Editing Armor customization (Halo: Reach)

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the armor customization in Halo: Reach|other games|armor customizations}}
{{Disambig header|the armor customization in Halo: Reach|other games|armor customizations}}
[[File:RE-Full Armory Customization.jpg|300px|thumb|The Armory in ''Halo: Reach'']]
[[File:RE-Full Armory Customization.jpg|300px|right|thumb|The Armory in ''Halo: Reach'']]
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.


With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "[[battle pass]]"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Spartan Point]]}}. The Spartan Points can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Season Point]]}}, which can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].


==Overview==
==Overview==
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The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}}
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}}


[[File:Armory flaming.png|250px|thumb|Armor Effect choices with Legendary (Flaming helmet) selected.]]
[[File:Armory flaming.png|250px|thumb|right|Armor Effect choices with Legendary (Flaming helmet) selected.]]
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.


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|content1=
|content1=
{{/Helmet}}
{{/Helmet}}
|title2=Shoulders
|title2=Chests
|content2=
|content2=
{{/Chest}}
|title3=Shoulders
|content3=
{{/Shoulder}}
{{/Shoulder}}
|title3=Chests
|title4=Knee guards
|content3=
{{/Chest}}
|title4=Wrists
|content4=
|content4=
{{/Knee}}
|title5=Wrists
|content5=
{{/Wrist}}
{{/Wrist}}
|title5=Utility
|title6=Utility
|content5=
|content6=
{{/Utility}}
{{/Utility}}
|title6=Visor colors
|title7=Visor colors
|content6=
|content7=
{{/Visor}}
{{/Visor}}
|title7=Knee guards
|content7=
{{/Knee}}
|title8=Armor effects
|title8=Armor effects
|content8=
|content8=
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|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Ceremonial battle harness|Field Marshall]]
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Field Marshal harness|Field Marshall]]
|{{Rank/HR|ltcol|link=yes}}
|{{Rank/HR|ltcol|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}}
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}}
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*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
*In ''Halo'' games starting from ''Halo: Reach'', initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for his left shoulder, a Mark V pauldron for his right, the default Mark V [B] chest, the TACPAD on his wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Due to a singular color being used for the model, the Spartan's visor and armor colors are unknown.


==Gallery==
==Gallery==
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<gallery>
<gallery>
File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations.
File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations.
File:HR SpartanArmour Concept.jpg|Concept art for a miscellaneous armor set.
File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''.
File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''.
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]].
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]].
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File:HR_EliteArmour_Concept.jpg|Concept art of various cut designs for the Sangheili.
File:HR_EliteArmour_Concept.jpg|Concept art of various cut designs for the Sangheili.
</gallery>
</gallery>
===''Halo: Reach Multiplayer Beta''===
===''Halo: Reach Multiplayer Beta''===
<gallery>
<gallery>
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===''Halo: Reach''===
===''Halo: Reach''===
<gallery>
<gallery>
File:HR ArmoryJFO Icon.png|The menu icon for the Armory in the original Xbox 360 edition of ''Halo: Reach''.
File:Mark V Recon Armor.png|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries.
File:Mark V Recon Armor.png|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries.
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor, available exclusively for those who pre-order ''Halo: Reach'' from GameStop.
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor, available exclusively for those who pre-order ''Halo: Reach'' from GameStop.

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