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{{Title|Anchor 9}}
{{Era|RW}}
{{Status|Gameplay}}
<center>''Looking for the space station? See [[Anchor 9]].''</center>
{{Center|''Looking for the space station? See [[Anchor 9]].''}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|name=Anchor 9
|name=Anchor 9
|image=[[File:Anchor 9 level.jpeg|300px]]
|image=[[File:Anchor 9 level.jpeg|300px]]
|game=''[[Halo: Reach]]''
|game=[[Halo: Reach]]
|devname=<code>dlc_slayer</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\dlc\dlc_slayer\dlc_slayer.scenario}}
|location=[[Anchor 9]], in orbit over [[Reach]]
|location=[[Anchor 9]], in orbit over [[Reach]]
|terrain=Metal space station interior, space
|terrain=
|weapons=*[[Type-31 Rifle|Needle Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Designated Marksman Rifle]]
*[[M45 Tactical Shotgun]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[M247H Heavy Machine Gun]]
*[[Type-1 Antipersonnel Grenade]]
|vehicles=
|equipment=
|equipment=
|power-ups=
|power-ups=
|symmetry=Symmetrical
|gametypes=
|gametypes=
*[[Capture the Flag]]
|playernumber=
*[[Assault]]
*[[Stockpile]]
|playernumber=2-8
}}
}}
{{Article quote|Orbital dockyards provide rapid refueling and repairs for a variety of [[UNSC starship|UNSC vessels]].}}
{{Article Quote|Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels.}}
'''Anchor 9''' is a multiplayer map in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224|Site=Bungie.net|Page=Noble Map Pack|D=31|M=10|Y=2013}}
'''Anchor 9''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It was released with the [[Noble Map Pack]], along with [[Tempest]] and [[Breakpoint]] for 800 Microsoft Points.


==Description==
==Description==
Anchor 9 is set in a UNSC Sabre engineering facility inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over [[planet]] [[Reach]]. In the distance, Sabres can be seen flying around, close to the two {{Class|Paris|heavy frigate}}s and near the other side of the station.
Set in a [[UNSC Sabre engineering facility]] inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over planet [[Reach]], this map features many close quarters combat sections, which means weapon built for close range are most effective here.


==Overview==
==Locations==
===Layout===
This map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat.
<gallery>
File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map.
File:HR_Anchor9_Heatmap.jpg|A heatmap of Anchor 9.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Repair Control
*Repair Control
*Repair Wing
*Repair Wing
Line 46: Line 40:
*Repair Operations
*Repair Operations
*Access Tunnel
*Access Tunnel
==Variants==
*Unanchored{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&cid=30547|Site=Bungie.net|Page=Bungie Weekly Update 02/04/11|D=07|M=02|Y=2011}}
==Production notes==
Anchor 9 was designed to emulate [[The Pit]] from ''[[Halo 3]]'', featuring symmetrical team-based combat, multi-floor engagements, and different approaches to the center area.{{Ref/YouTube|Id=QuickLook|OC-Qncg6kV8|Bungie|Halo: Reach - Quick Look Breakpoint|Time=234|D=20|M=11|Y=2010}} During development, the developers implemented a switch on the map that disables the shield doors, pulling objects out of the repair bay and creating a zero-gravity environment in the indoor space. Ultimately, the feature was taken out after being proven to be "not fun" after repeated playtesting.{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} The map was apparently a favorite among testers, and saw very few layout changes.{{Ref/Reuse|QuickLook}}
The level was built by Michael Milota, who created interconnected spaces with windows and drop-downs to allow for more movement on the map; Milota envisioned the map as a heavily damaged space station{{Ref/Reuse|QuickLook}}  — an idea later executed by [[Certain Affinity]] for [[Condemned]] on the [[Defiant Map Pack]]. Concept art of the map was produced by Steve Chon.{{Ref/Site|https://www.stevechon.com/halo-reach/xb6qff32sry1ggha0t6orppsxhn5dg|Site=Bungie.net|Page=Halo: Reach|D=25|M=04|Y=2011}} Environment artists that worked on the map include Samuel Jones,{{Ref/Reuse|podcast}} [[Steve Cotton]], Frank Capezzuto, and Kentarou Taya.{{Ref/Reuse|QuickLook}} According to Jones, the map required more art than the team expected, which posed as a challenge during the development.{{Ref/Reuse|podcast}} 3D artist Milton Cadogan created the [[ST/Medusa missile|missile]] cart and the engine service module, notably minimising the memory needed for their bitmap textures.{{Ref/Reuse|QuickLook}}
Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. There was likely a discrepancy introduced when the map was named mid-development.{{Ref/Reuse|QuickLook}} Using [[Panoramic camera mode|Pan Cam]], the player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.


==Trivia==
==Trivia==
*Anchor 9 is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].{{Ref/Reuse|bnet}}
*It is the fifth known level in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station (level)|Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (level)|Zealot]]. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net'''] "...''this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.''"</ref>
*The grenades fired in the space areas from the [[Plasma Launcher]] behave strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface.
*Unlike most known UNSC vessels in the game, the two frigates stationed outside do not have visible names or [[hull classification symbol]]s.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Development images===
<gallery>
<gallery>
File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area.
File:Anchor-9-heatmap.jpg|A [[heatmap]] of Anchor 9.
File:HR_Anchor9_Hangar_Concept.jpg|Concept art of Anchor 9's cargo bay.
File:HR_Anchor9_Hallway_Concept.jpg|Concept art of one of the map's various hallways.
File:HR_Anchor9_Room_Concept.jpg|Concept art for the level.
File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map.
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map.
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map.
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay.
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay.
File:Anchor9 - Comparison01.jpg|Comparison between the in-progress and finalized Anchor 9.
File:Anchor9 - Comparison01.jpg|Comparison between the first design and finalised design of Anchor 9.
File:Anchor9 - Comparison02.jpg|Comparison between the in-progress and finalized Anchor 9.
File:Anchor9 - Comparison02.jpg|Comparison between the first design and finalised design of Anchor 9.
</gallery>
 
===Screenshots===
<gallery>
File:HR Anchor9 01.jpg|A battle at the shield doors.
File:HR Anchor9 02.jpg|A battle in the vacuum of space.
File:HR Anchor9 03.jpg|Two players using jetpacks in space.
File:HR Anchor9 04.jpg|An Elite in the center of the map.
File:HR Anchor9 05.jpg|A Spartan pursues an enemy flag carrier.
File:HR Anchor9 10.jpg|An Elite firing the [[M247H machine gun]].
File:HR Anchor9 11.jpg|A flag carrier flees from the battle.
File:HR Anchor9 12.jpg|A flag carrier crossing the center of the map.
File:HR Anchor9 13.jpg|A battle atop the Sabre.
File:HR Anchor9 14.jpg|A Spartan with an assault rifle.
File:HR Anchor9 15.jpg|Two players using jetpacks in space.
File:HR Anchor9 16.jpg|A Spartan perform an assassination in space.
File:HR Anchor9 17.jpg|A team defending the flag.
File:HR Anchor9 18.jpg|Two Elites defending the flag.
File:HR Anchor9 19.jpg|An Elite firing the M247H machine gun.
File:HR Anchor9 20.jpg|A Spartan meets three opponents in space.
File:HR Anchor9 21.jpg|A Spartan escorting a flag carrier.
File:HR Anchor9 22.jpg|A Spartan pursues an enemy flag carrier.
File:HR Anchor9 23.jpg|Red team intercepts an enemy flag carrier.
File:HR Anchor9 24.jpg|A flag carrier pursued by an enemy.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HR|mode=yes}}
{{Levels}}
[[Category:Noble Map Pack]]

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