Editing Armor customization (Halo Infinite)/AIModel

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{| class="wikitable sortable"
{| class="wikitable sortable"
|-align="center"
|-align="center"
!colspan="5"|AI model{{VDE|Armor customization (Halo Infinite)/AIModel}}
!colspan="3"|AI model
|-
|-
! scope="col" style="width:15%" |AI model
! scope="col" style="width:15%" |AI model
! scope="col" style="width:10%  |Manufacturer
! scope="col" style="width:55%" |Lore
! scope="col" style="width:45%" |Lore
! scope="col" style="width:25%" |Unlock
! scope="col" style="width:10%" |Rarity
! scope="col" style="width:20%" |Unlock Requirements
|-
|-
|align="center"|[[File:HINF BUTLR AI Icon.png|75px]]<br/>[[BUTLR]]
|align="center"|[[File:HINF Butler Multiplayer AI.png|75px]]<br/>[[BUTLR]]
|UNSC
|'''Manufacturer:''' UNSC <br/>
|Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay.
|Common
|Unlocked by default
|Unlocked by default
|-
|-
|align="center"|[[File:HINF CircAvatar.png|75px]]<br/>[[CIRC]]
|align="center"|[[File:HINF CircAvatar.png|75px]]<br/>[[CIRC]]
|UNSC
|'''Manufacturer:''' UNSC <br/>TBD
|Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions.
|Rare
|Unlocked by default
|Unlocked by default
|-
|-
|align="center"|[[File:HINF Fret.png|75px]]<br/>[[FRET]]
|align="center"|[[File:HINF Fret.png|75px]]<br/>[[FRET]]
|UNSC
|'''Manufacturer:''' UNSC <br/>TBD
|Trained on centuries of battle reports and simulations in order to discern underlying patterns, Fret AI constructs are able to remain eager to tackle the task ahead, despite the chaotic nature of wartime engagements.
|Rare
|Unlocked by default
|Unlocked by default
|-
|-
|align="center"|[[File:HINF IRATUS AI Icon.png|75px]]<br/>[[Iratus|IRATUS]]
|align="center"|[[File:HINF OrangeLumu.png|75px]]<br/>[[LUMU]]
|[[Lux Voluspa]]
|'''Manufacturer:''' UNSC <br/>Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties.
|Even contained, diminished, and leashed, Iratus rages against its limitations.
|Season 01: Heroes of Reach level 36 (Premium)
|Legendary
|[[Season 02: Lone Wolves]] [[Battle Pass]] level 50 (Premium)
|-
|-
|align="center"|[[File:HINF Lumu AI Icon.png|75px]]<br/>[[LUMU]]
|align="center"|[[Mister Chief]]
|UNSC
|'''Manufacturer:''' TBD <br/>TBD
|Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties.
|TBD
|Rare
|[[Season 01: Heroes of Reach]] Battle Pass level 36
|-
|-
|align="center"|[[File:HINF Mister Chief AI Icon.png|75px]]<br/>[[Mister Chief]]
|align="center"|[[File:HINF-Super.png|75px]]<br/>[[Superintendent]]
|FOTUS
|'''Manufacturer:''' UNSC <br/>The Superintendent-class of nonvolitional artificial intelligence was created to control urban infastructures, but can also be tasked with managing a wide range of other chaotic, nonlinear tasks.
|This digital construct is full of interesting advice, amusing anecdotes, and insightful opinions. Some of them are even useful for combat situations.
|Season 01: Heroes of Reach level 70 (Premium)
|Legendary
|Purchase "Mister Chief" Bundle from the [[Shop]] for 2,000 cR
|-
|align="center"|[[File:HINF Superintendent AI Icon.png|75px]]<br/>[[Superintendent-class artificial intelligence|Superintendent]]
|UNSC
|The Superintendent-class of nonvolitional artificial intelligence was created to control urban infastructures, but can also be tasked with managing a wide range of other chaotic, nonlinear tasks.
|Legendary
|Season 01: Heroes of Reach Battle Pass level 70 (Premium)
|}
|}
<noinclude>
<noinclude>
[[Category:Halo Infinite multiplayer armor permutations| ]]
[[Category:Halo Infinite multiplayer armor permutations| ]]
</noinclude>
</noinclude>

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