Editing Alpine (cut Halo 3 level)

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.
'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.


The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a {{file link|H3 Script FirstDraft.pdf|first draft}} of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}
The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a [[:File:H3 Script FirstDraft.pdf|first draft]] of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}


==Overview==
==Overview==
Line 48: Line 48:
After receiving the Cortana message, the player would be greeted by a Marine attempting to provide a report on Truth's forces behind the barrier, only to be interrupted by the sight of a flaming chunk of debris hitting a nearby mountain, causing an avalanche of snow to spill into the valley.  Everyone would then look up to witness as more flaming chunks fall from the sky, followed by the arrival of [[High Charity]] which would fly overhead before crashing on the far end of the barrier.   
After receiving the Cortana message, the player would be greeted by a Marine attempting to provide a report on Truth's forces behind the barrier, only to be interrupted by the sight of a flaming chunk of debris hitting a nearby mountain, causing an avalanche of snow to spill into the valley.  Everyone would then look up to witness as more flaming chunks fall from the sky, followed by the arrival of [[High Charity]] which would fly overhead before crashing on the far end of the barrier.   


For the rest of the level, the player would have to now contend with both Covenant forces and the newly-arrived Flood while badly-damaged Elite ships pursuing High Charity from Earth would arrive overhead.  After clearing out the forces outside the final tower (with one planned encounter being a three-way battle between the player, The Flood, and a Scarab) the player would enter the final tower and deactivate the last part of the barrier, allowing the UNSC and Elite forces to proceed to the [[Forerunner City]].
For the rest of the level, the player would have to now contend with both Covenant forces and the newly-arrived Flood while badly-damaged Elite ships pursuing High Charity from Earth would arrive overhead.  After clearing out the forces outside the final tower (with one planned encounter being a three-way battle between Flood and a Scarab) the player would enter the final tower and deactivate the last part of the barrier, allowing the UNSC and Elite forces to proceed to the [[Forerunner City]].
<gallery>
<gallery>
File:H3 TheCovenant Storyboard 5.jpg|A [[Halo 3 storyboards|storyboard]] of a piece of ''High Charity'' impacting the region, behind a Marine.
File:H3 TheCovenant Storyboard 5.jpg|A [[Halo 3 storyboards|storyboard]] of a piece of ''High Charity'' impacting the region, behind a Marine.
Line 58: Line 58:
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
</gallery>
</gallery>


Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.