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| {{Title|Anchor 9}} | | {{Era|RW}} |
| {{Status|Gameplay}} | | {{New Content}} |
| {{Center|''Looking for the space station? See [[Anchor 9]].''}}
| | <center>''Looking for the space station? See [[Anchor 9]].''</center> |
| {{Multiplayer map infobox | | {{Multiplayer Map Infobox |
| |pagegamelabel=HR
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| |name=Anchor 9 | | |name=Anchor 9 |
| |image=[[File:Anchor 9 level.jpeg|300px]] | | |image=[[File:Anchor 9 level.jpeg|300px]] |
| |game=''[[Halo: Reach]]'' | | |game=[[Halo: Reach]] |
| |devname=<code>dlc_slayer</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\dlc\dlc_slayer\dlc_slayer.scenario}}
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| |location=[[Anchor 9]], in orbit over [[Reach]] | | |location=[[Anchor 9]], in orbit over [[Reach]] |
| |terrain=Metal space station interior, space | | |terrain= |
| | |weapons=*[[Type-31 Rifle|Needle Rifle]] |
| | *[[Type-33 Guided Munitions Launcher|Needler]] |
| | *[[Designated Marksman Rifle]] |
| | *[[M45 Tactical Shotgun]] |
| | *[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] |
| | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] |
| | *[[M247H Heavy Machine Gun]] |
| | *[[Type-1 Antipersonnel Grenade]] |
| | |vehicles= |
| |equipment= | | |equipment= |
| |power-ups= | | |power-ups= |
| |symmetry=Symmetrical
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| |gametypes= | | |gametypes= |
| *[[Capture the Flag]]
| | |playernumber= |
| *[[Assault]]
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| *[[Stockpile]]
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| |playernumber=2-8 | |
| }} | | }} |
| {{Article quote|Orbital dockyards provide rapid refueling and repairs for a variety of [[UNSC starship|UNSC vessels]].}} | | {{Article Quote|Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels.}} |
| '''Anchor 9''' is a multiplayer map in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224|Site=Bungie.net|Page=Noble Map Pack|D=31|M=10|Y=2013}} | | '''Anchor 9''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It was released with the [[Noble Map Pack]], along with [[Tempest]] and [[Breakpoint]] for 800 Microsoft Points. |
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| ==Description== | | ==Description== |
| Anchor 9 is set in a UNSC Sabre engineering facility inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over [[planet]] [[Reach]]. In the distance, Sabres can be seen flying around, close to the two {{Class|Paris|heavy frigate}}s and near the other side of the station.
| | Set in a [[UNSC Sabre engineering facility]] inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over planet [[Reach]], this map features many close quarters combat sections, which means weapon built for close range are most effective here. |
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| ==Overview== | | ==Locations== |
| ===Layout===
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| This map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat.
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| <gallery>
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| File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map.
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| File:HR_Anchor9_Heatmap.jpg|A heatmap of Anchor 9.
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| </gallery>
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| ====Callouts====
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| The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
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| *Repair Control | | *Repair Control |
| *Repair Wing | | *Repair Wing |
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| *Repair Operations | | *Repair Operations |
| *Access Tunnel | | *Access Tunnel |
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| ==Variants==
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| *Unanchored{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&cid=30547|Site=Bungie.net|Page=Bungie Weekly Update 02/04/11|D=07|M=02|Y=2011}}
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| ==Production notes==
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| Anchor 9 was designed to emulate [[The Pit]] from ''[[Halo 3]]'', featuring symmetrical team-based combat, multi-floor engagements, and different approaches to the center area.{{Ref/YouTube|Id=QuickLook|OC-Qncg6kV8|Bungie|Halo: Reach - Quick Look Breakpoint|Time=234|D=20|M=11|Y=2010}} During development, the developers implemented a switch on the map that disables the shield doors, pulling objects out of the repair bay and creating a zero-gravity environment in the indoor space. Ultimately, the feature was taken out after being proven to be "not fun" after repeated playtesting.{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} The map was apparently a favorite among testers, and saw very few layout changes.{{Ref/Reuse|QuickLook}}
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| The level was built by Michael Milota, who created interconnected spaces with windows and drop-downs to allow for more movement on the map; Milota envisioned the map as a heavily damaged space station{{Ref/Reuse|QuickLook}} — an idea later executed by [[Certain Affinity]] for [[Condemned]] on the [[Defiant Map Pack]]. Concept art of the map was produced by Steve Chon.{{Ref/Site|https://www.stevechon.com/halo-reach/xb6qff32sry1ggha0t6orppsxhn5dg|Site=Bungie.net|Page=Halo: Reach|D=25|M=04|Y=2011}} Environment artists that worked on the map include Samuel Jones,{{Ref/Reuse|podcast}} [[Steve Cotton]], Frank Capezzuto, and Kentarou Taya.{{Ref/Reuse|QuickLook}} According to Jones, the map required more art than the team expected, which posed as a challenge during the development.{{Ref/Reuse|podcast}} 3D artist Milton Cadogan created the [[ST/Medusa missile|missile]] cart and the engine service module, notably minimising the memory needed for their bitmap textures.{{Ref/Reuse|QuickLook}}
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| Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. There was likely a discrepancy introduced when the map was named mid-development.{{Ref/Reuse|QuickLook}} Using [[Panoramic camera mode|Pan Cam]], the player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.
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| ==Trivia== | | ==Trivia== |
| *Anchor 9 is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].{{Ref/Reuse|bnet}} | | *It is the fifth known level in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station (level)|Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (level)|Zealot]]. <ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net'''] "...''this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.''"</ref> |
| *The grenades fired in the space areas from the [[Plasma Launcher]] behave strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface.
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| *Unlike most known UNSC vessels in the game, the two frigates stationed outside do not have visible names or [[hull classification symbol]]s.
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
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| ===Development images===
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| <gallery> | | <gallery> |
| File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area. | | File:Anchor-9-heatmap.jpg|A [[heatmap]] of Anchor 9. |
| File:HR_Anchor9_Hangar_Concept.jpg|Concept art of Anchor 9's cargo bay.
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| File:HR_Anchor9_Hallway_Concept.jpg|Concept art of one of the map's various hallways.
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| File:HR_Anchor9_Room_Concept.jpg|Concept art for the level.
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| File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map.
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| File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map. | | File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map. |
| File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay. | | File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay. |
| File:Anchor9 - Comparison01.jpg|Comparison between the in-progress and finalized Anchor 9. | | File:Anchor9 - Comparison01.jpg|Comparison between the first design and finalised design of Anchor 9. |
| File:Anchor9 - Comparison02.jpg|Comparison between the in-progress and finalized Anchor 9. | | File:Anchor9 - Comparison02.jpg|Comparison between the first design and finalised design of Anchor 9. |
| </gallery>
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| ===Screenshots===
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| <gallery>
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| File:HR Anchor9 01.jpg|A battle at the shield doors.
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| File:HR Anchor9 02.jpg|A battle in the vacuum of space.
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| File:HR Anchor9 03.jpg|Two players using jetpacks in space.
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| File:HR Anchor9 04.jpg|An Elite in the center of the map.
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| File:HR Anchor9 05.jpg|A Spartan pursues an enemy flag carrier.
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| File:HR Anchor9 10.jpg|An Elite firing the [[M247H machine gun]].
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| File:HR Anchor9 11.jpg|A flag carrier flees from the battle.
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| File:HR Anchor9 12.jpg|A flag carrier crossing the center of the map.
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| File:HR Anchor9 13.jpg|A battle atop the Sabre.
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| File:HR Anchor9 14.jpg|A Spartan with an assault rifle.
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| File:HR Anchor9 15.jpg|Two players using jetpacks in space.
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| File:HR Anchor9 16.jpg|A Spartan perform an assassination in space.
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| File:HR Anchor9 17.jpg|A team defending the flag.
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| File:HR Anchor9 18.jpg|Two Elites defending the flag.
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| File:HR Anchor9 19.jpg|An Elite firing the M247H machine gun.
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| File:HR Anchor9 20.jpg|A Spartan meets three opponents in space.
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| File:HR Anchor9 21.jpg|A Spartan escorting a flag carrier.
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| File:HR Anchor9 22.jpg|A Spartan pursues an enemy flag carrier.
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| File:HR Anchor9 23.jpg|Red team intercepts an enemy flag carrier.
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| File:HR Anchor9 24.jpg|A flag carrier pursued by an enemy.
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| </gallery> | | </gallery> |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Levels|HR|mode=yes}} | | {{Levels}} |
| [[Category:Noble Map Pack]]
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