Editing Alpine (cut Halo 3 level)
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'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City. | '''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City. | ||
The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a | The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a [[:File:H3 Script FirstDraft.pdf|first draft]] of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}} | ||
==Overview== | ==Overview== | ||
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==Plot== | ==Plot== | ||
{{Expand-section}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | ||
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | ||
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | ||
File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | |||
File:H3 TheCovenant Storyboard 5.jpg|An early [[Halo 3 storyboards|storyboard]] depicting an alternate High Charity crash sequence. | |||
File:H3 TheCovenant Storyboard 6.jpg|An early storyboard depicting an alternate High Charity crash sequence. | |||
</gallery> | </gallery> | ||