Editing Armor customization (Halo Infinite)/AIModel
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|-align="center" | |-align="center" | ||
!colspan=" | !colspan="4"|AI model | ||
|- | |- | ||
! scope="col" style="width:15%" |AI model | ! scope="col" style="width:15%" |AI model | ||
! scope="col" style="width:10% |Manufacturer | ! scope="col" style="width:10% |Manufacturer | ||
! scope="col" style="width: | ! scope="col" style="width:55%" |Lore | ||
! scope="col" style="width: | ! scope="col" style="width:25%" |Unlock | ||
|- | |- | ||
|align="center"|[[File:HINF | |align="center"|[[File:HINF Ancient Code AI Color Icon.png|75px]]<br/>[[BUTLR]] | ||
|UNSC | |UNSC | ||
|Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay. | |Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay. | ||
|Unlocked by default | |Unlocked by default | ||
|- | |- | ||
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|UNSC | |UNSC | ||
|Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions. | |Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions. | ||
|Unlocked by default | |Unlocked by default | ||
|- | |- | ||
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|UNSC | |UNSC | ||
|Trained on centuries of battle reports and simulations in order to discern underlying patterns, Fret AI constructs are able to remain eager to tackle the task ahead, despite the chaotic nature of wartime engagements. | |Trained on centuries of battle reports and simulations in order to discern underlying patterns, Fret AI constructs are able to remain eager to tackle the task ahead, despite the chaotic nature of wartime engagements. | ||
|Unlocked by default | |Unlocked by default | ||
|- | |- | ||
|align="center"|[[File:HINF Lumu AI Icon.png|75px]]<br/>[[LUMU]] | |align="center"|[[File:HINF Lumu AI Icon.png|75px]]<br/>[[LUMU]] | ||
|UNSC | |UNSC | ||
|Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties. | |Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties. | ||
| | |Season 01: Heroes of Reach level 36 (Premium) | ||
|- | |- | ||
|align="center"| | |align="center"|[[Mister Chief]] | ||
| | |TBD | ||
| | |TBD | ||
| | |TBD | ||
|- | |- | ||
|align="center"|[[File:HINF Superintendent AI Icon.png|75px]]<br/>[[Superintendent-class artificial intelligence|Superintendent]] | |align="center"|[[File:HINF Superintendent AI Icon.png|75px]]<br/>[[Superintendent-class artificial intelligence|Superintendent]] | ||
|UNSC | |UNSC | ||
|The Superintendent-class of nonvolitional artificial intelligence was created to control urban infastructures, but can also be tasked with managing a wide range of other chaotic, nonlinear tasks. | |The Superintendent-class of nonvolitional artificial intelligence was created to control urban infastructures, but can also be tasked with managing a wide range of other chaotic, nonlinear tasks. | ||
|Season 01: Heroes of Reach level 70 (Premium) | |||
|Season 01: Heroes of Reach | |||
|} | |} | ||
<noinclude> | <noinclude> | ||
[[Category:Halo Infinite multiplayer armor permutations| ]] | [[Category:Halo Infinite multiplayer armor permutations| ]] | ||
</noinclude> | </noinclude> |