Editing Alpine (cut Halo 3 level)
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{{Level infobox | {{Level infobox | ||
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'''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City. | '''Alpine''', known internally as <code>090_alpine</code>, was a [[Cut Halo 3 levels|planned level]] during the [[Development of Halo 3|development]] of ''[[Halo 3]]'' - though was ultimately scrapped for final release. The level was intended to follow on from [[Guardian Forest]] and by succeeded by [[Forerunner City]] - though ultimately elements from all three levels were combined to form the final game's level [[The Covenant (level)|The Covenant]].{{Ref/Twitter|Id=DanConfirms|dmiller360|1498175220737196032|Dan Miller|Quote=Alpine and Forerunner City become ‘The Covenant’ if I recall correctly.|D=28|M=02|Y=2022}} In The Covenant, the majority of the first half of the level follows the ideas first established for Alpine, with the latter half taking more inspiration from Forerunner City. | ||
The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a | The scrapping of these levels was done fairly early on in development.{{Ref/Twitter|Id=DanShip|dmiller360|1498411926853865475|Dan Miller|Quote=I’m surprised we shipped those scripts at all. I worked on ForeCity but barely. We cut those early.|D=28|M=02|Y=2022}} However, the level is present in a [[:File:H3 Script FirstDraft.pdf|first draft]] of the game's script written by campaign design lead Rob Stokes. This script provides the majority of known narrative information about Alpine, alongside a handful of planning and design documents posted by Stokes on his personal website.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}} | ||
==Overview== | ==Overview== | ||
The presence of <code>090</code> in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their [[map file]] name, with a notable gap between <code>070_waste</code> ([[The Ark (level)|The Ark]]) and <code>100_citadel</code> ([[The Covenant (level)|The Covenant]]) observed by modders. The later discovery of a texture file in an <code>080_forest</code> ([[Guardian Forest]]) folder narrowed down the missing levels to just the mystery <code>090</code> - something which would remain a mystery until the release of the ''[[Halo 3 Mod Tools]]'' in [[2022]]. Later testimony from level designer [[Dan Miller]] would confirm the existence of <code>090_alpine</code>,{{Ref/Reuse|DanConfirms}}{{Ref/Reuse|DanShip}} with more extensive details provided in the documents uploaded by Rob Stokes.{{Ref/Reuse|Stokes}} | The presence of <code>090</code> in ''Halo 3'' remained a mystery within the ''Halo'' community for some time prior to the work posted by Rob Stokes. In the base ''Halo 3'' file structure, levels are sorted into folders based on their [[map file]] name, with a notable gap between <code>070_waste</code> ([[The Ark (level)|The Ark]]) and <code>100_citadel</code> ([[The Covenant (level)|The Covenant]]) observed by modders. The later discovery of a texture file in an <code>080_forest</code> ([[Guardian Forest]]) folder narrowed down the missing levels to just the mystery <code>090</code> - something which would remain a mystery until the release of the ''[[Halo 3 Mod Tools]]'' in [[2022]]. Later testimony from level designer [[Dan Miller]] would confirm the existence of <code>090_alpine</code>,{{Ref/Reuse|DanConfirms}}{{Ref/Reuse|DanShip}} with more extensive details provided in the documents uploaded by Rob Stokes.{{Ref/Reuse|Stokes}} | ||
Developers known to have worked on | Developers known to have worked on Forerunner City include: | ||
*Rob Stokes (mission design and script) | *Rob Stokes (mission design and script) | ||
*[[Dan Miller]] (level designer){{Ref/Reuse|DanShip}} | *[[Dan Miller]] (level designer){{Ref/Reuse|DanShip}} | ||
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==Plot== | ==Plot== | ||
{{Expand-section}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | File:H3 CovenantApproachConcept.jpg|Concept art of the Pelican approach at the level's start. | ||
File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | File:H3 CovenantBridgeConcept.jpg|Concept art of a bridge that did not make the finalized level. | ||
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | ||
File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | |||
File:H3 TheCovenant Storyboard 5.jpg|An early [[Halo 3 storyboards|storyboard]] depicting an alternate High Charity crash sequence. | |||
File:H3 TheCovenant Storyboard 6.jpg|An early storyboard depicting an alternate High Charity crash sequence. | |||
</gallery> | </gallery> | ||