Editing Arcadia

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The Arcadians were regarded as a peaceful and thriving people.{{Ref/Reuse|vis}} The colony's inhabitants had only explored a relatively small portion of the planet; the creation of the [[Deep Space Research Array]] in Arcadia's orbit led some to point out the irony that the Arcadians knew more about the galaxy than about the dense forests and jungles of their own planet. The population appeared to be loyal to the [[Unified Earth Government]], providing the [[Inner Colonies]] with much-needed foodstuff even after their civilization had fallen into a bizarre state of anarchy and lawlessness, following the [[Covenant]]'s [[Battle for Arcadia|first attack]] on Arcadia.{{Ref/Reuse|waypoint}} The Arcadians had their own style of fashion, unique to their world.{{Ref/Book|Id=evg8|EVG|Page=8}}
The Arcadians were regarded as a peaceful and thriving people.{{Ref/Reuse|vis}} The colony's inhabitants had only explored a relatively small portion of the planet; the creation of the [[Deep Space Research Array]] in Arcadia's orbit led some to point out the irony that the Arcadians knew more about the galaxy than about the dense forests and jungles of their own planet. The population appeared to be loyal to the [[Unified Earth Government]], providing the [[Inner Colonies]] with much-needed foodstuff even after their civilization had fallen into a bizarre state of anarchy and lawlessness, following the [[Covenant]]'s [[Battle for Arcadia|first attack]] on Arcadia.{{Ref/Reuse|waypoint}} The Arcadians had their own style of fashion, unique to their world.{{Ref/Book|Id=evg8|EVG|Page=8}}


==Production notes==
==Behind the scenes==
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Arcadia was first mentioned in ''[[Halo: Contact Harvest]]'', written by [[Joseph Staten]] in [[2007 (real world)|2007]]. The colony later appeared in ''[[Halo Wars]]'' as a setting for four [[campaign]] levels in the game. The original idea for Arcadia was pitched to Staten by Graeme Devine, the lead designer of ''Halo Wars''. Staten liked the idea so much that he mentioned it in his novel ''Contact Harvest''.<ref>[http://kotaku.com/5043879/halo-wars-playable-but-not-here ''Kotaku'': ''Halo Wars Playable, But Not Here'']</ref> Arcadia is also the setting for the ''[[RISK: Halo Wars Collector's Edition]]'' board game.{{Ref/Reuse|risk}}
Arcadia was first mentioned in ''[[Halo: Contact Harvest]]'', written by [[Joseph Staten]] in [[2007 (real world)|2007]]. The colony later appeared in ''[[Halo Wars]]'' as a setting for four [[campaign]] levels in the game. The original idea for Arcadia was pitched to Staten by Graeme Devine, the lead designer of ''Halo Wars''. Staten liked the idea so much that he mentioned it in his novel ''Contact Harvest''.<ref>[http://kotaku.com/5043879/halo-wars-playable-but-not-here ''Kotaku'': ''Halo Wars Playable, But Not Here'']</ref> Arcadia is also the setting for the ''[[RISK: Halo Wars Collector's Edition]]'' board game.{{Ref/Reuse|risk}}

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