Editing Argyle

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Argyle
|name=Argyle
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|devname=
|devname=
|map=
|map=
|location={{UNSCShip|Argyle Gift}}{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}
|location=Unidentified [[human]] [[Human starship|starship]]{{Ref/Site|Id=UpdateOverview|D=19|M=10|Y=2022|URL=https://www.youtube.com/watch?v=IooofLOzwxQ|Site=YouTube|Page=Halo Infinite - Winter Update Overview}}
|date=
|date=
|playernumber=8 (4v4){{Ref/Site|Id=UpdateOverview|D=19|M=10|Y=2022|URL=https://www.youtube.com/watch?v=IooofLOzwxQ|Site=YouTube|Page=Halo Infinite - Winter Update Overview}}
|playernumber=8 (4v4){{Ref/Reuse|UpdateOverview}}
|gametypes=*[[Capture the Flag]]{{Ref/Reuse|YTSept22Update}}
|gametypes=*[[Capture the Flag]]{{Ref/Reuse|YTSept22Update}}
*[[Covert One Flag]]{{Ref/Reuse|UpdateOverview}}
*[[Covert One Flag]]{{Ref/Reuse|UpdateOverview}}
|terrain=Human starship interior
|terrain=Human starship interior
|symmetry=
|symmetry=
|hideb=
}}
}}


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==Universe and lore==
==Universe and lore==
Argyle is set within the simulated interior of the {{UNSCShip|Argyle Gift}}, a future [[UNSC]] [[Human starship|starship]]. This simulated environment is a result in the increased use of [[War Games|military simulation software]] by defense contractors in the aerospace industry. The technology's robust scenario-geometry engines allow contractors to rapidly prototype full-scale ship designs and refit upgrades.{{Ref/Reuse|CFFourward}}
Argyle is set within an unidentified [[human]] [[Human starship|starship]].{{Ref/Reuse|UpdateOverview}}
 
{{Expand-section}}
==Layout==
Argyle is a symmetrical map characterised by its long, wide-open hallway that connects the two bases, giving both sides a clear sightline between each other. Behind each base is a ramp leading to a more enclosed lower level, and a [[Gravity Lift]] leading to a small high-up battlement that is home to a [[Grappleshot]]. To the left of each base is an elevated walkway over a bottomless pit, with a [[SRS99-S7 AM sniper rifle|Sniper Rifle]] in the corner.
 
The central area of the map is wide open and set at a lower elevation than the rest of the map. Its key feature is a floating platform in the middle, featuring an [[Active Camouflage]] pickup on the platform and a [[Repulsor]] below it. Flanking each side of the map are hallways which generally feature open views towards the center of the map but plenty of cover when traversing the halls themselves. A small vent passageway provides access to the aforementioned Active Camo platform.


==Production notes==
==Production notes==
*Alongside [[Detachment]], Argyle is one of two [[Forge]]-made multiplayer maps that came to matchmaking with ''[[Halo Infinite]]''{{'}}s [[Winter Update]], being created and tested internally at [[343 Industries]].{{Ref/Reuse|YTSept22Update}}
*Alongside [[Detachment]], Argyle is one of two [[Forge]]-made multiplayer maps that came to matchmaking with ''[[Halo Infinite]]''{{'}}s [[Winter Update]], being created and tested internally at [[343 Industries]].{{Ref/Reuse|YTSept22Update}}
*This map is built on the [[Void]] Forge canvass.
*Argyle was designed by Randy Croson, with the art pass done by Evan Colson.{{Ref/Reuse|UpdateOverview}}
*Argyle was designed by Randy Croson, with the art pass done by Evan Colson.{{Ref/Reuse|UpdateOverview}}
*Pre-release footage and screenshots show that an [[Energy Sword]] was originally intended to be placed on the floating platform in the center of the map, replaced in final by an [[Active Camouflage]].


==Gallery==
==Gallery==

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