Editing Arbitrary unit possession
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'''Arbitrary Unit Possession''' is a glitch in ''[[Halo 2]]''. It allows players to play as any character in the game, and even play as vehicles. While playing as a different character, such as a Marine, [https://youtu.be/6A_UQJFI0wE you can even pilot the Pelican on the level Metropolis]. The glitch is caused by [[Wikipedia:Stale pointer bug|Stale Reference Manipulation]] in the games [https://en.wikipedia.org/wiki/Object_pool_pattern Object Pool Array]. Whenever an object is created, it creates a reference in memory to the actual object. An object is defined by 2 parts using Hexadecimal, a Salt and an index. The Salt is a number that is increased every single time something new spawns, and it can only increment. The Index however, simply lists how many objects there are currently loaded on the map, and because of the Pooling, can be increased, and decreased if an object has been removed from the map. If you are able to get into a very small space and prevent your Coop player from respawning, and restart the level, the glitch will begin. | '''Arbitrary Unit Possession''' is a glitch in ''[[Halo 2]]'' and ''[[Halo 1]]''. It allows players to play as any character in the game, and even play as vehicles. While playing as a different character, such as a Marine, [https://youtu.be/6A_UQJFI0wE you can even pilot the Pelican on the level Metropolis]. The glitch is caused by [[Wikipedia:Stale pointer bug|Stale Reference Manipulation]] in the games [https://en.wikipedia.org/wiki/Object_pool_pattern Object Pool Array]. Whenever an object is created, it creates a reference in memory to the actual object. An object is defined by 2 parts using Hexadecimal, a Salt and an index. The Salt is a number that is increased every single time something new spawns, and it can only increment. The Index however, simply lists how many objects there are currently loaded on the map, and because of the Pooling, can be increased, and decreased if an object has been removed from the map. If you are able to get into a very small space and prevent your Coop player from respawning, and restart the level, the glitch will begin. | ||
== Discovery == | == Discovery == | ||
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[[File:H2A AUPPhantom.png|thumb|175px|A Player that has become a Phantom with the Arbitrary Unit Possession Glitch.]] | [[File:H2A AUPPhantom.png|thumb|175px|A Player that has become a Phantom with the Arbitrary Unit Possession Glitch.]] | ||
When you do the glitch, you can become any character and vehicle in the game. These characters include, but are not limited to; Phantoms, Pelicans, Marines, Elites, Jetpack/Ranger Elites, Grunts, Jackals, Hunters, Brutes, Drones, Machine Gun Turrets, Wraith Turrets, Constructor Sentinels, and Scarab Turrets. Just keep in mind that the further into a level something is, the harder it will be to predict the object pool. The best way to try to predict late level characters is to overload the map so nobody can shoot bullets. | When you do the glitch, you can become any character and vehicle in the game. These characters include, but are not limited to; Phantoms, Pelicans, Marines, Elites, Jetpack/Ranger Elites, Grunts, Jackals, Hunters, Brutes, Drones, Machine Gun Turrets, Wraith Turrets, Constructor Sentinels, and Scarab Turrets. Just keep in mind that the further into a level something is, the harder it will be to predict the object pool. The best way to try to predict late level characters is to overload the map so nobody can shoot bullets. | ||
== AUP in Halo 1 == | |||
On Sept 22, 2024, Monopoli and Amadeus were able to reproduce the glitch in Halo 1 using a similar technique and [https://www.youtube.com/watch?v=58DlqpZ3lz0 take control of an Elite]. | |||
== Trivia == | == Trivia == |