Editing Arbiter (player character)
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|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[active camouflage|active camo]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]], [[dual wielding]], [[active camouflage|active camo]], [[binoculars]] | ||
|tagname=<code>dervish</code> | |tagname=<code>dervish</code> | ||
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|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[dual wielding]], [[equipment]], [[flashlight]], [[binoculars]] | ||
|tagname=<code>dervish</code> | |tagname=<code>dervish</code> | ||
}} | }} | ||
===Campaign=== | ===Campaign=== | ||
After the events of ''Halo 2'' the Arbiter along with other elites have formed an alliance with humanity. He is present from the first mission and accompanies the Master Chief as an [[non-playable character]] ally throughout the campaign. Arbiter no longer has levels dedicated to him being the primary playable protagonist, instead every single mission can have a second player assume control of the Arbiter during cooperative play. During these co-op missions the [[ | After the events of ''Halo 2'' the Arbiter along with other elites have formed an alliance with humanity. He is present from the first mission and accompanies the Master Chief as an [[non-playable character]] ally throughout the campaign. Arbiter no longer has levels dedicated to him being the primary playable protagonist, instead every single mission can have a second player assume control of the Arbiter during cooperative play. During these co-op missions the [[arbiter (npc)|npc version]] of Arbiter will be fully replaced by the second player, along with all associated dialogue and scripted interactions not occurring. | ||
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