Editing Alert carry
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== ''Halo 4'' == | == ''Halo 4'' == | ||
Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[ | Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[http://roosterteeth.com/podcast/episode.php?id=191 '''Rooster Teeth''':''Rooster Teeth Podcast #191'']</ref> | ||
#X | #X button (Action/Reload) | ||
#B | #B button (Crouch) | ||
#A | #A button (Jump) | ||
#D-pad "down" | #D-pad "down" | ||
As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. | As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. | ||
== ''Halo 2: Anniversary'' == | == ''Halo 2: Anniversary'' == |