Editing Anskum-pattern plasma grenade
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*The explosion sound effect for the grenade is different and now has more of a subtle hint of a natural explosion. | *The explosion sound effect for the grenade is different and now has more of a subtle hint of a natural explosion. | ||
*The Forerunner glyph on the grenade is different. | *The Forerunner glyph on the grenade is different. | ||
*The grenade's fuse timer has been reduced | *The grenade's fuse timer has been reduced | ||
===Changes between ''Halo 2'' and ''Halo 3'' and ''Halo 3: ODST''=== | ===Changes between ''Halo 2'' and ''Halo 3'' and ''Halo 3: ODST''=== | ||
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*It is possible to create a makeshift grenade launcher in ''Halo: Combat Evolved'' using two Plasma Grenades. To do this, one should throw a Plasma Grenade at the ground from a safe distance. When it hits the ground, wait a few seconds and then throw the other Plasma Grenade in front of it. If timed right, the blast from the first grenade will launch the other grenade across the map. | *It is possible to create a makeshift grenade launcher in ''Halo: Combat Evolved'' using two Plasma Grenades. To do this, one should throw a Plasma Grenade at the ground from a safe distance. When it hits the ground, wait a few seconds and then throw the other Plasma Grenade in front of it. If timed right, the blast from the first grenade will launch the other grenade across the map. | ||
*If one sticks an overshielded player with a Plasma Grenade and kills them, one will not receive a stick medal. However, using a Spike Grenade will do so. | *If one sticks an overshielded player with a Plasma Grenade and kills them, one will not receive a stick medal. However, using a Spike Grenade will do so. | ||
*In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians | *In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'', Unggoy will sometimes arm two Plasma Grenades and run towards the player, becoming suicide bombers. This feature is prominent on the level ''[[Exodus]]'' in ''Halo: Reach''. | ||
*Like the [[Orgudam Workshop firebomb]] grenade and [[Spike Grenade]], | *Like the [[Orgudam Workshop firebomb]] grenade and [[Spike Grenade]], If a [[Flood Carrier Form]] is stuck by a Plasma Grenade, it will not release any Infection forms. | ||
*''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot. | *''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot. | ||
*In the game ''Killer Instinct'', the Plasma Grenades used by Arbiter take the same time to explode as in ''Halo: Combat Evolved'', and the Arbiter often calls them "Cleansing Flame". | *In the game ''Killer Instinct'', the Plasma Grenades used by Arbiter take the same time to explode as in ''Halo: Combat Evolved'', and the Arbiter often calls them "Cleansing Flame". | ||
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File:HINF Sangheili Mercenary plasma grenade.png|A Sangheili mercenary getting ready to throw a plasma grenade. | File:HINF Sangheili Mercenary plasma grenade.png|A Sangheili mercenary getting ready to throw a plasma grenade. | ||
File:HINF Banished Unggoy Ultra plasma grenade.png|A Banished Unggoy Ultra prepares to throw a plasma grenade. | File:HINF Banished Unggoy Ultra plasma grenade.png|A Banished Unggoy Ultra prepares to throw a plasma grenade. | ||
</gallery> | </gallery> | ||
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*''[[Halo: Battle Born]]'' | *''[[Halo: Battle Born]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Television Series | *''[[Halo: The Television Series]]'' | ||
**''[[Inheritance]]'' | **''[[Inheritance]]'' | ||
**''[[Transcendence]]'' | **''[[Transcendence]]'' | ||
*''[[Halo: The Rubicon Protocol]]'' | *''[[Halo: The Rubicon Protocol]]'' | ||
{{Col-end}} | {{Col-end}} | ||