Editing Alert carry
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{{ | {{Mergefrom|Lowering weapon glitch}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making [[machinima]]. The exact execution of the alert carry has changed between games and requires different button combinations for different game [[Halo Xbox controls|controller layouts]]. | The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making [[machinima]]. The exact execution of the alert carry has changed between games and requires different button combinations for different game [[Halo Xbox controls|controller layouts]]. | ||
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== ''Halo 4'' == | == ''Halo 4'' == | ||
Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[ | Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[http://roosterteeth.com/podcast/episode.php?id=191 '''Rooster Teeth''':''Rooster Teeth Podcast #191'']</ref> | ||
#X | #X button (Action/Reload) | ||
#B | #B button (Crouch) | ||
#A | #A button (Jump) | ||
#D-pad "down" | #D-pad "down" | ||
As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. | As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign. | ||
== ''Halo 2: Anniversary'' == | == ''Halo 2: Anniversary'' == | ||
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== ''Halo Infinite'' == | == ''Halo Infinite'' == | ||
Alert carry in ''Halo Infinite'' can | Alert carry in ''Halo Infinite'' can be enabled using the node-graph scripting system in [[Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard). | ||
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.''''' | :'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.''''' | ||
This will only work on maps that have the "Set Player Weapon Lowered" node in the node-graph. As a result, you cannot alert carry in campaign, matchmaking or on official multiplayer maps. | This will only work on maps that have the "Set Player Weapon Lowered" node in the node-graph. As a result, you cannot alert carry in campaign, matchmaking or on official multiplayer maps. | ||
Unlike ''Halo 5: Guardians'', Machinima controls do not enable the ability to alert carry. This may be due to a bug. | |||
==Trivia== | ==Trivia== |