Editing Anskum-pattern plasma grenade

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{{Status|Canon}}
{{Era|Covenant|HCW|Post}}
{{Title|''Anskum''-pattern plasma grenade}}
{{Weapon
{{Weapon infobox
|name=''Anskum''-pattern Firebomb
|image=[[File:H5G-Plasma Grenade.png|300px]]
|image=[[File:H5G-Plasma Grenade.png|300px]]
|manufacturer=[[Iruiru Armory]]
|manufacturer=[[Iruiru Armory]]  
|model=Type-1
|model=Type-1
|type=Anti-Personnel Grenade
|type=Anti-Personnel Grenade
|length-title=Diameter  
|length-title=Diameter  
|length= {{Convert|14.8|cm|in}} (Covenant){{Ref/Book|Id=EN306|Enc22|Page=306}}<br>{{Convert|10.7|cm|in}} ([[Banished]]){{Ref/Reuse|EN}}  
|length= {{Convert|14.6|cm|in}}
|weight = {{Convert|2|lb|kg}}
|weight = {{Convert|2|lb|kg}}
|optics=
|range-title=Damage radius
|range-title=Damage radius
|optics=
|range=   
|range=   
*Kill Radius: {{Convert|3.96|m|ft}}<ref name="ency">'''[[Halo Encyclopedia (2009 edition)]]''', "chapter 11", ''page 332''</ref>  
*Kill Radius: {{Convert|3.96|m|ft}}<ref name="ency">'''[[Halo Encyclopedia]]''', "chapter 11", ''page 332''</ref>  
*Damage Radius: {{Convert|12.9|m|ft}}{{Ref/Reuse|ency}}
*Damage Radius: {{Convert|12.9|m|ft}}<ref name="ency"/>
|capacity=
|feed =  
|feed =  
|ammotype-title=Filling
|ammotype-title=Filling
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|affiliation=[[Covenant]] <br>
|affiliation=[[Covenant]] <br>
[[Thel 'Vadam's Covenant faction]] <br>
[[Thel 'Vadam's Covenant faction]] <br>
[[Covenant remnants]]<br>
[[Covenant remnants]]
[[Banished]]
}}
}}
{{Article quote|Plasma Grenades are elegant and deadly explosive devices developed by the Covenant, and now used in large numbers by the Banished and other successor powers. The smart-matter casing allows it to stick to infantry and vehicles, making it extraordinarily deadly in the hands of skilled users. Stuck plasma grenades bypass shields.{{Ref/Game|HI|[[Forge]] - Plasma Grenade description|Quote=Plasma Grenades are elegant are deadly explosive devices developed by the Covenant, and now used in large numbers by the Banished and other successor powers. The smart-matter casing allows it to stick to infantry and vehicles, making it extraordinarily deadly in the hands of skilled users. Stuck plasma grenades bypass shields.}}}}
 
The '''''Anskum''-pattern Firebomb'''{{Ref/Book|Id=EN|Enc22|Page=482}} or '''Type-1 Antipersonnel Grenade,''' more commonly known as the '''plasma grenade''', is a thrown [[Covenant]] anti-personnel explosive device.<ref name="ency">'''[[Halo Encyclopedia (2009 edition)]]''', "chapter 11", ''page 332''</ref> It is analogous to [[human]] hand grenades.
{{Quote|Cleansing flame!|[[Spec Ops Sangheili]]
 
The '''Type-1 Antipersonnel Grenade,''' more commonly known as the '''plasma grenade''', is a thrown [[Covenant]] anti-personnel explosive device.<ref name="ency">'''[[Halo Encyclopedia]]''', "chapter 11", ''page 332''</ref> It is analogous to [[human]] hand grenades.


==Design details==
==Design details==
[[File:ReachSchematic - PG.png|150px|thumb|left|A blueprint of the Plasma Grenade in ''Halo: Reach''.]]
[[File:ReachSchematic - PG.png|150px|thumb|left|A blueprint of the Plasma Grenade in ''Halo: Reach''.]]
{{Quote|Holy Light!|Anonymous [[Sangheili]]}}
The Type-1 Antipersonnel Grenade is a dangerous hand-thrown weapon utilized by Covenant forces, typically used by [[Unggoy]] and [[Sangheili]] soldiers as both a thrown anti-infantry and anti-vehicle weapon. The grenade is spherical in shape and straightforward in design, with the activation "switch" located on the orange-colored area of the grenade. Above the activation pad is a [[Forerunner]] glyph. The glyphs seen on the plasma grenade are known to change with each new model and are believed to be based upon the time of manufacturing and the Covenant religious rituals.{{Citation needed}}
The Type-1 Antipersonnel Grenade is a dangerous hand-thrown weapon utilized by Covenant forces, typically used by [[Unggoy]] and [[Sangheili]] soldiers as both a thrown anti-infantry and anti-vehicle weapon. The grenade is spherical in shape and straightforward in design, with the activation "switch" located on the orange-colored area of the grenade. Above the activation pad is a [[Forerunner]] glyph. The glyphs seen on the plasma grenade are known to change with each new model and are believed to be based upon the time of manufacturing and the Covenant religious rituals.{{Citation needed}}


The plasma grenade's casing is made of [[Wikipedia:Programmable matter|smart matter]] programmed to stick to infantry targets. When primed, the Type-1 plasma grenade starts to vent its coolant.<ref>[https://www.halowaypoint.com/en-gb/universe/weapons/plasma-grenade '''Halo Waypoint''': ''Plasma Grenade'']</ref> After the coolant has been discharged, the plasma generator inside destabilizes and the grenade detonates after approximately 3 seconds. The grenade contains some type of internal mechanism that allows it to distinguish between targets and background, it will stick to a soldier or vehicle, but not to a tree or wall.<ref>'''[[Halo: Combat Evolved]]''', ''Game Manual'', ''page 21''</ref> Post-war study and analysis have discovered that the grenade relies on heat signatures to distinguish targets.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref> Once something has been stuck with a grenade, there is no normal way to remove it, only devices like an advanced [[Armor Lock|electromagnetic shield]] can temporary disable the internal mechanism. However, this technology is rare and only issued to special forces of both the UNSC and Covenant. Detonation is first visible as a flash of white-blue light, and the kill zone area is instantly subjected to extreme temperatures; whatever is in the ground zero area, be it natural or otherwise, is instantly vaporized. Because there is no magnetic field to contain the plasma, it begins to cool very quickly - thermal expansion begins to take over and the resulting heat fans outward and upward, continuing to burn areas up to forty feet away until the resulting flames have cooled to the point where it cannot continue to expand. After the initial explosion, the kill radius area becomes charged with negative and positive particles which will form electrical currents visible for a short period after the explosion.
The plasma grenade's casing is made of [[Wikipedia:Programmable matter|smart matter]] programmed to stick to infantry targets. When primed, the Type-1 plasma grenade starts to vent its coolant. This emission is light so that the grenade does not stick to the person priming the grenade. When thrown, the venting coolant causes the grenade to become hot enough that if it comes into contact with a vehicle or infantry, the grenade will start to burn into the surface and adhere to it. After the coolant has been discharged, the plasma generator inside destabilizes and the grenade detonates after approximately 3 seconds.<ref>[https://www.halowaypoint.com/en-gb/universe/weapons/plasma-grenade '''Halo Waypoint''': ''Plasma Grenade'']</ref><ref>'''[[Halo: Combat Evolved]]''', ''Game Manual'', ''page 21''</ref> The grenade contains some type of internal mechanism that allows it to distinguish between targets and background, it will stick to a soldier or vehicle, but not to a tree or wall. Post-war study and analysis have discovered that the grenade relies on heat signatures to distinguish targets.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref> Once something has been stuck with a grenade, their is no normal way to remove it, only devices like an advanced [[Armor Lock|electromagnetic shield]] can temporary disable the internal mechanism. However, this technology is rare and only issued to special forces of both the UNSC and Covenant. Detonation is first visible as a flash of white-blue light and the kill zone area is instantly subjected to extreme temperatures, and whatever is in the ground zero area, be it or natural and unnatural formations or otherwise, are instantly vaporized. Because there is no magnetic field to contain the plasma, it begins to cool very quickly - thermal expansion begins to take over and the resulting heat fans outward and upward continuing to burn an area up to forty feet away until the resulting flames have cooled to the point where it cannot continue to expand. After the initial explosion, the kill radius area becomes charged with negative and positive particles which will form electrical currents visible for a short period after the explosion.


The sheer destructive power the plasma grenade deals to any living creature within its vicinity is extreme; when a plasma grenade detonates on, or near a target it is subjected to extreme temperatures, killing anything within a 13-feet radius instantly;<ref>'''[[Halo: Ghosts of Onyx]]''', "chapter 39", ''page 359''</ref> damage to the body is extreme, as the heat flash vaporizes the bodies internal fluids and burns flesh and bone to an unrecognizable charred state. The concussion wave released by the grenade will also cause additional damage to anything within the kill radius. Any living being outside of the kill zone may sustain heat damage as well, as non-heat resistant clothing or flammable material may be ignited by the heat released from a detonating plasma grenade. The concussive force released by the grenade can also harm or disorient anything just outside the kill radius and can also be affected by the flames released from the grenade - a person can also receive injuries from objects being ejected out of the kill zone at high speeds as a result of a plasma grenade detonating.
The sheer destructive power the plasma grenade deals to any living creature within its vicinity is extreme; when a plasma grenade detonates on, or near a target it is subjected to extreme temperatures, killing anything within a 13-feet radius instantly;<ref>'''[[Halo: Ghosts of Onyx]]''', "chapter 39", ''page 359''</ref> damage to the body is extreme, as the heat flash vaporizes the bodies internal fluids and burns flesh and bone to an unrecognizable charred state. The concussion wave released by the grenade will also cause additional damage to anything within the kill radius. Any living being outside of the kill zone may sustain heat damage as well, as non-heat resistant clothing or flammable material may be ignited by the heat released from a detonating plasma grenade. The conclusive force released by the grenade can also harm or disorient anything just outside the kill radius and can also be affected by the flames released from the grenade - a person can also receive injuries from objects being ejected out of the kill zone at high speeds as a result of a plasma grenade detonating.


===Advantages===
===Advantages===
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*The explosion sound effect for the grenade is different and now has more of a subtle hint of a natural explosion.
*The explosion sound effect for the grenade is different and now has more of a subtle hint of a natural explosion.
*The Forerunner glyph on the grenade is different.
*The Forerunner glyph on the grenade is different.
*The grenade's fuse timer has been reduced (4 seconds to 2 seconds).
*The explosion is less damaging.
*The grenade's fuse timer has been reduced


===Changes between ''Halo 2'' and ''Halo 3'' and ''Halo 3: ODST''===
===Changes between ''Halo 2'' and ''Halo 3'' and ''Halo 3: ODST''===
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===Changes between ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach''===
===Changes between ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach''===
*The holographic Forerunner glyph on the casing is different.
*The holographic Forerunner glyph on the casing is different.
*The grenade is more detailed, featuring four triangular red "buttons".
*The grenade is more detailed, featuring four triangular red "buttons."
*The Plasma grenade, like most Covenant weapons in Halo: Reach, now has a scale pattern on it.
*The Plasma grenade, like most Covenant weapons in Halo: Reach, now has a scale pattern on it.


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*The fuse is slightly longer.
*The fuse is slightly longer.
*Although the blast radius remains small, a blinding effect is inflicted on players at the edge of the explosion.
*Although the blast radius remains small, a blinding effect is inflicted on players at the edge of the explosion.
*Dropped plasma grenades laying on the ground will explode when shot.
===Changes between ''Halo Wars'' and ''Halo Wars 2''===
*The Plasma Grenade emit red colors.
*The Plasma Grenade deals less damage.
===Changes between ''Halo 5: Guardians'' and ''Halo Infinite''===
*The explosion of the Plasma Grenade leaves behind "splatters" of blue plasma residue.
{{Expand-section}}


==Trivia==
==Trivia==
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*In the ''Halo 2'' video "[[Another Day at the Beach]]", [[Private]] [[Walpole]] is stuck with a Plasma Grenade on his ODST helmet, but saves himself by throwing away the helmet.
*In the ''Halo 2'' video "[[Another Day at the Beach]]", [[Private]] [[Walpole]] is stuck with a Plasma Grenade on his ODST helmet, but saves himself by throwing away the helmet.
*It is possible to create a makeshift grenade launcher in ''Halo: Combat Evolved'' using two Plasma Grenades. To do this, one should throw a Plasma Grenade at the ground from a safe distance. When it hits the ground, wait a few seconds and then throw the other Plasma Grenade in front of it. If timed right, the blast from the first grenade will launch the other grenade across the map.
*It is possible to create a makeshift grenade launcher in ''Halo: Combat Evolved'' using two Plasma Grenades. To do this, one should throw a Plasma Grenade at the ground from a safe distance. When it hits the ground, wait a few seconds and then throw the other Plasma Grenade in front of it. If timed right, the blast from the first grenade will launch the other grenade across the map.
*If one sticks an overshielded player with a Plasma Grenade and kills them, one will not receive a stick medal. However, using a Spike Grenade will do so.
*If one sticks a player with a Plasma Grenade with an overshield and kill them, one will not receive a stick medal. However, using a Spike Grenade will do so.
*In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]'', Unggoy will sometimes arm two Plasma Grenades and run towards the player, becoming suicide bombers. This feature is prominent on the level ''[[Exodus]]'' in ''Halo: Reach''.
*In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'', Unggoy will sometimes arm two Plasma Grenades and run towards the player, becoming suicide bombers. This feature is prominent on the level ''[[Exodus]]'' in ''Halo: Reach''.
*Like the [[Orgudam Workshop firebomb]] grenade and [[Spike Grenade]], if a [[Flood Carrier Form]] is stuck by a Plasma Grenade, it will not release any Infection forms.
*Like the [[Firebomb]] grenade and [[Spike Grenade]], If a [[Flood Carrier Form]] is stick by a Plasma Grenade, it will not release any Infection forms.
*''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot.
*''Halo: Reach'' and ''Halo: Combat Evolved '' are so far the only games in which the player can stick themselves with a plasma grenade by throwing the grenade directly at their foot.
*In the game ''Killer Instinct'', the Plasma Grenades used by Arbiter take the same time to explode as in ''Halo: Combat Evolved'', and the Arbiter often calls them "Cleansing Flame".
*In ''Halo: Reach'' and ''Halo 5: Guardians'', plasma grenades that have been dropped will detonate instantly if shot with a precision weapon such as the magnum.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HCE Plasma nade on the ground.png|The Plasma Grenade in ''Halo: Combat Evolved''.
File:1220831252 Plasma nade.png|The Plasma Grenade in ''Halo: Combat Evolved''.
File:HaloCE-PlasmaGrenade.png|A Plasma Grenade in ''Halo: Combat Evolved''.
File:HaloCE-PlasmaGrenade.png|A Plasma Grenade in ''Halo: Combat Evolved''.
File:Catch.jpg|A Sangheili throws a Plasma Grenade at oncoming [[Flood]] in ''Halo: Combat Evolved''.
File:Catch.jpg|A Sangheili throws a Plasma Grenade at oncoming [[Flood]] in ''Halo: Combat Evolved''.
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File:HR-T1APG-PlasmaGrenade-RefChart.jpg|Reference chart of the Plasma Grenade in ''Halo: Reach''.
File:HR-T1APG-PlasmaGrenade-RefChart.jpg|Reference chart of the Plasma Grenade in ''Halo: Reach''.
File:H4PlasmaGrenade.png|The Plasma Grenade in ''Halo 4''.
File:H4PlasmaGrenade.png|The Plasma Grenade in ''Halo 4''.
File:H4-PlasmaGrenades.png|2 Plasma Grenades in ''Halo 4''.
File:H4-PlasmaGrenades.png|The plasma grenade in ''Halo 4''.
File:PlasmaGrenade-HUD.png|HUD Icon of the Plasma Grenade in ''Halo 4''.
File:PlasmaGrenade-HUD.png|HUD Icon of the Plasma Grenade in ''Halo 4''.
File:H4-SIVwithSticky.jpg|A [[STRIDER-class Mjolnir|Strider]]-clad Spartan-IV throwing a plasma grenade in ''Halo 4''.
File:H4-SIVwithSticky.jpg|A Spartan throwing a plasma grenade in ''Halo 4''.
File:H4-PlasmaGrenadeDetonation.jpg|A plasma grenade explosion in ''Halo 4''.  
File:H4-PlasmaGrenadeDetonation.jpg|A plasma grenade explosion in ''Halo 4''.  
File:H2A - Plasma grenades render.jpg|Renders of the plasma grenade for ''[[Halo 2: Anniversary]]''.
File:H2A - Plasma grenades render.jpg|Renders of the plasma grenade for ''[[Halo 2: Anniversary]]''.
File:H2A Render PlasmaGrenade.png|A render of the plasma grenade in ''Halo 2: Anniversary''.
File:H2A Render PlasmaGrenade.png|A render of the plasma grenade in ''Halo 2: Anniversary''.
File:Medal 014.gif|The medal that appears when a player sticks someone in multiplayer.
File:H5G-Sticky.png|A render of a plasma grenade in ''Halo 5: Guardians''.
File:H5G-Sticky.png|A render of a plasma grenade in ''Halo 5: Guardians''.
File:H5G-PlasmaGrenade.jpg|An [[EOD-class Mjolnir|EOD]]-clad Spartan-IV throws a plasma grenade in ''Halo 5: Guardians''.
File:HINF_XGS2020_Plasma_Grunt.png|An Unggoy flying through the sky holding two plasma grenades as seen in the [[Halo Infinite Campaign Gameplay Trailer]].
File:HW2 Yapyap Plasma Grenade.png|A unique Plasma Grenade used by Grunt Riders.<ref name="PLH">'''Halo Wars 2''': [[Phoenix Logs#Banished Units|Phoenix Logs - Grunt Riders]]</ref>
File:HW2 Grunt Rider Grenades.png|A closer look of the Grunt Riders' Plasma Grenade.
File:HINF plasma grenades.png|A collection of Banished plasma grenades.
File:HINF Sangheili Mercenary plasma grenade.png|A Sangheili mercenary getting ready to throw a plasma grenade.
File:HINF Banished Unggoy Ultra plasma grenade.png|A Banished Unggoy Ultra prepares to throw a plasma grenade.
File:HTV-Halo-Sticky.png|[[John-117/Silver|John-117]] sticking a Sangheili with a plasma grenade in ''[[Halo: The Television Series Season Two]]''.
</gallery>
</gallery>


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*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
**''[[The Package]]''
**''[[Homecoming]]''
**''[[Homecoming]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
**''[[Headhunters (short story)|Headhunters]]''
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*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
{{Col-2}}
*''[[Halo 4]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
**''[[Spartan Ops]]''
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*''[[Halo: Shadow of Intent]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Ground Command]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Bad Blood]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Battle Born]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Inheritance]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Halo (TV Series)|Halo]]''
{{Col-end}}
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Covenant ordnance}}
{{Covenant Weapons}}
[[Category:Covenant infantry weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Grenades]]
[[Category:Grenades]]
[[Category:Infantry plasma weapons]]
[[Category:Infantry plasma weapons]]

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