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{{Status|Gameplay}}
{{Era|HCW}}
'''Armor abilities''' are gameplay items featured in ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', and ''[[Halo: Spartan Strike]]''. Similar to Halo 3's [[equipment]] pieces, these items can be picked up and activated by players. Unlike ''Halo 3''<nowiki>'</nowiki>s equipment pieces, however, they are reusable. They are replaced in ''[[Halo 5: Guardians]]'' by the universally available [[Spartan abilities]].
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'''Armor Abilities''' are exclusive gameplay enhancements featured in ''[[Halo: Reach]]''. It is a refined version of ''[[Halo 3]]'s'' [[Equipment]] feature where instead of being used once, each ability is reusable, with a cooldown time between uses. These can be accessed through each [[Loadout]] before a match is started or during your respawn time. For campaign, the player begins with Sprint at the start of each mission, and is able to swap it out at certain locations. Armor Abilities can be dropped or picked up like weapons in Forge and Campaign<ref name="armor">[http://www.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>. All Armor Abilities are rendered useless to players when transporting objects such as [[Flags]] and [[Skulls]]. If players attempt to use an Ability, the object simply drops out of their hands. In custom games the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added. Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint). During the 2010 Comic-con, it was revealed that both species can use all [[seven]] Armor Abilities.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>


== In-Universe ==
Most of the abilities are enabled by a small device attached to the user's lower back, with each ability having a different color, most likely for friendly forces or players to tell which ability the person in question is using at the time. When not in use, these devices also project a hologram that displays the icon of the ability, allowing for quick recognition when switching abilities.
[[UNSC]] and [[Covenant]] armor both offer attachments that tweak the armor's performance in different ways. For [[Spartan]]s, these attachments sync with the soldier's neural network to improve the armor's abilities. Similar technology has been seen in [[Sangheili]] and [[Jiralhanae]] armor with dummy modules or terminator plugs.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 15''</ref>


== Overview ==
==List of abilities==
Armor abilities are an alteration of ''[[Halo 3]]''<nowiki/>'s [[equipment]]. Instead of being single-use, each ability is reusable, with a cooldown time between uses. In ''[[Halo: Reach]]'' [[campaign]], the player begins with the sprint armor ability at the start of each level, and is able to swap it with other armor abilities they may come across. In [[multiplayer]], armor abilities can be chosen through [[loadout]]s before a match is started or during a player's respawn time. Armor abilities can be manipulated like weapons in [[Forge]].<ref name="armor">[http://halo.bungie.net/projects/reach/article.aspx?ucc=faq&cid=25850 '''Bungie.net''': ''Armor Abilities'']</ref>
====Active Camouflage====
{{Article Quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.<ref name="armor"/>}}
The ''Active Camo'' provides players the ability to have [[Active Camouflage]] for a period of time, similar to [[Thel 'Vadam]]'s active camo from ''[[Halo 2]]''.<ref name="trailer">'''[[Halo: Reach]]''' - ''[[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]''</ref> The Camo depletes faster if you run, so crouching or slowly walking is ideal for a prolonged period of time. Also, when the player moves faster, the camo will not entirely camouflage the player, but when moving slowly or immobile, the Camo will cover the player completely. It also serves as a [[Radar Jammer]], but this jams the player's radar as well those of their enemies. However, the radar jamming effect is only about 25m, letting one know if someone around them is using Active Camouflage. Allies will not be affected. When the player uses the Camo, all sound is heavily muffled, so it is not as easy to notice a grenade or an opponent shooting.


Most armor abilities are enabled by a small device attached to the user's lower back, with each ability displaying a different color. When not in use, these devices will project a hologram that displays the icon of the ability, allowing for quick recognition from a distance or when switching abilities. When players are killed, the armor abilities will not be dropped.
Its pick-up color is cyan.


All armor abilities are rendered useless to players when transporting objects such as [[Flag]]s and [[Oddball]]s. If players attempt to use an armor ability, the object simply drops out of their hands. In custom games, the cooldown time can be altered and the ability to use armor abilities while holding objectives can be added.
====Armor Lock====
{{Article Quote|Become invincible, but immobile. While you're locked down, Elites can't touch you.<ref name="armor"/>}}
''Armor Lockup'' is an ability that provides the player's shield with a massive boost, preventing the user from taking any damage, acting similar to ''Halo 3'''s [[Invincibility (Equipment)|Invincibility]]. When deactivated, it sends out an EMP blast to nearby enemies, and pushes them away from the player before emerging. Any [[Plasma Grenade]]s sticking to the user are removed upon activation.<ref name="GI"/> Activating the ability can also repel incoming Rockets. It also has the useful ability of being able to push a [[Falcon]] out of the sky when standing on it. This also deactivates the vehicle causing it to fall to the ground because of the EMP.The ability can be used by both Elites and Spartans. Both the [[Unnamed shielding attachment|human version]] and Elite version of Armor Lock are enabled through an external shielding attachment]]. The technology was developed for use on Elite combat harnesses, but was adopted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref>


== List of armor abilities ==
This ability also varies with how long the button is pressed: the longer the button is held, the farther the final blast radius will be. This ability not only works against other players, but also against incoming vehicles. Also, if an enemy vehicle hits a player using Armor Lock fast enough, the vehicle will be damaged or even destroyed. Its pickup color is orange.
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== Trivia ==
====Drop Shield====
===Tips===
{{Article Quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.<ref name="armor"/>}}
*Hologram and Active Camouflage are great armor abilities to use during [[Infection]] gametypes as hologram can confuse zombies and active camo will straight up hide from them. These work well as they, to an extent, depend on the enemy not looking hard enough, something zombies don't have time to do. However, both become useless the moment the operator becomes the Last Man Standing, as a massive skull appears over their head.
The ''Drop Shield'' is a spherical energy shield that functions similarly to a [[Bubble Shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> but it also heals the health (but not the shields) of the players inside it in a manner similar to the [[Regenerator]]. It will deactivate if it takes too much damage. The damage is represented in color stages similar to the [[Deployable Cover]] in ''Halo 3''.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700445 '''GameTrailers''': ''E3 2010: Multiplayer Walkthrough Pt 2 HD'']</ref> The strength of the shield is approximately 3 times that of a MJOLNIR MK V's energy shielding. Unlike the bubble shield in Halo 3, plasma grenades will stick to the surface of the shield.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=28515 '''Bungie.net''': ''Bungie Weekly Update: 09/10/10'']</ref> The Armor Ability is known to be used on the Medic loadout in Firefight and Multiplayer. When deploying the Drop Shield, the player crouches into a stance similar to a Armor Lock, but they extend their left leg out. The player can then move and walk through the shield. Activating the Drop Shield fully drains the Armor Ability meter. The Drop Shield expires and deactivates once the Armor Ability meter is at 2/3 full, unless it is prematurely deactivated from damage.<ref>[http://www.youtube.com/watch?v=rZot6VpfRnY '''YouTube''': ''Halo: Reach Firefight Introduction and trailer at the Reach Press Event June 15, 2010'']</ref><ref>[http://www.justin.tv/spack_e32010/b/265331053 '''Justin.tv''': ''G4TV LIVE'']</ref>
*It is often advantageous to have a teammate using the Drop Shield ability in both Firefight and standard Multiplayer modes (mainly Invasion, as few other gametypes allow it for balancing reasons). This is due to the fact that this ability will heal wounded teammates without wasting [[health pack]]s.
*When using the Active Camouflage, try "crouch walking." This will allow the invisibility to last longer and make it harder for the opponents to see the player while they is still moving.  
*When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock deactivates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. Be wary of an enemy standing back, however.
*Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them.
*Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret.
*Armor abilities are weakened in War Games, in relativity to Campaign or Spartan Ops. This means that armor abilities have a shorter use time (Hardlight Shield, Autosentry, etc.) or have a weaker effect (thruster pack has shorter travel distance, players cannot jump while deploying the Hardlight Shield).
*In ''Halo: Reach'', take advantage of the jammer on Active Camo. You can use it to move at top speed and get into position, while the enemies that don't have line of sight on you can't be sure of what you're doing because of the jammer. It can be useful while standing still as well (such as when using a sniper rifle) as the mass of dots will conceal your still form, possibly leading enemies on a wild-goose chase away from your position...or into your sights.


===Miscellaneous===
Its pickup color is blue.
*In campaign, the player almost always starts, and can complete the level, with the Sprint Armor Ability. The only exceptions to this are in [[Exodus]] Rally Point Alpha, where a player must have a Jetpack to advance the level, and during a short sequence in the [[The Pillar of Autumn (Halo: Reach level)|Pillar of Autumn]] (where the player pushes through the {{UNSCShip|Commonwealth}}), in which the player will spawn with Armor Lock. As there is no additional need for Armor Lock at this point, this was likely an oversight.
*Before, it was previously thought that each species can only use certain armor abilities (Elites were thought to be the only ones able to use Evade, and Spartans were the only ones thought to be able to use Armor Lock and Sprint).<ref>'''[[Halo: Reach Multiplayer Beta]]'''</ref> In the final product, this is not the case as both species can use all seven Armor Abilities.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
*In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had a large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock.
*Skirmishers have the ability to use the Hologram armor ability.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=966525 '''Bungie.net''': ''Skirmisher hologram?!?'']</ref>
*Armor Abilities will change form depending on whether an Elite or Spartan is using them. That is, Elite will have Armor Abilities made from purple metal, while Spartans have Armor Abilities which appear dull silver and rectangular. If a player drops an Armor Ability, it will take the form of the way it appeared on the player's back. The only exception is Evade, even if a Spartan drops it, it will still appear like a Covenant ability. This is odd as while on the Spartan's back, it can clearly be seen to share a design to other Spartan Armor Abilities (dull silver and rectangular).
*[[NOBLE Team]] (aside from the player) can be seen sprinting or using Armor Lock without the required attachments. Likewise, [[Jiralhanae|Brutes]] and AI [[Sangheili|Elites]] use their Armor Abilities (Armor Lock or Evade) without the necessary external attachment. Brutes aren't even wearing any sort of Energy Shielding that could be supercharged with Armor Lock.
*If one were to use Hologram and walk into the projection, they would notice that no matter what helmet they are wearing, the inside of the helmet of the hologram will always be the same. One can see this at the beginning of [[Noble Actual]] when Noble Six puts on his/her helmet. This was likely done to save time and resources.
*There are a total of [[seven]] Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number.
*In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability.
*If a player's [[Type-1 Energy Weapon/Sword|Energy Sword]] is depleted, the blade can still be seen when Active Camouflage is activated.
*In ''Halo 4'', a player's Hologram will not show any customized weapon skins, nor any customized emblem.
*In ''Halo 4'', meleeing a dead player's [[Forerunner]] armor ability attachment (on the lower back) will produce a unique sound effect.


===Glitches===
====Evade====
*Any weapons that are stored on the back when not in use clip right through the jetpack.
{{Article Quote|Play with your food! As an Elite, you'll be able to bob, weave, and juke to get into the most effective combat position.<ref name="armor"/>}}
*Holograms cannot use the mechanical lift on [[Reflection]] or the large tubular gravity lifts on [[Spire (map)|Spire]], even though they are affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection.
The ''Evade'' ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. You can evade two times before having to recharge. The recharge time is like that of the Sprint ability. This was a [[Sangheili]] exclusive ability during the [[Halo: Reach Multiplayer Beta]]<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27384 here] at 4:50</ref><ref name="GI">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''' - ''Interview on Halo: Reach sandbox]</ref>, but it can now be used by both Spartans and Elites. This is the only ability not available in campaign,<ref>[http://www.youtube.com/watch?feature=iv&v=47hvWzmvdmw Small scene from the Forge World vidoc.]</ref> developed for exclusive use by Elite warriors.<ref name=Reach/>
*Armor abilities are often used to produce glitches. A few examples of armor abilities-related glitches are the [[Armor permutation glitch]] and the [[Infinite armor lock glitch]].
 
In any custom game with speed set to high numbers such as 300%, the player will dash forward so quickly that they can traverse [[Hemorrhage]] in a matter of seconds. When used against a reasonably flat surface, it is possible to splatter oneself.
 
Its pickup color is purple.
 
====Holographic Decoy====
{{Article Quote|Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open.<ref name="armor"/>}}
''Holographic Decoy'' is an armor ability that produces an identical [[Holography|holographic]] copy of the user.<ref>[http://www.youtube.com/watch?v=mgFy83gAL1Y '''Youtube''': ''RvB Deja View'']</ref><ref>[[w:c:rvb:Deja View|'''RvB Wiki''': ''Deja View'']]</ref> It functions by pointing your cursor at a destination and deploying it like other armor abilities. When activated, the hologram will head to the destination and stop if it reaches it. If one points the cursor directly beneath themselves, the hologram will stand perfectly still. This can be used to trick opponents into thinking the player is the hologram. The hologram will flicker away if it is either damaged enough or if it reaches its lifespan limit (10 seconds).<ref>[http://twitter.com/Ken_Taya/status/17957615945 '''Twitter''': ''Ken Taya's Twitter'']</ref> To allies it is a white dot on the radar.
 
Its pickup color is yellow.
 
====Jet Pack====
{{Article Quote|Fly like a bird. Target your opponents. Laugh maniacally.<ref name="armor"/>}}
The ''Jet Pack'' ability allows players to maneuver in mid-air, with the use of [[Unidentified Human Jetpack|Jet Pack propulsion equipment]] (UNSC) or an [[Antigravity Pack]] (Covenant).<ref>[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 12:08]</ref> The ability varies with how long the button is pressed. If the button is held without releasing, it will deplete continuously, but the player can also use it in bursts which deplete it less than a sustained flight. It is useful for evading vehicles, [[Grenades|grenades]], and navigating maps.<ref name="armor"/><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_041610 '''Bungie.net''': Bungie Weekly Update: 4/16/10] - ''"And if you were worried about players flying with the flag via Jet Pack, I can assuage those fears. Won’t happen. If you have hold of the flag, using an Armor Ability will cause you to drop it instantly. Pick it back up, and the effects from your Armor Ability will vanish. Same goes for any multiplayer specific object you can hold in your hot little hands."''</ref> Fall damage still applies to Jet Pack users should they fall from the air.
 
Its pickup color is white.
 
====Sprint====
{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.<ref name="armor"/>}}
''Sprint'' allows the player to lower their weapon and move at an increased speed for approximately 7 seconds . Sprint was a Spartan-exclusive ability during the [[Halo: Reach Beta]]. When you use the sprint ability you now pant heavily, and it can be heard by nearby players. It is the default Armor Ability in the campaign. Canonically, the "Sprint" function operates by bypassing the safety limiters of the MJOLNIR actuators and "muscles", allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods. Though used at times by most of Noble Team, it was developed by [[Catherine-B320]].<ref name=Reach/>
 
Its pickup color is green.
 
==Tips==
*Hologram is a great ability to use during [[infection]] gametypes as it will confuse the zombies.
*When Playing Firefight, it is often advantageous to have a teammate using the Drop Shield ability. This is due to the fact that this ability will heal wounded teammates without wasting [[health packs]].
*When using Active Camo, try "crouch walking." This will allow your invisibility to last longer and make it harder for your opponents to see you while you are still moving.
*When using Armor Lock, most enemies will typically throw grenades at you or sneak behind you and wait for you to finish. The grenades aren't a problem as long as you are in an open area where they will be rejected away, and breaking out of Armor Lock early can suprise your oppenent and allow for a kill.
*Using Armor Lock right before an enemy vehicle rams you will cause the enemy vehicle to take damage, sometimes enough to destroy it.
 
==Trivia==
*In the beta, there were some Spartan only abilities like Armor Lock and Sangheili only abilities such as Evade. In the final game, all armor abilities can be used by both models meaning Sangheili can use Armor Lock and Spartans can use Evade.
*Armor Abilities function similarly to the Arbiter's [[Active Camouflage]] from ''Halo 2'', both HUD indicators are circles and must be recharged before reactivating the ability.
*Sprint appears to be SPARTAN-B312's signature armor ability, as he/she starts with it at the start of all [[Campaign]] missions. It may just be the game's default Armor Ability in Campaign.
*When activating Armor Lock and Drop Shield, players enter a pose similar to that of the [[Master Chief]] when activating the [[Bubble Shield]] in the [[Starry Night]] commercial.
*In both the Campaign and [[Firefight]] high ranking [[Brutes]] will sometimes use Armor Lock when under heavy fire.
*In canon terms, the Armor Abilities have only been seen in use during the [[Fall of Reach]], due to the fact they were introduced in ''Halo: Reach'' as a gameplay element. As Reach was the UNSC's primary military complex, prototype technologies such as Armor Abilities may have been developed and tested exclusively on the planet, thus explaining their absence in the other games. In addition, other ''Halo'' games occur in the time period after Reach falls, having John-117 as the only Spartan working alongside regular UNSC forces with limited military assets due to the Fall of Reach. ''Halo: Reach'' is centered around a Spartan team on a UNSC fortress world, with support and equipment more readily available.
*[[Catherine-B320]] is responsible for the creation of the Sprint armor ability<ref>Halo: Reach Game Manual</ref>..
*There are a total of 7 Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number.
*Skirmishers have the ability to use the Hologram armor ability<ref>http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=966525</ref>.
*There is an Armor Ability glitch which can be performed in Forge mode. If you activate the Hologram, then enter Monitor mode a split second after, your hologram will generate random armor. For example, it will appear either as male or female, and possess locked armor (and possibly [[Armor Effects]]) such as the flaming helmet.
*Another glitch involving Forge happens when Player A picks up Armor Lock, and Player B is in Monitor mode. Player B will delete all Armor Lock equipment off of the map while Player A is still using Armor Lock. The result will be invulnerability to Player A, even when they are moving.
*Evade seems to be the only Covenant made armor ability as it is made of purple metal, the Covenants staple metal, and it also as a Forerunner glyph. But it seems that a lot of Covenant can use their own version of UNSC armor abilities, such as the Jetpack becoming an Anti-Gravity Pack if an Elite picks it up.
*Elites can evade farther and faster than Spartans.
*In the early stages of the game development, Elites using the Armor Lock ability were shown with a red aura instead of blue, while Spartans had am large and bulky attachment to their backs. However, these changes were erased before the game was released, so now both Elites and Spartans use the same blue armor lock.
*Elites use an Anti-Gravity Pack instead of the UNSC jetpack. The anti-gravity pack is the same attachment that is used by Brute Jet-Pack infantry in past Halo games.


==Gallery==
==Gallery==
<gallery>
<gallery widths="160" captionalign="left">
File:HRB Elite evading.jpg|An Elite evading in the ''Halo: Reach Beta''.
File:Jetpack.png|The Jetpack equipment.
File:HR_ArmourAbility_Concept.jpg|''Halo: Reach'' concept art of the armor ability device.
File:Halo_Reach_Jetpack.jpg|The Jetpack armor ability loadout featured in the ''Halo: Reach Multiplayer Beta''.
File:Halo_Reach_Sprinting.jpg|A SPARTAN using the Sprint armor ability in ''Halo: Reach Multiplayer Beta''.
File:Halo_Reach_Sprinting.jpg|A first-person view of a [[SPARTAN-III]] using the Sprint armor ability in the ''Halo: Reach Multiplayer Beta''. The Sprint icon can be seen above the motion sensor to the left.
File:Active_Camo.jpg|A SPARTAN using the active camouflage armor ability in the ''Halo: Reach Multiplayer Beta''.
File:Active_Camo.jpg|A first-person view of the [[Active Camo]] armor ability being used in the ''Halo: Reach Multiplayer Beta''.
File:Halo_Reach_Elite_Evade.jpg|An Elite using the Evade armor ability, which can launch the player into the air if performed up an incline.
File:Armor_Lock_2.jpg|The Armor Lock armor ability being used in the ''Beta''.
File:Halo_Reach_Elite_Evade.jpg|An Elite uses the Evade armor ability which can launch a player in the air if performed up an incline.
File:Reach_E310_Firefight_Beachhead06.jpg|Three SPARTAN-IIIs in a Drop Shield.
File:Hologram_in_Reach_RvB.png|The Hologram armor Ability.
File:HologramInline.jpg|The stages of the Hologram armor Ability.
File:hologram.jpg|A player about to swap Sprint for the Hologram armor ability in the campaign mission Nightfall.
File:Drop_Shield.jpg|Drop Shield in use
File:Reach 5704518 Medium.jpg|A glitch with the hologram that caused the elite hologram to have no armor.
File:Evade.jpg|Third-person view of an Elite evading.
File:Evade.jpg|Third-person view of an Elite evading.
File:Armor ability lag.jpg|Lag-related glitch where the armor abilities momentarily appear on players when they spawn.
File:Reach 1411544 Medium.jpg|Players using the Sprint armor ability in the ''Halo: Reach Multiplayer Beta''.
File:H4 - Belt bomb.jpg|Concept art for ''Halo 4''{{'}}s armor abilities, including what appears to be a "belt bomb".
File:H4 ArmourAbilityModules Concept.jpg|''Halo 4'' concept art of armor ability devices.
File:H4_ArmourAbilityModules_UNSC_Render_1.jpg|A render of the ''Halo 4'' model for the UNSC armor ability.
File:H4_ArmourAbilityModules_UNSC_Render_2.jpg|A render of the ''Halo 4'' model for the UNSC armor ability.
File:H4_ArmourAbilityModules_UNSC_Render_3.jpg|A render of the ''Halo 4'' model for the UNSC armor ability.
</gallery>
</gallery>
==List of appearances==
*[[Halo: Reach]] {{1st}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Technology]]
{{Navbox/Pickups/Gameplay}}
[[Category:Multiplayer]]
[[Category:Armor]]
[[Category:Halo: Reach]]
[[Category:Armor abilities| ]]

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