Editing Armor customization (Halo: Reach)
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{{Title|Armor customization (''Halo: Reach'')}} | {{Title|Armor customization (''Halo: Reach'')}} | ||
{{ | {{Era|RW}} | ||
{{Disambig header|the armor customization in Halo: Reach|other games|armor customizations}} | {{Disambig header|the armor customization in Halo: Reach|other games|armor customizations}} | ||
[[File:RE-Full Armory Customization.jpg|300px|thumb|The Armory in ''Halo: Reach'']] | [[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']] | ||
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | '''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | ||
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a " | With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Season Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Season 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but cut armor permutations, including [[AKIS]]. | ||
==Overview== | ==Overview== | ||
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The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}} | The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}} | ||
[[File: | [[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming helmet) selected.]] | ||
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. | Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. | ||
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''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades. | ''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades. | ||
In [[ | In [[Season 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' will see the addition of several new helmets and chest armour pieces, never-previously useable in any edition of ''Halo: Reach''. The two new helmets; AKIS and [[Mariner]]; are content cut from the original ''Halo: Reach'' game and intended for inclusion in the [[Anniversary Map Pack]] in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to ''Reach''. Five of these are "[R]" ([[Artificial limb|robot arm]]) variants of already available chest pieces, while the sixth - [[Armor accessories/EXO|EXO/TSCS]] - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets. | ||
[[ | [[Season 8: Mythic]] will add several new helmets to ''Halo: Reach''.{{Ref/Site|Id=Update2708|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post100|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates Page 5|Detail=Post 100|D=27|M=8|Y=2021}} | ||
A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown. | A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown. | ||
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|content1= | |content1= | ||
{{/Helmet}} | {{/Helmet}} | ||
|title2= | |title2=Chests | ||
|content2= | |content2= | ||
{{/Chest}} | |||
|title3=Shoulders | |||
|content3= | |||
{{/Shoulder}} | {{/Shoulder}} | ||
|title4=Knee guards | |||
|title4= | |||
|content4= | |content4= | ||
{{/Knee}} | |||
|title5=Wrists | |||
|content5= | |||
{{/Wrist}} | {{/Wrist}} | ||
| | |title6=Utility | ||
| | |content6= | ||
{{/Utility}} | {{/Utility}} | ||
| | |title7=Visor colors | ||
| | |content7= | ||
{{/Visor}} | {{/Visor}} | ||
|title8=Armor effects | |title8=Armor effects | ||
|content8= | |content8= | ||
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|Unlocked by default | |Unlocked by default | ||
|Unlocked by default | |Unlocked by default | ||
|-align="center" | |||
|[[File:HR Elite Officer Icon.png|75px]]<br/>[[Officer harness|Officer]] | |||
|''Halo: Reach'' Xbox 360, [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only | |||
|[[Season 1: Noble|Season 1]] Tier 98, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]] | |[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]] | ||
|{{Rank/HR|cpl|link=yes}} | |{{Rank/HR|cpl|link=yes}} | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 8, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]] | |[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]] | ||
|{{Rank/HR|sgt|link=yes}} | |{{Rank/HR|sgt|link=yes}} | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 21, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra-class harness|Ultra]] | |[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra-class harness|Ultra]] | ||
|{{Rank/HR|wo|link=yes}} | |{{Rank/HR|wo|link=yes}} | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 45, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]] | |[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]] | ||
|{{Rank/HR|capt|link=yes}} | |{{Rank/HR|capt|link=yes}} | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 50, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]] | |[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]] | ||
|{{Rank/HR|majr|link=yes}} | |{{Rank/HR|majr|link=yes}} | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[ | |[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Field Marshal harness|Field Marshal]] | ||
|{{Rank/HR|ltcol|link=yes}} | |{{Rank/HR|ltcol|link=yes}} | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*The current cost of all the armor pieces in the armory combined is 9,634,201 cR. {{Verify}} | *The current cost of all the armor pieces in the ''Halo: Reach'' armory combined is 9,634,201 cR. {{Verify}} | ||
*In | *In ''Halo: Reach'', the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet. | ||
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''. | *The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''. | ||
* | *''Halo: Reach'' armor permutations return in ''[[Halo: The Master Chief Collection]]'', mostly identical to their original form. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay. | ||
* | *Female Spartans have noticeably different gauntlet armor compared to their male counterparts, although they only display in third person. This is because both male and female spartans share the same first person viewmodels. | ||
==Gallery== | ==Gallery== | ||
=== | ===Spartan=== | ||
<gallery> | <gallery> | ||
File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations. | File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations. | ||
File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''. | File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''. | ||
File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]]. | |||
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''. | |||
File:Reach 19459598 Full.jpg|A Recon-clad spartan with the Legendary Flames. | |||
File:Mark V Recon Armor.png|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | |||
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' from Gamestop. | |||
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options | |||
File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets | |||
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''. | |||
File:HR Screenshot DefiantArmour1-Closeup.png|The "GRD" armor seen in the Defiant Map Pack's official screenshots. | |||
File:Halo reach visor color default-1-.jpg|Default visor. | |||
File:Halo reach visor color silver-1-.jpg|Silver visor. | |||
File:Halo reach visor color black-1-.jpg|Blue visor. | |||
File:Halo reach visor color black1-1-.jpg|Black visor. | |||
File:Halo reach visor color gold-1-.jpg|Gold visor. | |||
</gallery> | |||
===Elite=== | |||
<gallery> | |||
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]]. | File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]]. | ||
File:HR_EliteCommando_Concept.jpg|Concept art of a cut Sangheili armor permutation bearing resemblance to the [[Commando harness]]. | |||
File:HR_EliteArmour_Concept.jpg|Concept art of various cut designs for the Sangheili. | |||
File:HR_EliteSpecOps_Concept_1.jpg|Early design for the Special Operations Sangheili. | File:HR_EliteSpecOps_Concept_1.jpg|Early design for the Special Operations Sangheili. | ||
File:HR EliteNemesis Concept.jpg|Concept art of a Sangheili "nemesis". | File:HR EliteNemesis Concept.jpg|Concept art of a Sangheili "nemesis". | ||
File:HR EliteSwordMaster Concept.jpg|Concept art of a Sangheili "sword master". | File:HR EliteSwordMaster Concept.jpg|Concept art of a Sangheili "sword master". | ||
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | ||
File: | File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Halo: Reach multiplayer armor permutations| ]] | [[Category:Halo: Reach multiplayer armor permutations| ]] | ||
[[Category:Customization]] | [[Category:Customization]] |