Editing Armor customization (Halo: Reach)
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'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | '''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | ||
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a " | With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Spartan Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]]. | ||
==Overview== | ==Overview== | ||
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File:HR ReconBravoFront.jpg|A player utilizing a basic, un-customized Spartan for ''Reach's'' campaign mission, "[[Nightfall]]". | File:HR ReconBravoFront.jpg|A player utilizing a basic, un-customized Spartan for ''Reach's'' campaign mission, "[[Nightfall]]". | ||
File:Gallery pic 3447 0 30037.jpg|A Spartan-III being killed by another with an energy sword. | File:Gallery pic 3447 0 30037.jpg|A Spartan-III being killed by another with an energy sword. | ||
File:Gallery pic 3450 0 30053.jpg|A Spartan being assassinated by a player utilizing the [[Elite Minor]] armor option on [[ | File:Gallery pic 3450 0 30053.jpg|A Spartan being assassinated by a player utilizing the [[Elite Minor]] armor option on [[Spire]]. | ||
File:HR Screenshot DefiantArmour1-Closeup.png|The "GRD" armor seen in the [[Defiant Map Pack|Defiant Map Pack's]] official screenshots. | File:HR Screenshot DefiantArmour1-Closeup.png|The "GRD" armor seen in the [[Defiant Map Pack|Defiant Map Pack's]] official screenshots. | ||
File:HTMCC S5A Wallpaper 3.jpg|Spartans wearing AKIS and Mariner helmets in promotional material for [[Series 5: Anvil]], for ''Halo: The Master Chief Collection''. | File:HTMCC S5A Wallpaper 3.jpg|Spartans wearing AKIS and Mariner helmets in promotional material for [[Series 5: Anvil]], for ''Halo: The Master Chief Collection''. |