Editing Armor-piercing round
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|FOR|GOO}} | ||
{{ratings}} | |||
{{ | '''Armor Piercing Rounds'''<ref>''[[Halo: Ghosts of Onyx]]'', Prologue</ref>, alternately spelled as '''Armour Piercing Rounds''' and colloquially known as '''AP rounds''', are the type of ammo used in most small arms [[weapons]] like [[Assault Rifles]] used by the [[United Nations Space Command]]. When all the AP rounds in a weapon are used up, some personnel switch to [[Shredder Rounds]], as the [[SPARTAN]]s of [[Blue Team]] did on a mission in the [[Lambda Serpentis System]]<ref>[[Halo: The Fall of Reach]], page 3</ref>. The [[Sniper Rifle System 99C-S2 AM|SRS99C-S2 AM Sniper Rifle's]] bullets are armor piercing as well. | ||
'''Armor | |||
AP rounds are tipped with a hard metallic cap. The cap can be made from tungsten, steel, a carbide of some sort, or even depleted uranium. This allows the bullet to pierce through armor, as the projectile stays intact because the tip of the round does not deform enough to slow it down dramatically. AP rounds do have a drawback: against living tissue, the rounds simply slip through the target and empty a great deal of energy into the terrain behind it. Shredder-type ammunition is designed to dump almost all of it's energy directly into the target, causing massive trauma and kinetic energy damage. The downside of shredder rounds are that they preform poorly against armor and energy shielding, however. | |||
== Sources == | |||
<references /> | |||
[[Category:UNSC]] | |||
[[Category:Ammunition]] | [[Category:Ammunition]] |