Editing Argyle
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Newcontent|[[Halo Infinite]]}} | |||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Argyle | |name=Argyle | ||
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|terrain=Human starship interior | |terrain=Human starship interior | ||
|symmetry= | |symmetry= | ||
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}} | }} | ||
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==Universe and lore== | ==Universe and lore== | ||
Argyle is set within the simulated interior of the {{UNSCShip|Argyle Gift}}, a future [[UNSC]] [[Human starship|starship]]. This | Argyle is set within the simulated interior of the {{UNSCShip|Argyle Gift}}, a future [[UNSC]] [[Human starship|starship]]. This simulatd environment is a result in the increased use of [[War Games|military simulation software]] by defense contractors in the aerospace industry. The technology's robust scenario-geometry engines allow contractors to rapidly prototype full-scale ship designs and refit upgrades.{{Ref/Reuse|CFFourward}} | ||
==Production notes== | ==Production notes== | ||
*Alongside [[Detachment]], Argyle is one of two [[Forge]]-made multiplayer maps that came to matchmaking with ''[[Halo Infinite]]''{{'}}s [[Winter Update]], being created and tested internally at [[343 Industries]].{{Ref/Reuse|YTSept22Update}} | *Alongside [[Detachment]], Argyle is one of two [[Forge]]-made multiplayer maps that came to matchmaking with ''[[Halo Infinite]]''{{'}}s [[Winter Update]], being created and tested internally at [[343 Industries]].{{Ref/Reuse|YTSept22Update}} | ||
*Argyle was designed by Randy Croson, with the art pass done by Evan Colson.{{Ref/Reuse|UpdateOverview}} | *Argyle was designed by Randy Croson, with the art pass done by Evan Colson.{{Ref/Reuse|UpdateOverview}} | ||
==Gallery== | ==Gallery== |