Editing Alert carry

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{{Merge from|Lowering weapon glitch}}
{{Mergefrom|Lowering weapon glitch}}
{{Status|RealWorld}}
{{Status|RealWorld}}
The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making [[machinima]]. The exact execution of the alert carry has changed between games and requires different button combinations for different game [[Halo Xbox controls|controller layouts]].
The '''alert carry''', sometimes mistakenly called '''"ceasing fire"''', '''"standing down"''', or '''"gun down"''', is a feature introduced in ''[[Halo 2]]'' for machinima purposes, and has since appeared in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''. The feature allows gamers to holster or lower their in-game weapons; it is commonly used when making [[machinima]]. The exact execution of the alert carry has changed between games and requires different button combinations for different game [[Halo Xbox controls|controller layouts]].
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== ''Halo 4'' ==
== ''Halo 4'' ==
Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[https://www.youtube.com/watch?v=kymVnsIUWLY '''Rooster Teeth''':''Rooster Teeth Podcast #191'']</ref>
Pre-release screenshots revealed that alert carry had been incorporated into ''Halo 4''.<ref>[[:File:Alert carry.png|Halo 4 image shows a SPARTAN-IV using alert carry.]]</ref> However, it is only available in default control layout, though once activated, it will work in other control layouts. The controller input is to perform it is:<ref>[http://roosterteeth.com/podcast/episode.php?id=191 '''Rooster Teeth''':''Rooster Teeth Podcast #191'']</ref>
#X Button (Action/Reload)
#X button (Action/Reload)
#B Button (Crouch)
#B button (Crouch)
#A Button (Jump)
#A button (Jump)
#D-pad "down"  
#D-pad "down"  


As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign.
As in ''Halo 3'' and ''Halo: Reach'', alert carry doesn't work in Xbox Live games. Unlike the other games, alert carry only works when the player is standing still; any other movement will cancel the alert carry for as long as the player is moving. Like with ''Halo: Reach'', alert carry is usable in the ''Halo 4'' campaign.


Its ''[[Halo: The Master Chief Collection|The Master Chief Collection]]'' version was updated in 2023 to provide a new button combination. This new input to perform alert carry is:
== ''Halo 2 Anniversary'' ==
 
#D-pad "down"
#A Button (Jump)
#X Button (Action/Reload)
#Right Thumbstick (Zoom)
 
== ''Halo 2: Anniversary'' ==
The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''{{'}}s problem;<ref>[https://www.youtube.com/watch?v=LGfwEOAYoYY '''Youtube''' - ''Halo: The Master Chief Collection - "Cliff" '']</ref> in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions:
The alert carry returns in ''Halo 2: Anniversary'', fixing ''Halo 4''{{'}}s problem;<ref>[https://www.youtube.com/watch?v=LGfwEOAYoYY '''Youtube''' - ''Halo: The Master Chief Collection - "Cliff" '']</ref> in addition, the function can now be performed on Xbox Live. The particular combination of buttons used to enter alert carry varies depending on the selected control scheme, but corresponds to the following actions:


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== ''Halo Infinite'' ==
== ''Halo Infinite'' ==
Alert carry in ''Halo Infinite'' can be enabled via the custom games settings, by turning on machinima controls. It works the same way as it does on ''Halo 5: Guardians'', by Holding Reload and "down" on the D-pad.
Alert carry in ''Halo Infinite'' can be enabled using the node-graph scripting system in [[Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard).
 
It can also be enabled using the node-graph scripting system in [[Forge]]. The node "Set Player Weapon Lowered" can be activated in the scripting system. Activating this node via the "On Player Mark" node can allow for you to activate alert carry by pressing the Mark button (Default: D-Pad Up on controller, or X on mouse and keyboard).
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'''''
:'''Note'': The "Set Player Weapon Lowered" node is currently buggy, and will not always work properly.'''''


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<gallery>
<gallery>
File:HCE_AlertCarry.jpg|Alert carry in ''Halo: Combat Evolved''.
File:HCE_AlertCarry.jpg|Alert carry in ''Halo: Combat Evolved''.
File:RvBSister.png|Alert carry, used in the machinima series ''Red vs. Blue'' in ''Halo 2''.
File:RvBSister.png|Alert carry is used in the machinima series ''Red vs Blue''. Example in ''Halo 2''.
File:Cease-fire-h3.jpg|A red-colored Spartan with a pistol in alert carry position in ''Halo 3''.
File:Cease-fire-h3.jpg|A red-colored Spartan with a pistol in alert carry position in ''Halo 3''.
File:H3ODST - Alert Carry.png|Alert carry in ''Halo 3: ODST''.
File:H3ODST - Alert Carry.png|Alert carry in ''Halo 3 ODST''.
File:ReachEliteAlertCarry.jpg|An Elite with a lowered [[Plasma Repeater]] in ''Halo: Reach''.
File:ReachEliteAlertCarry.jpg|An Elite with a lowered [[Plasma Repeater]] in ''Halo: Reach''.
File:ReachSpartanAlertCarry.jpg|A Spartan with a lowered [[MA37|Assault Rifle]] in ''Halo: Reach''.
File:ReachSpartanAlertCarry.jpg|A Spartan with a lowered [[MA37|Assault Rifle]] in ''Halo: Reach''.
File:Reach alert carry crouched.jpg|A Spartan with a lowered Assault Rifle, in crouched position.
File:Reach alert carry crouched.jpg|A Spartan with a lowered Assault Rifle, in crouched position.
File:HR_AlertCarry_Turret_Anim.gif|A Spartan with a [[M247H Heavy Machine Gun|Heavy Machine Gun Turret]], normally and in alert carry. Note the slight difference in right arm position.
File:HR_AlertCarry_Turret_Anim.gif|A Spartan with a [[M247H Heavy Machine Gun|Heavy Machine Gun Turret]], normally and in alert carry. Note the slight difference in right arm position.
File:Alert carry.png|Alert carry in ''Halo 4''.
File:Alert carry.png|Alert carry for ''Halo 4''.
File:H2A Alert Carry.jpg|Two [[SPARTAN-IV program|Spartan-IVs]] with their weapons lowered in ''Halo 2: Anniversary''.  
File:H2A Alert Carry.jpg|Two Spartans with their weapons lowered in ''Halo 2: Anniversary''.  
File:H5 - Alert Carry.png|Alert carry in ''Halo 5: Guardians''.
File:H5 - Alert Carry.png|Alert carry in ''Halo 5''.
File:Infinite Alert Carry.png|Forge script enabled alert carry in ''Halo Infinite''.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}

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