Editing Armor customization (Halo: Reach)
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{{Title|Armor | {{Title|Armor permutations (''Halo: Reach'')}} | ||
{{ | {{Era|RW}} | ||
{{ | {{Center|For other uses, see [[armor permutations]].}} | ||
[[File:RE-Full Armory Customization.jpg|300px|thumb|The Armory in ''Halo: Reach'']] | [[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']] | ||
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | |||
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a " | With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season Point]]}}, which can be used to unlock the next tier in the progression system. All current ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are currently contained within [[Season 1: Noble]]'s progression system. | ||
==Overview== | ==Overview== | ||
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes. | In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> | ||
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]] | The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref> | ||
[[File: | [[File:Armory_flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming helmet) selected.]] | ||
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics. | Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. | ||
The last two sets of helmets for ''Halo: Reach'' are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall ''Halo'' [[Career Milestones]] (linked to universal ''Halo'' Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievement and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant). | The last two sets of helmets for ''Halo: Reach'' are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall ''Halo'' [[Career Milestones]] (linked to universal ''Halo'' Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievement and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant). | ||
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Much like ''Halo 3's'' "Bungie" armor permutation that granted the player an exclusive flaming head, ''Halo: Reach'' featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app. | Much like ''Halo 3's'' "Bungie" armor permutation that granted the player an exclusive flaming head, ''Halo: Reach'' featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app. | ||
''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] system. All unlockable items can be obtained in [[Season 1: Noble]]'s progression system, including limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades. | |||
''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season | |||
==List of permutations== | |||
==List of | |||
===Spartan=== | ===Spartan=== | ||
{{Tabcontainer| | {{Tabcontainer| | ||
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|content1= | |content1= | ||
{{/Helmet}} | {{/Helmet}} | ||
|title2= | |title2=Chests | ||
|content2= | |content2= | ||
{{/Chest}} | |||
|title3=Shoulders | |||
|content3= | |||
{{/Shoulder}} | {{/Shoulder}} | ||
|title4=Knee guards | |||
|title4= | |||
|content4= | |content4= | ||
{{/Knee}} | |||
|title5=Wrists | |||
|content5= | |||
{{/Wrist}} | {{/Wrist}} | ||
| | |title6=Utility | ||
| | |content6= | ||
{{/Utility}} | {{/Utility}} | ||
| | |title7=Visor colors | ||
| | |content7= | ||
{{/Visor}} | {{/Visor}} | ||
|title8=Armor effects | |title8=Armor effects | ||
|content8= | |content8= | ||
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===Elite=== | ===Elite=== | ||
{| class="wikitable" | {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable" | ||
|-align="center" | |-align="center" | ||
!colspan="3"|[[Sangheili harness|Elite armor]] | !colspan="3"|[[Sangheili harness|Elite armor]] | ||
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|Unlocked by default | |Unlocked by default | ||
|Unlocked by default | |Unlocked by default | ||
|-align="center" | |||
|[[File:HR Elite Officer Icon.png|75px]]<br/>[[Officer harness|Officer]] | |||
|''Halo: Reach'' Xbox 360, [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only | |||
|[[Season 1: Noble|Season 1]] Tier 98, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]] | |[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]] | ||
| | |Corporal | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 8, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]] | |[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]] | ||
| | |Sergeant | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 21, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra | |[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra harness|Ultra]] | ||
| | |Warrant Officer | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 45, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]] | |[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]] | ||
| | |Captain | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 50, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]] | |[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]] | ||
| | |Major | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 65, {{SeasonPoint|1}} | ||
|-align="center" | |-align="center" | ||
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[ | |[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Field Marshal harness|Field Marshal]] | ||
| | |Lieutenant Colonel | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 79, {{SeasonPoint|1}} | ||
|} | |} | ||
===Cut=== | |||
Two [[SPARTAN-III program|Spartan]] armor sets were cut from the game, [[CONDEMNED-class Mjolnir]] and [[PRESERVE-class Mjolnir]]. These were originally spotted in promotional material for the ''[[Defiant Map Pack]]'', where a player wore the PRESERVE-class helmet alongside the CONDEMNED-class chest piece.<ref>[http://techgeek.com.au/2011/02/24/halo-reach-new-armor-with-defiant-map-pack/ '''''TechGeek''' - Halo Reach: New Armor with Defiant Map Pack?'']</ref><ref>[https://uk.ign.com/images/games/halo-reach-xbox-360-14276699/4fa6cb61cdc388ed13f59814 '''''IGN''' - Halo: Reach Images'']</ref> These were mistakenly assumed to be part of the same armor set, and was dubbed "GRD" armor by the community.<ref name="GRDOrigin">[https://www.halowaypoint.com/en-us/forums/cdecc00475c645b9a4d0a156fb542d59/topics/the-only-thread-about-that-helmet/f1f8c897-0de0-4c0f-a2e6-e4d06f3845c8/posts?page=7#post126 '''''Halo Waypoint''' - Forums'' - The *only* thread about that helmet!] {{C|This thread features the first known use of the name "GRD"}}</ref> [[343 Industries]] employee [[David Ellis]] later confirmed that the studio originally planned to add these sets to the Armory as part of the ''[[Anniversary Map Pack]]'', however it was cut before release due to time and resource constraints. As an acknowledgement of its existence, it was instead featured as the [[Spartan dolls Easter egg|dolls Easter egg]].<ref>[http://www.neogaf.com/forum/showpost.php?p=35044917&postcount=8270 '''NeoGAF''' Halo |OT| HaloGAF Evolved]</ref> 343 Industries has expressed interest in making these armors available in the ''[[Halo: The Master Chief Collection]]'' version of ''Reach'', following requests from the community, but stated that they could not commit to at that time.<ref name="MCCDevUpdateJuly2019">[https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019 '''''Halo Waypoint''''' - ''News'', MCC Development Update - June 2019]</ref> | |||
==Trivia== | ==Trivia== | ||
*The current cost of all the armor pieces in the armory combined is 9,634,201 cR. {{Verify}} | *With the addition of Firefight Voices (color schemes, armor effects and gender included,) there are 8,132,665,405,440,000 possible configurations; approximately 242 times the current population of the Earth. {{Verify}} | ||
*In | *The current cost of all the armor pieces in the ''Halo: Reach'' armory combined is 9,634,201 cR. {{Verify}} | ||
*In ''Halo: Reach'', the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet. | |||
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''. | *The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''. | ||
* | *''Halo: Reach'' armor permutations return in ''[[Halo: The Master Chief Collection]]'', mostly identical to their original form. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay. | ||
==Gallery== | ==Gallery== | ||
=== | ===Spartan=== | ||
<gallery> | <gallery> | ||
File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations. | File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations. | ||
File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''. | File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''. | ||
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]]. | File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]]. | ||
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''. | |||
File:Reach 19459598 Full.jpg|A Recon-clad spartan with the Legendary Flames. | |||
File:Mark V Recon Armor.png|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | |||
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor available exclusively for those who pre-order ''Halo: Reach'' from Gamestop. | |||
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options | |||
File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets | |||
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''. | |||
File:HR Screenshot DefiantArmour1-Closeup.png|The "GRD" armor seen in the Defiant Map Pack's official screenshots. | |||
File:Halo reach visor color default-1-.jpg|Default visor. | |||
File:Halo reach visor color silver-1-.jpg|Silver visor. | |||
File:Halo reach visor color black-1-.jpg|Blue visor. | |||
File:Halo reach visor color black1-1-.jpg|Black visor. | |||
File:Halo reach visor color gold-1-.jpg|Gold visor. | |||
</gallery> | |||
===Elite=== | |||
<gallery> | |||
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[Combat harness|combat harness]]. | |||
File:HR_EliteCommando_Concept.jpg|Concept art of a cut Sangheili armor permutation bearing resemblance to the [[Commando harness]]. | |||
File:HR_EliteArmour_Concept.jpg|Concept art of various cut designs for the Sangheili. | |||
File:HR_EliteSpecOps_Concept_1.jpg|Early design for the Special Operations Sangheili. | File:HR_EliteSpecOps_Concept_1.jpg|Early design for the Special Operations Sangheili. | ||
File:HR EliteNemesis Concept.jpg|Concept art of a Sangheili "nemesis". | File:HR EliteNemesis Concept.jpg|Concept art of a Sangheili "nemesis". | ||
File:HR EliteSwordMaster Concept.jpg|Concept art of a Sangheili "sword master". | File:HR EliteSwordMaster Concept.jpg|Concept art of a Sangheili "sword master". | ||
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | ||
File: | File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Halo: Reach]] | |||
[[Category:Customisation]] | |||
[[Category:Halo: Reach | |||
[[Category: |