Editing Alpine (cut Halo 3 level)

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'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.
'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City.


The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a {{file link|H3 Script FirstDraft.pdf|first draft}} of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}
The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a [[:File:H3 Script FirstDraft.pdf|first draft]] of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}}


==Overview==
==Overview==
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</gallery>
</gallery>
===090LB_HC_CRASH===
===090LB_HC_CRASH===
After receiving the Cortana message, the player would be greeted by a Marine attempting to provide a report on Truth's forces behind the barrier, only to be interrupted by the sight of a flaming chunk of debris hitting a nearby mountain, causing an avalanche of snow to spill into the valley.  Everyone would then look up to witness as more flaming chunks fall from the sky, followed by the arrival of [[High Charity]] which would fly overhead before crashing on the far end of the barrier. 
For the rest of the level, the player would have to now contend with both Covenant forces and the newly-arrived Flood while badly-damaged Elite ships pursuing High Charity from Earth would arrive overhead.  After clearing out the forces outside the final tower (with one planned encounter being a three-way battle between the player, The Flood, and a Scarab) the player would enter the final tower and deactivate the last part of the barrier, allowing the UNSC and Elite forces to proceed to the [[Forerunner City]].
<gallery>
<gallery>
File:H3 TheCovenant Storyboard 5.jpg|A [[Halo 3 storyboards|storyboard]] of a piece of ''High Charity'' impacting the region, behind a Marine.
File:H3 TheCovenant Storyboard 5.jpg|A [[Halo 3 storyboards|storyboard]] of a piece of ''High Charity'' impacting the region, behind a Marine.
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File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
</gallery>
</gallery>


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