Editing Armor abilities/Reach
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The ability was exclusive only to Elites in the ''[[Halo: Reach Multiplayer Beta]]'', but later changed in the final product to be made available to both Spartans and Elites.<ref name="GI">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''' - ''Interview on Halo: Reach sandbox'']</ref> | The ability was exclusive only to Elites in the ''[[Halo: Reach Multiplayer Beta]]'', but later changed in the final product to be made available to both Spartans and Elites.<ref name="GI">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''' - ''Interview on Halo: Reach sandbox'']</ref> | ||
The Evasion speed scales with the movement speed of the player; the faster the player moves, the further | The Evasion speed scales with the movement speed of the player; the faster the player moves, the further he/she evades. In any custom game with speed set to high numbers such as 300%, the player will dash forward so quickly that they can traverse [[Hemorrhage]] in a matter of seconds. When used against a reasonably flat surface, it is possible to splatter oneself. Likewise, the base settings can be used to do various jumps that occur from impacting an object at high-speed, giving the player enough force to lift off the ground. It should be noted that Elites evade faster and farther than Spartans. Additionally, this ability is not available in the campaign to the player and will remain exclusive for Elite warriors.<ref name=Reach/> | ||
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! style="width:110px; text-align:center;" |[[File:ReachAA - Hologram.png|100px|center]] Hologram | ! style="width:110px; text-align:center;" |[[File:ReachAA - Hologram.png|100px|center]] Hologram |