warped science of Covenant arcanotechology.
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| |Legendary
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| |
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| *[[Fractures: Entrenched]] Event Pass level 5
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| *Unlocked by default as of December 2022 Update{{Ref/Reuse|december2022}}
| |
| | |
| |-
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| |align="center"|[[File:HINF Mirage IIC Core Icon.png|75px]]<br/>[[Mirage IIC]]
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| |Materials Group
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| |MIRAGE IIC armor builds on the foundation of the GEN1 Mirage and Semi-Powered Infiltration (SPI) armor program to create low cost, multi-role powered assault armor that meets baseline GEN3 Mjolnir standards.
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| |Rare
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| |[[Season 03: Echoes Within]] - Unlocked by default
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| | |
| |-
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| |align="center"|[[File:HINF Chimera Core Icon.png|75px]]<br/>[[Chimera (armor)|Chimera]]
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| |Fracture: Firewall
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| |Executors are born of evolved minds seeking a perfection of the bipedal war machine. Their flesh and bone is broken, compacted, rewoven, and overwritten into a hybrid where man and machine are almost indistinguishable.
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| |Legendary
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| |Season 03: Echoes Within - Unlocked by default
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| |-
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| |align="center"|[[File:HINF Hazmat Core Icon.png|75px]]<br/>[[Hazmat (armor)|Hazmat]]
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| |Imbrium Machine Complex
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| |Project: OSTEO combat engineering suits incorporate an array of contingency systems focused on surviving extended operations in extraordinarily harsh working and combat environments.
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| |Epic
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| |[[Season 04: Infection]] - Unlocked by default
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| |-
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| |align="center"|[[File:HINF MarkIV Core Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
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| |Materials Group
| |
| |Stocks of Mark IV armor recovered from the Damascus archives have now been rebuilt under the direction of Dr. Halsey. These refits are fully compatible with official GEN2 and GEN3 standards but Halsey has her own ideas about the next step for Mjolnir.
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| |Epic
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| |[[Content Update 29]] - Unlocked by default
| |
| |}
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| ===Mark VII core===
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| {{Tabcontainer| | | {{Tabcontainer| |
| |title1=Armor Kit | | |title1=Armor Kit |
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| |content2= | | |content2= |
| {{/Mark VII/Helmet}} | | {{/Mark VII/Helmet}} |
| |title3=Helmet Attachments | | |title3=Visor |
| |content3= | | |content3= |
| {{/Mark VII/Attachments}} | | {{/Mark VII/Visor}} |
| |title5=Chest | | |title4=Chest |
| | |content4= |
| | {{/Mark VII/Chest}} |
| | |title5=Shoulders |
| |content5= | | |content5= |
| {{/Mark VII/Chest}} | | {{/Mark VII/Shoulder}} |
| |title6=Shoulders | | |title6=Gloves |
| |content6= | | |content6= |
| {{/Mark VII/Shoulder}} | | {{/Mark VII/Glove}} |
| |title7=Gloves | | |title7=Wrist |
| |content7= | | |content7= |
| {{/Mark VII/Glove}} | | {{/Mark VII/Wrist}} |
| |title8=Wrist | | |title8=Utility |
| |content8= | | |content8= |
| {{/Mark VII/Wrist}} | | {{/Mark VII/Hip}} |
| |title9=Utility | | |title9=Knee pads |
| |content9= | | |content9= |
| {{/Mark VII/Hip}}
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| |title10=Knee pads
| |
| |content10=
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| {{/Mark VII/Knee}} | | {{/Mark VII/Knee}} |
| }} | | }} |
|
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|
| === Mark V (B) core === | | === Mark V[B] core === |
| | {{Center|For armor coatings on the Mark V[B] armor core, see [[Armor coatings (Halo Infinite)#Mark V(B)|here]].}} |
| {{Tabcontainer| | | {{Tabcontainer| |
| |title1=Armor Kit | | |title1=Armor Kit |
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| |content2= | | |content2= |
| {{/Mark V(B)/Helmet}} | | {{/Mark V(B)/Helmet}} |
| |title3=Helmet Attachments | | |title3=Visor |
| |content3=
| |
| {{/Mark V(B)/Attachments}}
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| |title5=Chest
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| |content5=
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| {{/Mark V(B)/Chest}}
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| |title6=Shoulders
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| |content6=
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| {{/Mark V(B)/Shoulder}}
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| |title7=Gloves
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| |content7=
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| {{/Mark V(B)/Glove}}
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| |title8=Wrist
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| |content8=
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| {{/Mark V(B)/Wrist}}
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| |title9=Utility
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| |content9=
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| {{/Mark V(B)/Utility}}
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| |title10=Knee pads
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| |content10=
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| {{/Mark V(B)/Knee}}
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| }}
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| | |
| === Yoroi core ===
| |
| {{Tabcontainer|
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| |title2=Helmets
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| |content2=
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| {{/Yoroi/Helmet}}
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| |title3=Helmet Attachments
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| |content3=
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| {{/Yoroi/Attachments}}
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| |title5=Chest
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| |content5=
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| {{/Yoroi/Chest}}
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| |title6=Shoulders
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| |content6=
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| {{/Yoroi/Shoulder}}
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| |title7=Gloves
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| |content7=
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| {{/Yoroi/Glove}}
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| |title8=Wrist
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| |content8=
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| {{/Yoroi/Wrist}}
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| |title9=Utility
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| |content9=
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| {{/Yoroi/Utility}}
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| |title10=Knee pads
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| |content10=
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| {{/Yoroi/Knee}}
| |
| }}
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| ===Rakshasa core===
| |
| {{Tabcontainer|
| |
| |title1=Armor Kit
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| |content1=
| |
| {{/Rakshasa/Kit}}
| |
| |title2=Helmets
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| |content2=
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| {{/Rakshasa/Helmet}}
| |
| |title3=Helmet Attachments
| |
| |content3= | | |content3= |
| {{/Rakshasa/Attachments}} | | {{/Mark V(B)/Visor}} |
| |title5=Chest
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| |content5=
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| {{/Rakshasa/Chest}}
| |
| |title6=Shoulders
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| |content6=
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| {{/Rakshasa/Shoulder}}
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| |title7=Gloves
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| |content7=
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| {{/Rakshasa/Glove}}
| |
| |title8=Wrist
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| |content8=
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| {{/Rakshasa/Wrist}}
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| |title9=Utility
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| |content9=
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| {{/Rakshasa/Hip}}
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| |title10=Knee pads
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| |content10=
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| {{/Rakshasa/Knee}}
| |
| }}
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| ===Eaglestrike core===
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| {{Tabcontainer|
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| |title1=Armor Kit
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| |content1=
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| {{/Eaglestrike/Kit}}
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| |title2=Helmets
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| |content2=
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| {{/Eaglestrike/Helmet}}
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| |title3=Helmet Attachments
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| |content3=
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| {{/Eaglestrike/Attachments}}
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| |title5=Chest
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| |content5=
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| {{/Eaglestrike/Chest}}
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| |title6=Shoulders
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| |content6=
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| {{/Eaglestrike/Shoulder}}
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| |title7=Gloves
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| |content7=
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| {{/Eaglestrike/Glove}}
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| |title8=Wrist
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| |content8=
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| {{/Eaglestrike/Utility}}
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| |title9=Utility
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| |content9=
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| {{/Eaglestrike/Wrist}}
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| |title10=Knee pads
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| |content10=
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| {{/Eaglestrike/Knee}}
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| }}
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| ===Mirage IIC core===
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| {{Tabcontainer|
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| |title1=Helmets
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| |content1=
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| {{/Mirage IIC/Helmet}}
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| |title2=Helmet Attachments
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| |content2=
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| {{/Mirage IIC/Attachments}}
| |
| |title4=Chest | | |title4=Chest |
| |content4= | | |content4= |
| {{/Mirage IIC/Chest}} | | {{/Mark V(B)/Chest}} |
| |title5=Shoulders | | |title5=Shoulders |
| |content5= | | |content5= |
| {{/Mirage IIC/Shoulder}} | | {{/Mark V(B)/Shoulder}} |
| |title6=Gloves | | |title6=Gloves |
| |content6= | | |content6= |
| {{/Mirage IIC/Glove}} | | {{/Mark V(B)/Glove}} |
| |title7=Wrist | | |title7=Wrist |
| |content7= | | |content7= |
| {{/Mirage IIC/Wrist}} | | {{/Mark V(B)/Wrist}} |
| |title8=Utility | | |title8=Utility |
| |content8= | | |content8= |
| {{/Mirage IIC/Hip}} | | {{/Mark V(B)/Hip}} |
| |title9=Knee pads | | |title9=Knee pads |
| |content9= | | |content9= |
| {{/Mirage IIC/Knee}} | | {{/Mark V(B)/Knee}} |
| }} | | }} |
|
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|
| ===Chimera core=== | | === Yoroi core === |
| {{Tabcontainer|
| |
| |title1=Armor Kit
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| |content1=
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| {{/Chimera/Kit}}
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| |title2=Helmets
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| |content2=
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| {{/Chimera/Helmet}}
| |
| |title3=Helmet Attachments
| |
| |content3=
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| {{/Chimera/Attachments}}
| |
| |title5=Chest
| |
| |content5=
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| {{/Chimera/Chest}}
| |
| |title6=Shoulders
| |
| |content6=
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| {{/Chimera/Shoulder}}
| |
| |title7=Gloves
| |
| |content7=
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| {{/Chimera/Glove}}
| |
| |title8=Wrist
| |
| |content8=
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| {{/Chimera/Utility}}
| |
| |title9=Utility
| |
| |content9=
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| {{/Chimera/Wrist}}
| |
| |title10=Knee pads
| |
| |content10=
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| {{/Chimera/Knee}}
| |
| }}
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| ===Hazmat core===
| |
| {{Tabcontainer| | | {{Tabcontainer| |
| |title1=Helmets | | |title1=Helmets |
| |content1= | | |content1= |
| {{/Hazmat/Helmet}} | | {{/Yoroi)/Helmet}} |
| |title2=Helmet Attachments
| |
| |content2=
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| {{/Hazmat/Attachments}}
| |
| |title3=Chest
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| |content3=
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| {{/Hazmat/Chest}}
| |
| |title4=Shoulders
| |
| |content4=
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| {{/Hazmat/Shoulder}}
| |
| |title5=Gloves
| |
| |content5=
| |
| {{/Hazmat/Glove}}
| |
| |title6=Wrist
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| |content6=
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| {{/Hazmat/Wrist}}
| |
| |title7=Utility
| |
| |content7=
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| {{/Hazmat/Hip}}
| |
| |title8=Knee pads
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| |content8=
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| {{/Hazmat/Knee}}
| |
| }} | | }} |
| ===Mark IV core=== | | === Multi-core customization === |
| {{Tabcontainer| | | {{Tabcontainer| |
| |title1=Helmets | | |title1=Prosthesis |
| |content1= | | |content1= |
| {{/Mark IV/Helmet}} | | {{/Prosthesis}} |
| |title2=Helmet Attachments | | |title2=AI Model |
| |content2= | | |content2= |
| {{/Mark IV/Attachments}} | | {{/AIModel}} |
| |title3=Chest | | |title3=AI Color |
| |content3= | | |content3= |
| {{/Mark IV/Chest}} | | {{/AIColor}} |
| |title4=Shoulders | | |title4=Armor effects |
| |content4= | | |content4= |
| {{/Mark IV/Shoulder}}
| |
| |title5=Gloves
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| |content5=
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| {{/Mark IV/Glove}}
| |
| |title6=Wrist
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| |content6=
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| {{/Mark IV/Wrist}}
| |
| |title7=Utility
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| |content7=
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| {{/Mark IV/Hip}}
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| |title8=Knee pads
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| |content8=
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| {{/Mark IV/Knee}}
| |
| }}
| |
|
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| === Multi-core customization ===
| |
| {{Center|For armor coatings, see [[Armor coatings (Halo Infinite)|here]].}}
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| {{Tabcontainer|
| |
| |title1=Armor Effects
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| |content1=
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| {{/Armoreffects}} | | {{/Armoreffects}} |
| |title2=Mythic Effect Set
| |
| |content2=
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| {{/MythicEffectSet}}
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| |title3=Visor
| |
| |content3=
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| {{/Visor}}
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| |title4=Prosthesis
| |
| |content4=
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| {{/Prosthesis}}
| |
| }} | | }} |
|
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| ==Trivia==
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| ===Production notes===
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| With the release of Season 03, all icons for helmets on the Mark VII armor core released during Season 01 were updated to be more in line with those used for Season 02's [[Battle Pass|battle]] and [[Event]] passes and onwards. Differences included a subtle angle shift and a change in the icon's visor color from gold to green. Season 04 saw the [[Yoroi]] core's icons being updated, following the same theme as the Mark VII armor core, featuring a green visor, an altered image angle, and the removal of the Gatekeeper shoulders from any applicable render. As of [[Content Update 32]], none of the relevant attachment icons for Mark VII were updated, and the icons for the [[B-class Mjolnir|Mark V [B]]] and [[Eaglestrike]] armor cores remained untouched.
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| <gallery>
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| File:HINF MKVII Helmet Icon.png|The original icon style for helmets on the Mark VII armor core.
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| File:HINF - MARK VII helmet icon - (Season 03).png|The updated icon style for helmets on the Mark VII armor core.
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| File:HINF Kabuto Helmet Icon.png|The original icon style for helmets on the Yoroi armor core.
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| File:HINF - Helmet icon - Kabuto (Season 04).png|The updated icon style for the helmets on the Yoroi armor core.
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| </gallery>
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| Additionally, with the release of Content Update 29 and the Spirit of Fire Operation, the menu icons within the Armor Hall were altered. Rather than changing in real time, and featuring the player's armor coating and visor color, icons were replaced with static, uniform variants. This was done to alleviate performance issues that began with the release of Season 03: Echoes Within.
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| <gallery>
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| File:HINF - Armor Hall - Pre-CU29.png|The Armor Hall's icons before Spirit of Fire's launch.
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| File:HINF - Armor Hall - Post-CU29.png |The Armor Hall's icons after Spirit of Fire's launch.
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| </gallery>
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|
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| ===References===
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| *The "Juice" visor's name and description is a reference to ''Gears of War'' when Augustus "Cole Train" Cole, after he and the rest of Delta Squad arrive into a mining cavern and spot a large amount of Imulsion, says "Look at all that juice".
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| ==Gallery== | | ==Gallery== |
| ===Developmental images===
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| <gallery> | | <gallery> |
| File:HINF-Helmetconcepts.jpg|Concept art of various GEN3 helmets for ''Halo Infinite''. | | File:HINF-Vader.png|Artificial limb customization in ''Halo Infinite''. |
| File:HINF ArmourHall Concept.jpg|Concept art of the environment for armor customisation. | | File:HINF - Desert Splinter armor coating (Transparent).png|Mark V Zeta helmet on the Mark VII core. |
| File:HINF Customization Platforms.png|''Infinite's'' customization menu in the game and on the Halo Waypoint app/website.{{Ref/Site|Id=|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021|Detail=|Quote=|Quotee=|D=24|M=6|Y=2021}} | | File:HINF - Noble Defender armor coating (Transparent).png|Grenadier helmet on the Mark V(B) core. |
| | File:HINF-Yoroi transparent.png|Yoroi core. |
| | File:HINF Customization Platforms.png|Infinite's customization menu in the game and on the Halo Waypoint app/website.{{Ref/Site|Id=|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021|Detail=|Quote=|Quotee=|D=24|M=6|Y=2021}} |
| File:HINF-preserveuserchoice.jpg|Helmets changing color in the customization menu based on the player's coating. | | File:HINF-preserveuserchoice.jpg|Helmets changing color in the customization menu based on the player's coating. |
| | File:HINF-armorcores.jpg|Yoroi, Mark VII, and Mark V(B) cores. |
| </gallery> | | </gallery> |
|
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|
| ===Season 01: Heroes of Reach===
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| <gallery>
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| File:HINF-armorcores.jpg|The three cores of [[Season 01: Heroes of Reach]]: Yoroi, Mark VII, and Mark V [B].
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| File:HINF-SplinterDesert.png|The Mark V Zeta helmet on the Mark VII core.
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| File:HINF-NOBLEDefender.png|The Grenadier helmet on the Mark V [B] core.
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| File:HINF Emile Armor Kit.png|The Emile-A239 armor kit on the Mark V [B] core.
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| File:HINF - MP Overview - Yoroi preview.png|The Yoroi core.
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| File:HINF-Vader.png|Artificial limb customization in ''Halo Infinite''.
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| File:HINF-343iemployee.jpg|343 Industries employee exclusive customization.
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| </gallery>
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| ===Season 02: Lone Wolves===
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| <gallery>
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| File:HINF Season2Spartans.jpg|Some of the armor customization of [[Season 02: Lone Wolves]].
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| File:HINF-Eaglestrike.jpg|[[Eaglestrike]], a [[Fractures]] core.
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| File:HINF DinhModel.png|[[Hieu Dinh]], recreated through ''Infinite's'' armor permutations on the [[RAKSHASA-class Mjolnir|Rakshasa core]].
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| File:HINF EklundModel.png|[[Sigrid Eklund]], recreated through ''Infinite's'' armor permutations on the Rakshasa core.
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| </gallery>
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|
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| ===Season 03: Echoes Within===
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| <gallery>
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| File:HINF - Season 3 - Spartan customization header.jpg|Some of the armor customization of [[Season 03: Echoes Within]].
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| File:HINF - Chimera armor core - 00001.jpg|[[Chimera]], a Fractures core.
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| </gallery>
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|
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| ===Season 04: Infection===
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| <gallery>
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| File:HINF-Season04armors.png|Some of the armor customization of [[Season 04: Infection]].
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| File:HINF-S4HazmatHavenShop.jpg|Some more of the Season 04 armor.
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| </gallery>
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|
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| ===Season 05: Reckoning===
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| <gallery>
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| File:HINF-S5Customization.jpg|Some of the armor customization of [[Season 05: Reckoning]].
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| File:HINF - Season 05 trailer - Flood cosmetics - 00001.png|Some of the Flood cosmetics.
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| File:HINF-MultiCoreHelmetsLineUp.jpg|Multi core helmets on the Mark VII core.
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| File:HINF-MarkVandVI.jpg|The ''Halo Infinite'' Mark VI and ''Halo: Combat Evolved'' Mark V kits.
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| </gallery>
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|
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| ===Content Update 29===
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| <gallery>
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| File:HINF-CU29Customization.jpg|Some of the armor customization in CU29.
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| File:HINF-CU29ShopOmegaTeamBundle.jpg|Omega Team's Mark IVs
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| File:HINF-MultiUseShoulders.jpg|Multi core shoulders on the Mark VII core
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| </gallery>
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|
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| ===Content Update 32===
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| <gallery>
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| File:HINF CU32Customization.jpg|Some of the armor customization in CU32.
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| File:HINF-ShopPathsToDominance.jpg|Some more of CU32's armors.
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| </gallery>
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|
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| ==Notes==
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| {{Ref/Notes}}
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}} | | {{Ref/Sources}} |
|
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| {{Armor/Permutation/HI}}
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| {{Customization}}
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| [[Category:Halo Infinite]] | | [[Category:Halo Infinite]] |
| [[Category:Halo Infinite multiplayer armor permutations]] | | [[Category:Halo Infinite multiplayer armor permutations]] |
| [[Category:Customization]] | | [[Category:Customization]] |